Player Matchup

Xing Tian
Xing Tian
Caziuz
Xing Tian
Level 123
God Stats
19W - 18L
1,510 SR
Queue Stats
387W - 384L
1,439 Elo+
Party 1
Chang'e
Chang'e
Dusheguba
Chang'e
Level 83
God Stats
105W - 77L
1,558 SR
Queue Stats
393W - 389L
1,433 Elo+
Party 1
Bellona
Bellona
Tarreth
Bellona
Level 61
God Stats
8W - 3L
1,654 SR
Queue Stats
164W - 153L
1,477 Elo+
Party 1
Medusa
Medusa
VrieseD
Medusa
Level 79
God Stats
44W - 34L
1,458 SR
Queue Stats
645W - 574L
1,461 Elo+
Party 1
Fafnir
Fafnir
infinito277
Fafnir
Level 67
God Stats
2W - 3L
1,244 SR
Queue Stats
687W - 648L
1,423 Elo+
Party 1
Team Averages
Level 83
1,485 SR
1,447 Elo+

VS

Team Averages
Level 76
1,528 SR
1,526 Elo+
Neith
Neith
CrysManPe
Neith
Level 50
God Stats
2W - 1L
1,484 SR
Queue Stats
23W - 21L
1,430 Elo+
Party 2
Scylla
Scylla
D3nisYT
Scylla
Level 129
God Stats
1W - 1L
1,669 SR
Queue Stats
7W - 5L
1,546 Elo+
Party 2
Eset
Eset
DrinkingShots
Eset
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,549 Elo+
Party 2
Ares
Ares
TheRealChucky
Ares
Level 153
God Stats
2W - 4L
1,513 SR
Queue Stats
180W - 147L
1,513 Elo+
Party 2
Ravana
Ravana
monixm
Ravana
Level 40
God Stats
1W - 1L
1,473 SR
Queue Stats
5W - 3L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Caziuz
Xing Tian
20
7 / 4 / 18
13,672
977
19,168
18,070
8,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Dusheguba
Chang'e
20
1 / 5 / 30
13,124
937
11,427
21,474
7,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Tarreth
Bellona
20
7 / 3 / 29
15,270
1,091
19,046
21,813
23,282
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
VrieseD
Medusa
20
17 / 7 / 17
16,423
1,173
31,654
21,958
9,377
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
20
7 / 5 / 24
14,471
1,034
11,528
24,310
42,275
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

78

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CrysManPe
Neith
20
0 / 6 / 19
13,348
953
17,837
17,565
10,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
D3nisYT
Scylla
20
17 / 4 / 6
17,993
1,285
45,401
17,653
8,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
1 / 11 / 11
12,730
909
6,420
15,742
7,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 6 / 14
14,687
1,049
20,028
26,992
37,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
monixm
Ravana
20
0 / 12 / 18
12,776
913
7,674
20,542
17,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
92
39
Kills
24
24
Deaths
39
118
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Caziuz
Xing Tian
7
4
18
4
L
Neith
CrysManPe
Neith
0
6
19
1.58
L
Scylla
D3nisYT
Scylla
17
4
6
5
L
1
11
11
0.59
W
Chang'e
Dusheguba
Chang'e
1
5
30
3.2
W
Bellona
Tarreth
Bellona
7
3
29
7.17
L
6
6
14
2.17
W
Medusa
VrieseD
Medusa
17
7
17
3.64
W
Fafnir
7
5
24
3.8
L
Ravana
monixm
Ravana
0
12
18
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,823
Damage
97,360
107,625
Taken
98,494
90,855
Mitigated
80,489
25,352
Healing
4,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Caziuz
Xing Tian
19,168
303
309
1,089
18,070
8,288
0
12,486
5,584
48,271
0
L
Neith
CrysManPe
Neith
17,837
8,907
0
2,841
17,565
10,111
0
6,581
10,984
0
46,930
L
Scylla
D3nisYT
Scylla
45,401
4,370
0
0
17,653
8,164
0
8,096
9,557
91,927
0
L
6,420
2,217
0
364
15,742
7,496
0
4,386
11,356
19,092
0
W
Chang'e
Dusheguba
Chang'e
11,427
190
10,987
6,486
21,474
7,633
0
17,125
4,349
34,625
0
W
Bellona
Tarreth
Bellona
19,046
4,290
0
281
21,813
23,282
0
13,837
7,606
0
28,450
L
20,028
961
0
230
26,992
37,457
0
14,262
12,730
37,798
0
W
Medusa
VrieseD
Medusa
31,654
17,400
327
2,056
21,958
9,377
0
13,745
8,213
0
79,669
W
Fafnir
11,528
3,198
1,015
2,802
24,310
42,275
0
14,656
9,654
17,120
0
L
Ravana
monixm
Ravana
7,674
1,263
0
750
20,542
17,261
0
8,798
11,744
0
16,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,960
Gold Earned
71,534
253
Minions Killed
253
11
Camps Cleared
7
1,273,752
Distance Traveled
1,277,046
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,672
977
77
6
2
267,528
1
L
Neith
13,348
953
52
4
1
237,172
0
L
Scylla
17,993
1,285
110
8
3
267,276
0
L
Eset
12,730
909
33
2
1
237,193
0
W
Chang'e
13,124
937
50
4
4
266,145
0
W
Bellona
15,270
1,091
16
1
1
290,304
0
L
Ares
14,687
1,049
30
2
1
283,714
0
W
Medusa
16,423
1,173
97
7
4
215,416
2
W
Fafnir
14,471
1,034
13
1
0
234,359
0
L
Ravana
12,776
913
28
2
1
251,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role