Player Matchup

Yemoja
Yemoja
AyyeItzBryan881
Yemoja
Level 8
God Stats
3W - 1L
1,788 SR
Queue Stats
41W - 31L
1,554 Elo+
Party 2
Sol
Sol
FlickzMagic
Sol
Level 15
God Stats
54W - 43L
1,639 SR
Queue Stats
128W - 139L
1,474 Elo+
Party 2
Bellona
Bellona
FrazierT1006
Bellona
Level 26
God Stats
7W - 5L
1,400 SR
Queue Stats
155W - 167L
1,387 Elo+
Solo
Cliodhna
Cliodhna
IMrGoatedI
Cliodhna
Level 21
God Stats
27W - 24L
1,423 SR
Queue Stats
341W - 310L
1,432 Elo+
Party 2
Neith
Neith
XXLife76DeathXX
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,550 SR
1,469 Elo+

VS

Team Averages
Level 16
1,450 SR
1,289 Elo+
Sol
Sol
ClutchUpStar
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
Fe4r Dripp
Chang'e
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 9L
863 Elo+
Party 1
Fenrir
Fenrir
TLZ Pyro
Fenrir
Level 20
God Stats
25W - 36L
1,288 SR
Queue Stats
70W - 74L
1,231 Elo+
Party 1
Ymir
Ymir
VICDELRIO12
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
vLixnHeart
Hercules
Level 25
God Stats
41W - 46L
1,463 SR
Queue Stats
59W - 59L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 7
11,439
497
3,742
12,803
10,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
9 / 7 / 8
13,110
570
13,775
21,802
7,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
FrazierT1006
Bellona
18
3 / 3 / 9
12,803
557
13,515
12,993
13,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
IMrGoatedI
Cliodhna
20
25 / 4 / 4
16,113
701
25,092
26,938
11,801
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 9 / 6
11,223
488
8,558
14,018
4,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 9 / 5
11,821
514
22,250
24,581
7,721
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Fe4r Dripp
Chang'e
14
0 / 12 / 5
8,747
380
3,255
15,015
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
TLZ Pyro
Fenrir
15
1 / 8 / 3
9,653
420
5,648
20,465
10,181
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

3
0 / 4 / 0
6,099
265
644
3,665
1,718
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
vLixnHeart
Hercules
17
12 / 8 / 0
11,752
511
13,270
20,331
9,071
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
40
Kills
22
25
Deaths
41
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
9
9
5
1.28
L
Chang'e
Fe4r Dripp
Chang'e
0
12
5
0.21
W
9
7
8
1.86
W
Bellona
FrazierT1006
Bellona
3
3
9
2.5
W
Cliodhna
IMrGoatedI
Cliodhna
25
4
4
6.75
L
Fenrir
TLZ Pyro
Fenrir
1
8
3
0.31
L
0
4
0
0
W
2
9
6
0.56
L
Hercules
vLixnHeart
Hercules
12
8
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,682
Damage
45,067
88,554
Taken
84,057
48,021
Mitigated
32,747
29,360
Healing
20,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,742
1,252
2,323
1,072
12,803
10,622
1,069
4,295
8,508
41,566
0
L
22,250
9,079
0
11,975
24,581
7,721
106
5,418
19,163
69,290
0
L
Chang'e
Fe4r Dripp
Chang'e
3,255
744
612
1,359
15,015
4,056
452
7,722
7,293
25,395
0
W
13,775
6,337
40
8,385
21,802
7,744
6,230
6,784
14,766
78,477
0
W
Bellona
FrazierT1006
Bellona
13,515
3,944
0
3,040
12,993
13,553
1,897
3,366
9,627
16,295
48,742
W
Cliodhna
IMrGoatedI
Cliodhna
25,092
5,996
0
11,893
26,938
11,801
138
7,771
19,157
0
143,475
L
Fenrir
TLZ Pyro
Fenrir
5,648
1,169
0
2,752
20,465
10,181
480
2,427
18,038
0
41,128
L
644
263
0
5
3,665
1,718
0
1,233
2,432
4,775
0
W
8,558
5,197
0
2,607
14,018
4,301
1,841
8,246
5,760
0
59,302
L
Hercules
vLixnHeart
Hercules
13,270
7,484
0
3,842
20,331
9,071
0
3,935
16,396
0
56,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,688
Gold Earned
48,072
552
Minions Killed
297
0
Camps Cleared
0
2,023,246
Distance Traveled
1,556,770
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,439
497
50
2
0
414,377
0
L
Sol
11,821
514
86
4
0
369,920
1
L
Chang'e
8,747
380
47
2
0
260,765
2
W
Sol
13,110
570
125
5
0
358,883
2
W
Bellona
12,803
557
115
5
0
384,304
1
W
Cliodhna
16,113
701
160
7
0
501,258
0
L
Fenrir
9,653
420
80
3
0
397,224
1
L
Ymir
6,099
265
8
0
0
94,340
1
W
Neith
11,223
488
102
4
0
364,424
2
L
Hercules
11,752
511
76
3
0
434,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role