Player Matchup

Neith
Neith
HYHC-ike
Neith
Level 144
God Stats
3W - 7L
1,402 SR
Queue Stats
137W - 87L
1,707 Elo+
Party 1
Baron Samedi
Baron Samedi
Prince_Blz
Baron Samedi
Level 155
God Stats
1W - 1L
1,576 SR
Queue Stats
142W - 112L
1,685 Elo+
Party 1
Chaac
Chaac
temp-379865
Chaac
Level 124
God Stats
2W - 0L
1,774 SR
Queue Stats
57W - 29L
1,763 Elo+
Party 1
Team Averages
Level 141
1,584 SR
1,718 Elo+

VS

Team Averages
Level 121
1,639 SR
1,664 Elo+
Ne Zha
Ne Zha
BeIIicose
Ne Zha
Level 153
God Stats
8W - 8L
1,615 SR
Queue Stats
737W - 542L
1,735 Elo+
Solo
Bacchus
Bacchus
FearFletch8
Bacchus
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Olorun
Olorun
IDapperDan
Olorun
Level 123
God Stats
4W - 3L
1,803 SR
Queue Stats
219W - 122L
1,755 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HYHC-ike
Neith
16
6 / 4 / 12
12,629
743
16,919
14,692
5,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Prince_Blz
Baron Samedi
16
5 / 8 / 11
12,309
724
13,728
18,307
9,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
9 / 3 / 7
12,925
760
20,897
22,430
21,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BeIIicose
Ne Zha
16
6 / 6 / 8
12,477
734
20,579
27,098
25,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
FearFletch8
Bacchus
14
3 / 7 / 9
12,012
707
7,872
20,419
28,195
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
IDapperDan
Olorun
16
6 / 7 / 8
12,144
714
17,737
17,355
8,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
20
Kills
15
15
Deaths
20
30
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BeIIicose
Ne Zha
6
6
8
1.67
L
Bacchus
FearFletch8
Bacchus
3
7
9
1.07
W
Neith
HYHC-ike
Neith
6
4
12
3
L
Olorun
IDapperDan
Olorun
6
7
8
1.43
W
Baron Samedi
Prince_Blz
Baron Samedi
5
8
11
1.31
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,544
Damage
46,188
55,429
Taken
64,872
37,028
Mitigated
61,768
19,805
Healing
13,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BeIIicose
Ne Zha
20,579
6,075
0
6,262
27,098
25,300
0
6,378
19,929
6,126
39,404
L
Bacchus
FearFletch8
Bacchus
7,872
805
0
632
20,419
28,195
0
3,150
16,823
17,989
0
W
Neith
HYHC-ike
Neith
16,919
5,585
0
4,913
14,692
5,299
1,463
7,419
7,273
0
47,515
L
Olorun
IDapperDan
Olorun
17,737
8,181
745
6,247
17,355
8,273
3,010
4,526
12,455
49,781
5,557
W
Baron Samedi
Prince_Blz
Baron Samedi
13,728
1,238
1,507
4,279
18,307
9,836
220
8,255
10,052
45,570
0
W
20,897
3,144
0
9,106
22,430
21,893
1,009
11,451
10,835
0
54,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
36,633
200
Minions Killed
153
9
Camps Cleared
5
857,840
Distance Traveled
847,244
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,477
734
44
3
0
307,390
3
L
Bacchus
12,012
707
14
1
1
287,142
0
W
Neith
12,629
743
71
4
3
252,050
1
L
Olorun
12,144
714
95
6
4
252,712
3
W
Baron Samedi
12,309
724
63
4
4
252,638
4
W
Chaac
12,925
760
66
4
2
353,152
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role