Player Matchup

Set
Set
JungleBoySet
Set
Level 55
God Stats
2W - 5L
1,352 SR
Queue Stats
76W - 98L
1,372 Elo+
Party 2
Vulcan
Vulcan
Shadowangel767
Vulcan
Level 92
God Stats
1W - 7L
1,409 SR
Queue Stats
119W - 134L
1,387 Elo+
Party 2
Ymir
Ymir
ourpsychosis
Ymir
Level 44
God Stats
0W - 1L
1,300 SR
Queue Stats
47W - 91L
1,290 Elo+
Party 2
Team Averages
Level 64
1,354 SR
1,350 Elo+

VS

Team Averages
Level 129
1,489 SR
1,448 Elo+
Geb
Geb
Nightroh
Geb
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
87W - 77L
1,513 Elo+
Party 1
Sun Wukong
Sun Wukong
PsyonicRift
Sun Wukong
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 88L
1,439 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SuicidalRapture
Morgan Le Fay
Level 139
God Stats
16W - 27L
1,466 SR
Queue Stats
108W - 142L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 1
6,432
536
4,880
11,304
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 5 / 1
8,040
670
7,327
8,595
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 2
7,346
612
4,484
13,294
11,997
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 13
8,809
734
4,716
7,648
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
PsyonicRift
Sun Wukong
13
11 / 1 / 5
9,636
803
12,622
9,482
7,851
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
SuicidalRapture
Morgan Le Fay
12
3 / 0 / 9
8,410
701
12,790
8,480
3,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
16
16
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
2
2
13
4.25
W
Sun Wukong
PsyonicRift
Sun Wukong
11
1
5
13.5
L
2
5
1
0.5
W
Morgan Le Fay
SuicidalRapture
Morgan Le Fay
3
0
9
7.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,691
Damage
30,128
33,193
Taken
25,610
17,804
Mitigated
17,459
3,819
Healing
6,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,880
1,766
0
1,046
11,304
3,301
0
6,244
5,060
0
14,165
W
4,716
627
0
2,130
7,648
6,059
147
3,970
3,448
14,736
0
W
Sun Wukong
PsyonicRift
Sun Wukong
12,622
2,357
0
858
9,482
7,851
282
4,442
4,792
0
31,344
L
7,327
2,260
0
806
8,595
2,506
0
3,921
4,674
24,286
0
W
Morgan Le Fay
SuicidalRapture
Morgan Le Fay
12,790
841
0
3,592
8,480
3,549
691
3,471
4,851
44,309
0
L
4,484
909
453
1,514
13,294
11,997
0
7,751
5,543
16,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,818
Gold Earned
26,855
100
Minions Killed
136
3
Camps Cleared
7
587,078
Distance Traveled
631,699
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,432
536
22
2
0
162,958
2
W
Geb
8,809
734
25
2
1
200,863
4
W
Sun Wukong
9,636
803
41
3
5
217,483
3
L
Vulcan
8,040
670
48
4
1
208,188
3
W
Morgan Le Fay
8,410
701
70
6
1
213,353
3
L
Ymir
7,346
612
30
3
2
215,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role