Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Boxjump
Bellona
Level 120
God Stats
1W - 1L
1,769 SR
Queue Stats
71W - 82L
1,528 Elo+
Solo
Medusa
Medusa
CapnGear
Medusa
Level 90
God Stats
1W - 1L
1,814 SR
Queue Stats
38W - 44L
1,539 Elo+
Solo
He Bo
He Bo
Rudedaio
He Bo
Level 156
God Stats
2W - 3L
1,599 SR
Queue Stats
159W - 155L
1,568 Elo+
Solo
Vamana
Vamana
thrtsh
Vamana
Level 122
God Stats
1W - 2L
1,728 SR
Queue Stats
75W - 65L
1,564 Elo+
Solo
Team Averages
Level 116
1,682 SR
1,540 Elo+

VS

Team Averages
Level 138
1,614 SR
1,514 Elo+
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
B v F L V C O v
Neith
Level 136
God Stats
70W - 63L
1,608 SR
Queue Stats
224W - 248L
1,531 Elo+
Party 1
Cliodhna
Cliodhna
CAPTAIN RASCLAT
Cliodhna
Level 122
God Stats
9W - 3L
1,693 SR
Queue Stats
167W - 187L
1,487 Elo+
Party 1
Guan Yu
Guan Yu
Johnny
Guan Yu
Level 159
God Stats
8W - 4L
1,767 SR
Queue Stats
310W - 330L
1,557 Elo+
Party 1
Agni
Agni
WarSoldier21
Agni
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 3 / 1
7,270
727
6,999
6,278
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Boxjump
Bellona
11
0 / 5 / 1
5,847
585
3,115
10,205
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
CapnGear
Medusa
12
0 / 3 / 0
6,182
618
4,928
5,680
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
Rudedaio
He Bo
13
2 / 5 / 1
7,197
720
5,288
7,013
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
thrtsh
Vamana
12
0 / 4 / 0
5,955
596
2,553
9,402
5,931

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
6 / 0 / 10
9,517
952
5,547
6,905
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 2 / 14
7,725
773
5,416
7,349
2,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
14
6 / 0 / 10
8,660
866
9,289
6,752
2,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Guan Yu
Johnny
Guan Yu
14
3 / 1 / 10
7,798
780
4,216
8,821
10,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

15
3 / 0 / 8
8,354
835
8,197
3,616
1,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
72
3
Kills
20
20
Deaths
3
3
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
1
0.5
W
Geb
 
Geb
6
0
10
11
W
2
2
14
4.5
L
Bellona
Boxjump
Bellona
0
5
1
0.1
W
Cliodhna
6
0
10
11
L
Medusa
CapnGear
Medusa
0
3
0
0
W
Guan Yu
Johnny
Guan Yu
3
1
10
8
L
He Bo
Rudedaio
He Bo
2
5
1
0.5
W
3
0
8
7
L
Vamana
thrtsh
Vamana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,883
Damage
32,665
38,578
Taken
33,443
20,541
Mitigated
25,038
4,097
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,999
186
0
1,284
6,278
2,546
0
1,206
5,072
37,211
0
W
Geb
 
Geb
5,547
323
0
1,163
6,905
7,323
1
1,823
4,986
16,716
0
W
5,416
1,824
0
2,050
7,349
2,884
1,503
3,789
3,442
0
23,532
L
Bellona
Boxjump
Bellona
3,115
483
0
883
10,205
7,533
0
2,912
7,293
0
12,598
W
Cliodhna
9,289
288
0
1,053
6,752
2,806
1
1,583
5,155
0
23,800
L
Medusa
CapnGear
Medusa
4,928
1,755
0
429
5,680
2,287
0
1,940
3,740
0
18,601
W
Guan Yu
Johnny
Guan Yu
4,216
394
1,834
2,802
8,821
10,679
0
3,980
4,711
0
12,882
L
He Bo
Rudedaio
He Bo
5,288
230
0
373
7,013
2,244
0
3,681
3,332
23,457
0
W
8,197
797
0
875
3,616
1,346
323
1,016
2,600
34,520
0
L
Vamana
thrtsh
Vamana
2,553
1,184
0
1,128
9,402
5,931
0
4,485
4,917
0
14,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
42,054
237
Minions Killed
211
11
Camps Cleared
5
901,399
Distance Traveled
961,934
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,270
727
78
8
4
174,663
4
W
Geb
9,517
952
15
2
0
189,857
1
W
Neith
7,725
773
54
5
0
170,631
1
L
Bellona
5,847
585
23
2
1
192,350
1
W
Cliodhna
8,660
866
38
4
4
214,700
1
L
Medusa
6,182
618
46
5
1
191,664
1
W
Guan Yu
7,798
780
25
3
0
201,891
3
L
He Bo
7,197
720
58
6
5
179,126
2
W
Agni
8,354
835
79
8
1
184,855
4
L
Vamana
5,955
596
32
3
0
163,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role