Player Matchup

Janus
Janus
Bronze III
Narwhal Ned
Janus
Bronze III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,427 MMR
Party 2
Ullr
Ullr
Bronze III
PHILLIESPHAN121
Ullr
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,427 MMR
Party 2
Cerberus
Cerberus
Bronze III
Zombieman514
Cerberus
Bronze III
Level 68
God Stats
0W - 2L
1,813 SR
Queue Stats
0W - 4L
1,427 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,604 SR
1,427 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,458 SR
1,471 MMR
Cthulhu
Cthulhu
Gold III
RamThaGoat
Cthulhu
Gold III
Level 145
God Stats
6W - 4L
1,702 SR
Queue Stats
96W - 105L
1,745 MMR
Party 1
Medusa
Medusa
Gold V
ginganinja5424
Medusa
Gold V
Level 101
God Stats
4W - 6L
1,079 SR
Queue Stats
69W - 80L
1,264 MMR
Solo
Tiamat
Tiamat
Platinum V
pikachusfaded25
Tiamat
Platinum V
Level 158
God Stats
10W - 6L
1,592 SR
Queue Stats
237W - 262L
1,403 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 4
6,055
606
4,068
8,938
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
3 / 4 / 2
7,047
705
5,651
11,268
3,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
Zombieman514
Cerberus
9
2 / 7 / 2
6,941
694
5,773
15,164
9,226
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ZeusPersephoneAresAthenaOdin

VS

Bans
Hou YiSkadiGilgameshSetChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RamThaGoat
Cthulhu
12
7 / 2 / 7
8,800
880
8,560
13,019
11,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
8 / 1 / 9
8,967
897
10,930
6,538
2,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
4 / 2 / 10
7,773
777
10,687
7,406
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
19
19
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
L
3
4
2
1
W
Cthulhu
RamThaGoat
Cthulhu
7
2
7
5.25
L
Cerberus
Zombieman514
Cerberus
2
7
2
0.43
W
8
1
9
12.5
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,492
Damage
30,177
35,370
Taken
26,963
15,459
Mitigated
17,940
4,067
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,068
409
0
526
8,938
2,663
0
5,220
3,472
17,584
0
L
5,651
3,379
0
1,126
11,268
3,570
0
6,242
4,718
0
10,048
W
Cthulhu
RamThaGoat
Cthulhu
8,560
1,269
676
3,259
13,019
11,354
403
3,931
9,088
22,505
0
L
Cerberus
Zombieman514
Cerberus
5,773
533
132
2,283
15,164
9,226
0
6,985
7,761
16,118
0
W
10,930
5,790
0
2,662
6,538
2,155
1,418
2,029
4,509
0
32,409
W
10,687
948
41
1,878
7,406
4,431
399
4,652
2,754
15,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,043
Gold Earned
25,540
73
Minions Killed
75
2
Camps Cleared
5
496,746
Distance Traveled
543,272
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,055
606
32
3
0
145,338
1
L
Ullr
7,047
705
8
1
0
184,690
0
W
Cthulhu
8,800
880
17
2
1
183,525
3
L
Cerberus
6,941
694
33
3
2
166,718
1
W
Medusa
8,967
897
42
4
3
177,562
1
W
Tiamat
7,773
777
16
2
1
182,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role