Player Matchup

Ares
Ares
Metzgernato2307
Ares
Level 102
God Stats
20W - 9L
1,655 SR
Queue Stats
199W - 182L
1,546 Elo+
Party 2
Mulan
Mulan
iHG Puma
Mulan
Level 120
God Stats
21W - 14L
1,774 SR
Queue Stats
317W - 273L
1,545 Elo+
Party 2
Thanatos
Thanatos
iHG ReX
Thanatos
Level 108
God Stats
35W - 18L
1,622 SR
Queue Stats
363W - 340L
1,543 Elo+
Party 2
Vulcan
Vulcan
iHG Trauuunt
Vulcan
Level 115
God Stats
3W - 1L
1,564 SR
Queue Stats
156W - 125L
1,579 Elo+
Party 2
Sol
Sol
warriorjpsc
Sol
Level 108
God Stats
2W - 8L
1,222 SR
Queue Stats
486W - 471L
1,498 Elo+
Solo
Team Averages
Level 111
1,567 SR
1,542 Elo+

VS

Team Averages
Level 112
1,499 SR
1,543 Elo+
Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DMAN57guY
Bakasura
Level 88
God Stats
5W - 4L
1,577 SR
Queue Stats
232W - 246L
1,536 Elo+
Party 1
Ullr
Ullr
SoFlyNguyen
Ullr
Level 128
God Stats
0W - 2L
1,244 SR
Queue Stats
34W - 32L
1,562 Elo+
Solo
Medusa
Medusa
The_Creation679
Medusa
Level 106
God Stats
7W - 8L
1,479 SR
Queue Stats
669W - 676L
1,622 Elo+
Party 1
Merlin
Merlin
bXtoxioXd
Merlin
Level 129
God Stats
6W - 4L
1,694 SR
Queue Stats
220W - 242L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,186
585
9,054
11,637
9,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
iHG Puma
Mulan
14
0 / 1 / 3
8,394
600
7,236
9,176
5,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
iHG ReX
Thanatos
14
7 / 3 / 3
8,137
581
7,650
9,692
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
15
4 / 1 / 3
8,640
617
7,113
4,499
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 6
7,264
519
6,574
10,324
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 4 / 2
6,614
472
6,596
12,445
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
DMAN57guY
Bakasura
12
3 / 5 / 1
7,529
538
5,808
11,022
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 1 / 1
7,810
558
3,593
9,745
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 0
6,905
493
9,105
9,196
3,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Merlin
bXtoxioXd
Merlin
13
3 / 4 / 1
7,807
558
4,485
8,391
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
9
9
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
4
2
0.5
L
Bakasura
DMAN57guY
Bakasura
3
5
1
0.7
W
5
2
4
3.5
L
0
1
1
0.5
L
2
3
0
0.67
L
Merlin
bXtoxioXd
Merlin
3
4
1
0.88
W
Mulan
iHG Puma
Mulan
0
1
3
1.5
W
Thanatos
iHG ReX
Thanatos
7
3
3
2.83
W
Vulcan
4
1
3
5.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,627
Damage
29,587
45,328
Taken
50,799
24,279
Mitigated
21,628
23,031
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,596
873
754
3,959
12,445
8,101
0
8,697
3,748
21,758
0
L
Bakasura
DMAN57guY
Bakasura
5,808
3,895
0
3,074
11,022
4,324
0
2,694
8,328
0
42,569
W
9,054
179
307
3,905
11,637
9,294
0
4,456
7,077
30,975
0
L
3,593
1,840
0
3,572
9,745
3,522
522
183
9,562
0
56,098
L
9,105
2,552
0
250
9,196
3,274
0
6,430
2,766
0
56,797
L
Merlin
bXtoxioXd
Merlin
4,485
168
0
1,624
8,391
2,407
0
4,227
4,164
46,363
0
W
Mulan
iHG Puma
Mulan
7,236
1,262
0
3,409
9,176
5,975
0
408
8,704
0
61,532
W
Thanatos
iHG ReX
Thanatos
7,650
1,803
0
8,028
9,692
3,918
518
1,138
8,107
0
39,367
W
Vulcan
7,113
923
15
1,775
4,499
1,653
690
2,245
2,022
55,666
0
W
6,574
1,613
0
5,592
10,324
3,439
233
2,394
7,850
39,399
6,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,621
Gold Earned
36,665
464
Minions Killed
454
0
Camps Cleared
0
1,363,307
Distance Traveled
1,355,652
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,614
472
37
3
0
280,372
2
L
Bakasura
7,529
538
94
7
0
300,336
1
W
Ares
8,186
585
47
3
0
261,150
1
L
Ullr
7,810
558
127
9
0
245,800
4
L
Medusa
6,905
493
92
7
0
276,528
6
L
Merlin
7,807
558
104
7
0
252,616
2
W
Mulan
8,394
600
139
10
0
268,148
4
W
Thanatos
8,137
581
62
4
0
302,980
1
W
Vulcan
8,640
617
114
8
0
274,772
4
W
Sol
7,264
519
102
7
0
256,257
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role