Player Matchup

Da Ji
Da Ji
Cornamari02
Da Ji
Level 83
God Stats
21W - 16L
1,616 SR
Queue Stats
150W - 154L
1,491 Elo+
Party 1
Ares
Ares
JCMAX178
Ares
Level 160
God Stats
85W - 41L
1,749 SR
Queue Stats
783W - 592L
1,659 Elo+
Party 1
Thoth
Thoth
Krunchyboy
Thoth
Level 22
God Stats
10W - 16L
1,496 SR
Queue Stats
151W - 158L
1,420 Elo+
Party 1
Team Averages
Level 88
1,620 SR
1,523 Elo+

VS

Team Averages
Level 27
1,553 SR
1,517 Elo+
Ares
Ares
Andyman0018
Ares
Level 17
God Stats
1W - 1L
1,669 SR
Queue Stats
11W - 8L
1,492 Elo+
Party 2
Neith
Neith
Uberpootis
Neith
Level 4
God Stats
1W - 2L
1,472 SR
Queue Stats
2W - 3L
1,640 Elo+
Party 2
Hel
Hel
crazychef93
Hel
Level 61
God Stats
1W - 2L
1,516 SR
Queue Stats
11W - 15L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 10
8,974
897
6,118
5,254
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ares
13
10 / 0 / 15
9,859
986
14,828
15,107
21,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
12
6 / 1 / 13
8,338
834
10,101
4,618
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
6,174
617
4,527
12,251
9,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
8
0 / 9 / 1
6,185
619
3,498
10,428
4,192
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 8 / 0
6,309
631
2,534
11,201
8,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
1
25
Kills
0
1
Deaths
25
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
9
0
10
14
W
Ares
10
0
15
17.5
W
Thoth
6
1
13
12.5
L
Neith
0
9
1
0.06
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,047
Damage
10,559
24,979
Taken
33,880
26,482
Mitigated
22,547
5,719
Healing
5,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,527
423
331
635
12,251
9,808
0
10,105
2,146
10,787
0
W
6,118
2,449
0
615
5,254
2,742
971
1,990
3,264
0
29,489
W
Ares
14,828
1,120
473
4,631
15,107
21,732
173
4,180
10,927
27,955
0
W
Thoth
10,101
368
0
0
4,618
2,008
1,338
1,661
2,957
24,752
0
L
Neith
3,498
2,563
0
76
10,428
4,192
0
8,379
2,049
0
10,958
L
2,534
157
2,207
2,195
11,201
8,547
0
6,445
4,756
13,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,171
Gold Earned
18,668
115
Minions Killed
65
9
Camps Cleared
0
618,980
Distance Traveled
473,280
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,174
617
21
2
0
178,267
3
W
Da Ji
8,974
897
52
5
8
216,339
0
W
Ares
9,859
986
23
2
1
218,549
3
W
Thoth
8,338
834
40
4
0
184,092
0
L
Neith
6,185
619
18
2
0
121,847
1
L
Hel
6,309
631
26
3
0
173,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role