Player Matchup

Amaterasu
Amaterasu
Frankie11
Amaterasu
Level 54
God Stats
0W - 1L
1,766 SR
Queue Stats
163W - 159L
1,473 Elo+
Party 1
Anhur
Anhur
Samvěd
Anhur
Level 64
God Stats
2W - 4L
1,182 SR
Queue Stats
94W - 101L
1,451 Elo+
Party 3
Ares
Ares
SideBurn420
Ares
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 123L
1,428 Elo+
Party 3
Osiris
Osiris
kankerboef11
Osiris
Level 29
God Stats
0W - 1L
1,757 SR
Queue Stats
148W - 148L
1,577 Elo+
Party 1
Ra
Ra
kinai500
Ra
Level 108
God Stats
5W - 8L
1,460 SR
Queue Stats
151W - 143L
1,484 Elo+
Party 1
Team Averages
Level 61
1,533 SR
1,483 Elo+

VS

Team Averages
Level 62
1,515 SR
1,499 Elo+
Ullr
Ullr
Bondir
Ullr
Level 126
God Stats
8W - 7L
1,441 SR
Queue Stats
147W - 127L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
Bondira
Sylvanus
Level 45
God Stats
45W - 33L
1,624 SR
Queue Stats
133W - 143L
1,487 Elo+
Party 2
Ra
Ra
Kimky98
Ra
Level 15
God Stats
11W - 9L
1,567 SR
Queue Stats
60W - 50L
1,517 Elo+
Party 2
Cliodhna
Cliodhna
MrThopeggy
Cliodhna
Level 89
God Stats
40W - 28L
1,511 SR
Queue Stats
166W - 155L
1,511 Elo+
Party 2
Fenrir
Fenrir
zxXRafikiXxz
Fenrir
Level 36
God Stats
5W - 5L
1,431 SR
Queue Stats
177W - 180L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Frankie11
Amaterasu
12
1 / 2 / 1
6,338
528
4,841
9,185
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Samvěd
Anhur
9
0 / 2 / 0
5,149
429
2,274
6,444
1,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
5,254
438
1,936
12,067
5,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
11
3 / 3 / 0
7,005
584
4,024
7,705
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 5 / 1
6,084
507
3,882
6,729
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bondir
Ullr
10
4 / 1 / 1
6,127
511
6,322
3,925
1,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Bondira
Sylvanus
11
0 / 0 / 5
5,574
465
3,139
6,680
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
6 / 1 / 0
8,421
702
6,803
5,232
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
MrThopeggy
Cliodhna
11
3 / 2 / 0
6,774
565
5,932
7,951
3,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
12
3 / 0 / 3
6,889
574
4,696
5,783
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
16
16
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ullr
Bondir
Ullr
4
1
1
4.5
W
Sylvanus
Bondira
Sylvanus
0
0
5
2.5
L
Amaterasu
Frankie11
Amaterasu
1
2
1
0.75
W
6
1
0
6
W
Cliodhna
MrThopeggy
Cliodhna
3
2
0
1.5
L
Anhur
Samvěd
Anhur
0
2
0
0
L
0
4
0
0
L
Osiris
3
3
0
1
L
0
5
1
0.1
W
Fenrir
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,957
Damage
26,892
42,130
Taken
29,571
19,056
Mitigated
13,233
12,909
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Bondir
Ullr
6,322
2,215
0
244
3,925
1,411
745
846
3,045
0
35,508
W
Sylvanus
Bondira
Sylvanus
3,139
899
942
2,458
6,680
4,490
165
2,000
4,624
13,740
4,604
L
Amaterasu
Frankie11
Amaterasu
4,841
1,705
0
4,023
9,185
5,850
0
0
9,185
0
34,544
W
6,803
1,838
66
2,464
5,232
2,098
134
2,227
2,829
57,479
0
W
Cliodhna
MrThopeggy
Cliodhna
5,932
993
0
2,319
7,951
3,504
0
0
7,951
0
37,051
L
Anhur
Samvěd
Anhur
2,274
1,258
0
1,224
6,444
1,603
0
538
5,906
0
27,133
L
1,936
153
864
2,309
12,067
5,237
49
1,787
10,280
15,105
0
L
Osiris
4,024
1,985
0
2,133
7,705
3,957
0
2,719
4,923
0
31,267
L
3,882
436
400
1,956
6,729
2,409
0
4,299
2,164
41,516
0
W
Fenrir
4,696
1,072
0
3,666
5,783
1,730
0
479
5,304
0
36,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
33,785
299
Minions Killed
405
0
Camps Cleared
0
1,176,853
Distance Traveled
1,155,330
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,127
511
74
6
0
220,106
3
W
Sylvanus
5,574
465
32
3
0
196,505
2
L
Amaterasu
6,338
528
70
6
0
254,508
1
W
Ra
8,421
702
137
11
0
239,692
2
W
Cliodhna
6,774
565
85
7
0
229,447
0
L
Anhur
5,149
429
59
5
0
206,027
3
L
Ares
5,254
438
30
3
0
222,253
4
L
Osiris
7,005
584
63
5
0
278,517
3
L
Ra
6,084
507
77
6
0
215,548
1
W
Fenrir
6,889
574
77
6
0
269,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role