Player Matchup

Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Boudda_Sec
Fenrir
Level 128
God Stats
9W - 7L
1,561 SR
Queue Stats
247W - 254L
1,465 Elo+
Party 1
Medusa
Medusa
DonxNikex
Medusa
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 216L
1,408 Elo+
Party 3
Ymir
Ymir
QUEENxDIMPLESx
Ymir
Level 49
God Stats
3W - 2L
1,176 SR
Queue Stats
185W - 199L
1,368 Elo+
Party 3
Mulan
Mulan
binsha
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,250 Elo+
Party 1
Team Averages
Level 81
1,447 SR
1,398 Elo+

VS

Team Averages
Level 43
1,270 SR
1,309 Elo+
Cliodhna
Cliodhna
Alex Anguian0
Cliodhna
Level 53
God Stats
1W - 2L
1,156 SR
Queue Stats
188W - 279L
1,335 Elo+
Party 2
Cabrakan
Cabrakan
EBonnz
Cabrakan
Level 32
God Stats
0W - 2L
1,182 SR
Queue Stats
11W - 17L
1,416 Elo+
Solo
Sol
Sol
Jorge1x
Sol
Level 8
God Stats
2W - 7L
1,118 SR
Queue Stats
2W - 7L
1,051 Elo+
Party 2
Chiron
Chiron
N0v4_Aguila271
Chiron
Level 67
God Stats
46W - 55L
1,396 SR
Queue Stats
325W - 427L
1,390 Elo+
Party 2
Mulan
Mulan
NoSoyLuis33
Mulan
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 283L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
7 / 3 / 10
12,612
526
19,718
18,768
11,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Boudda_Sec
Fenrir
20
11 / 4 / 20
13,470
561
18,496
21,790
11,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
DonxNikex
Medusa
20
18 / 3 / 16
14,420
601
31,917
22,901
11,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 3 / 20
12,592
525
6,627
28,977
35,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
binsha
Mulan
17
8 / 5 / 14
12,334
514
14,443
18,298
17,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Alex Anguian0
Cliodhna
15
3 / 12 / 5
10,334
431
8,440
23,644
9,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
EBonnz
Cabrakan
16
5 / 17 / 2
11,454
477
15,532
27,928
14,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
15
1 / 5 / 5
9,655
402
12,374
15,416
5,290
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 10 / 3
11,965
499
17,216
18,373
6,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 6 / 6
11,412
476
13,782
24,078
29,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
39
50
Kills
18
18
Deaths
50
80
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
3
10
4
L
Cliodhna
Alex Anguian0
Cliodhna
3
12
5
0.46
W
Fenrir
Boudda_Sec
Fenrir
11
4
20
5.25
W
Medusa
DonxNikex
Medusa
18
3
16
8.67
L
Cabrakan
EBonnz
Cabrakan
5
17
2
0.35
L
Sol
1
5
5
0.7
L
4
10
3
0.55
L
5
6
6
1.33
W
6
3
20
5.33
W
Mulan
binsha
Mulan
8
5
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,201
Damage
67,344
110,734
Taken
109,439
87,562
Mitigated
66,175
45,878
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
19,718
1,035
8,629
10,792
18,768
11,302
1,078
3,991
14,682
84,998
0
L
Cliodhna
Alex Anguian0
Cliodhna
8,440
439
0
4,376
23,644
9,079
0
3,945
19,463
0
57,543
W
Fenrir
Boudda_Sec
Fenrir
18,496
4,378
0
5,165
21,790
11,127
2,093
4,498
17,114
0
100,541
W
Medusa
DonxNikex
Medusa
31,917
19,648
0
10,579
22,901
11,498
1,906
7,900
14,582
0
103,050
L
Cabrakan
EBonnz
Cabrakan
15,532
645
0
3,729
27,928
14,973
0
6,661
21,144
33,145
0
L
Sol
12,374
4,058
0
2,292
15,416
5,290
0
4,691
10,375
46,304
0
L
17,216
6,380
819
2,783
18,373
6,913
2,774
4,606
13,431
0
81,033
L
13,782
1,580
0
5,347
24,078
29,920
0
5,202
18,589
0
56,698
W
6,627
1,733
3,334
4,409
28,977
35,946
784
7,376
21,178
28,419
0
W
Mulan
binsha
Mulan
14,443
2,280
0
2,970
18,298
17,689
2,908
4,950
13,255
0
54,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,428
Gold Earned
54,820
497
Minions Killed
440
0
Camps Cleared
0
2,320,387
Distance Traveled
1,997,269
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,612
526
142
6
0
528,394
3
L
Cliodhna
10,334
431
85
4
0
414,288
2
W
Fenrir
13,470
561
103
4
0
507,042
4
W
Medusa
14,420
601
122
5
0
403,962
4
L
Cabrakan
11,454
477
45
2
0
367,448
1
L
Sol
9,655
402
81
3
0
434,645
0
L
Chiron
11,965
499
141
6
0
378,895
2
L
Mulan
11,412
476
88
4
0
401,993
0
W
Ymir
12,592
525
40
2
0
459,470
7
W
Mulan
12,334
514
90
4
0
421,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role