Player Matchup

Gilgamesh
Gilgamesh
AlwaysCarried
Gilgamesh
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,582 Elo+
Solo
Thanatos
Thanatos
Quaezario
Thanatos
Level 117
God Stats
6W - 9L
1,524 SR
Queue Stats
362W - 372L
1,504 Elo+
Party 2
Scylla
Scylla
bungo bill
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 90L
1,536 Elo+
Party 2
Charybdis
Charybdis
tCrosss
Charybdis
Level 149
God Stats
6W - 7L
1,413 SR
Queue Stats
510W - 432L
1,618 Elo+
Solo
Geb
Geb
xClickk
Geb
Level 103
God Stats
7W - 12L
1,532 SR
Queue Stats
461W - 457L
1,528 Elo+
Party 2
Team Averages
Level 112
1,494 SR
1,554 Elo+

VS

Team Averages
Level 133
1,482 SR
1,571 Elo+
Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bd0nmaster
Cliodhna
Level 108
God Stats
3W - 3L
1,292 SR
Queue Stats
704W - 657L
1,598 Elo+
Solo
Chaac
Chaac
MegaMald
Chaac
Level 96
God Stats
4W - 5L
1,545 SR
Queue Stats
318W - 283L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Mystic Smoke 7
Sylvanus
Level 144
God Stats
35W - 33L
1,600 SR
Queue Stats
517W - 485L
1,579 Elo+
Party 1
Thoth
Thoth
To0khertodaO
Thoth
Level 159
God Stats
7W - 8L
1,474 SR
Queue Stats
703W - 687L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlwaysCarried
Gilgamesh
14
0 / 2 / 1
7,645
450
4,921
13,303
8,024
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Quaezario
Thanatos
14
6 / 4 / 0
8,937
526
6,952
13,025
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
bungo bill
Scylla
12
0 / 4 / 1
6,884
405
1,528
7,695
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
tCrosss
Charybdis
14
0 / 5 / 1
8,773
516
3,110
11,124
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
9
0 / 3 / 3
6,447
379
2,186
13,008
9,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
3 / 0 / 7
10,656
627
8,153
9,461
3,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Bd0nmaster
Cliodhna
14
2 / 2 / 4
8,961
527
7,090
9,734
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
MegaMald
Chaac
16
4 / 1 / 2
10,293
605
6,690
10,106
10,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
14
6 / 2 / 3
9,502
559
7,921
10,655
11,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 1 / 4
9,839
579
7,520
4,271
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
18
18
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
7
6.5
L
Gilgamesh
AlwaysCarried
Gilgamesh
0
2
1
0.25
W
Cliodhna
Bd0nmaster
Cliodhna
2
2
4
2
W
Chaac
MegaMald
Chaac
4
1
2
5
W
Sylvanus
6
2
3
3.75
L
Thanatos
Quaezario
Thanatos
6
4
0
1.5
W
3
1
4
5
L
Scylla
bungo bill
Scylla
0
4
1
0.13
L
Charybdis
tCrosss
Charybdis
0
5
1
0.1
L
Geb
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,697
Damage
37,374
58,155
Taken
44,227
28,434
Mitigated
29,849
16,946
Healing
22,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,153
2,871
420
6,044
9,461
3,098
0
2,350
7,111
0
88,315
L
Gilgamesh
AlwaysCarried
Gilgamesh
4,921
936
0
1,044
13,303
8,024
0
2,882
10,375
4,023
46,056
W
Cliodhna
Bd0nmaster
Cliodhna
7,090
215
0
5,855
9,734
3,528
0
850
8,844
0
54,630
W
Chaac
MegaMald
Chaac
6,690
1,180
0
3,368
10,106
10,414
0
2,062
7,988
8,372
55,712
W
Sylvanus
7,921
1,829
1,416
3,698
10,655
11,400
80
1,948
8,650
30,735
9,350
L
Thanatos
Quaezario
Thanatos
6,952
2,540
0
9,900
13,025
5,543
0
4,124
8,765
0
58,761
W
7,520
73
117
1,242
4,271
1,409
162
1,188
3,047
62,902
0
L
Scylla
bungo bill
Scylla
1,528
88
0
908
7,695
2,253
0
2,554
4,953
31,894
0
L
Charybdis
tCrosss
Charybdis
3,110
1,663
0
3,405
11,124
2,898
3,135
1,842
9,260
0
62,882
L
Geb
2,186
227
0
1,689
13,008
9,716
0
4,698
8,060
14,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,686
Gold Earned
49,251
451
Minions Killed
555
0
Camps Cleared
0
1,584,216
Distance Traveled
1,731,937
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,656
627
146
9
0
351,700
2
L
Gilgamesh
7,645
450
93
5
0
341,412
8
W
Cliodhna
8,961
527
98
6
0
392,342
3
W
Chaac
10,293
605
135
8
0
347,169
4
W
Sylvanus
9,502
559
59
3
0
316,067
3
L
Thanatos
8,937
526
101
6
0
332,848
8
W
Thoth
9,839
579
117
7
0
324,659
7
L
Scylla
6,884
405
79
5
0
305,149
2
L
Charybdis
8,773
516
152
9
0
285,034
5
L
Geb
6,447
379
26
2
0
319,773
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role