Player Matchup

Ymir
Ymir
ANBU-predator81
Ymir
Level 82
God Stats
2W - 2L
1,516 SR
Queue Stats
8W - 11L
1,353 Elo+
Party 3
King Arthur
King Arthur
ElKessonos
King Arthur
Level 88
God Stats
1W - 4L
1,475 SR
Queue Stats
9W - 19L
1,243 Elo+
Party 1
Neith
Neith
thomasrbt
Neith
Level 58
God Stats
1W - 1L
1,383 SR
Queue Stats
8W - 12L
1,333 Elo+
Party 3
Merlin
Merlin
vossk
Merlin
Level 89
God Stats
1W - 3L
1,454 SR
Queue Stats
9W - 19L
1,243 Elo+
Party 1
Team Averages
Level 79
1,457 SR
1,293 Elo+

VS

Team Averages
Level 146
1,497 SR
1,620 Elo+
Khepri
Khepri
 
Khepri
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
FumingLobster
Vulcan
Level 141
God Stats
3W - 0L
1,701 SR
Queue Stats
81W - 43L
1,726 Elo+
Party 2
Skadi
Skadi
Senseju
Skadi
Level 125
God Stats
1W - 0L
1,460 SR
Queue Stats
15W - 8L
1,533 Elo+
Solo
Nemesis
Nemesis
tanabata
Nemesis
Level 158
God Stats
1W - 1L
1,328 SR
Queue Stats
97W - 59L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,565
688
2,225
11,698
8,679
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
ElKessonos
King Arthur
13
0 / 6 / 1
7,606
691
5,136
12,360
7,233
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
thomasrbt
Neith
12
0 / 3 / 0
7,336
667
3,016
6,541
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
vossk
Merlin
14
2 / 3 / 0
8,651
786
9,515
6,879
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
1 / 0 / 7
8,651
786
3,520
7,596
10,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 8
9,872
897
14,049
6,772
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Senseju
Skadi
15
3 / 1 / 1
9,404
855
5,757
5,944
3,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
tanabata
Nemesis
16
7 / 1 / 4
10,101
918
7,319
11,449
4,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
15
15
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
7
4.5
L
0
3
1
0.17
L
King Arthur
ElKessonos
King Arthur
0
6
1
0.08
W
4
0
8
8
W
Skadi
Senseju
Skadi
3
1
1
3.5
W
Nemesis
tanabata
Nemesis
7
1
4
9
L
Neith
thomasrbt
Neith
0
3
0
0
L
Merlin
vossk
Merlin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,892
Damage
30,645
37,478
Taken
31,761
20,611
Mitigated
21,096
3,475
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,520
481
0
694
7,596
10,143
564
2,841
4,755
8,626
0
L
2,225
216
0
606
11,698
8,679
0
5,613
6,085
11,344
0
L
King Arthur
ElKessonos
King Arthur
5,136
124
0
1,282
12,360
7,233
32
5,264
7,096
0
22,155
W
14,049
6,132
0
2,421
6,772
3,250
1,102
2,350
4,422
37,718
0
W
Skadi
Senseju
Skadi
5,757
2,731
0
642
5,944
3,016
3,523
1,711
4,233
0
41,251
W
Nemesis
tanabata
Nemesis
7,319
3,181
0
4,059
11,449
4,687
1,506
4,997
6,202
0
38,592
L
Neith
thomasrbt
Neith
3,016
1,180
0
1,189
6,541
2,221
380
4,287
2,254
0
27,709
L
Merlin
vossk
Merlin
9,515
317
0
398
6,879
2,478
0
2,973
3,906
40,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,158
Gold Earned
38,028
178
Minions Killed
213
8
Camps Cleared
11
786,229
Distance Traveled
988,633
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,651
786
16
1
1
269,472
3
L
Ymir
7,565
688
23
2
2
188,402
2
L
King Arthur
7,606
691
32
3
2
210,340
2
W
Vulcan
9,872
897
68
6
1
245,370
1
W
Skadi
9,404
855
65
6
4
221,321
2
W
Nemesis
10,101
918
64
6
5
252,470
2
L
Neith
7,336
667
49
4
0
175,907
3
L
Merlin
8,651
786
74
7
4
211,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role