Player Matchup

Cthulhu
Cthulhu
Goodguy_Alex
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,313 Elo+
Party 1
Ymir
Ymir
Phantom_Skull72
Ymir
Level 139
God Stats
2W - 0L
1,706 SR
Queue Stats
11W - 7L
1,514 Elo+
Party 1
Artio
Artio
Shinn_OfDestiny
Artio
Level 160
God Stats
2W - 2L
1,670 SR
Queue Stats
81W - 63L
1,579 Elo+
Party 1
Geb
Geb
halftruist1415
Geb
Level 108
God Stats
1W - 2L
1,320 SR
Queue Stats
9W - 15L
1,349 Elo+
Party 1
Team Averages
Level 108
1,549 SR
1,439 Elo+

VS

Team Averages
Level 49
1,435 SR
1,439 Elo+
Nemesis
Nemesis
FeltyBoar6644
Nemesis
Level 89
God Stats
0W - 2L
1,158 SR
Queue Stats
28W - 55L
1,245 Elo+
Solo
Cerberus
Cerberus
Mancch
Cerberus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,511 Elo+
Party 2
Merlin
Merlin
PoloBenHadad
Merlin
Level 15
God Stats
0W - 1L
1,727 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
snyyyxi
Neith
Level 15
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goodguy_Alex
Cthulhu
13
3 / 0 / 18
8,275
752
8,298
8,489
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 17
9,420
856
13,288
9,464
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
7 / 0 / 15
9,360
851
9,802
8,105
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
7 / 0 / 8
8,383
762
4,679
5,181
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 5 / 0
6,684
608
4,801
11,442
6,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Mancch
Cerberus
11
1 / 8 / 0
7,475
680
6,315
18,157
9,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
11
0 / 6 / 0
6,758
614
3,190
6,511
2,202
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
snyyyxi
Neith
10
0 / 5 / 0
6,589
599
4,070
5,599
1,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
1
24
Kills
1
1
Deaths
24
58
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
5
0
0
W
Cthulhu
Goodguy_Alex
Cthulhu
3
0
18
12
L
Cerberus
Mancch
Cerberus
1
8
0
0.13
W
7
1
17
15.5
L
Merlin
0
6
0
0
W
7
0
15
14.5
W
7
0
8
11
L
Neith
snyyyxi
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,067
Damage
18,376
31,239
Taken
41,709
19,602
Mitigated
19,227
10,453
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,801
1,714
653
1,838
11,442
6,087
336
10,294
889
0
10,731
W
Cthulhu
Goodguy_Alex
Cthulhu
8,298
640
148
1,001
8,489
5,606
199
3,020
5,469
13,317
0
L
Cerberus
Mancch
Cerberus
6,315
790
855
4,939
18,157
9,062
176
13,914
3,835
19,102
0
W
13,288
3,878
0
2,634
9,464
4,427
578
3,128
6,336
28,401
0
L
Merlin
3,190
532
0
0
6,511
2,202
346
5,800
542
8,317
0
W
9,802
2,131
3,086
3,343
8,105
7,685
828
1,758
6,347
31,531
0
W
4,679
918
0
241
5,181
1,884
722
2,286
2,895
15,011
0
L
Neith
snyyyxi
Neith
4,070
2,139
0
66
5,599
1,876
350
5,275
207
0
8,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,438
Gold Earned
27,506
122
Minions Killed
82
18
Camps Cleared
0
838,860
Distance Traveled
680,392
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,684
608
14
1
0
189,997
0
W
Cthulhu
8,275
752
16
1
1
218,018
0
L
Cerberus
7,475
680
39
4
0
157,761
1
W
Ymir
9,420
856
42
4
8
205,747
0
L
Merlin
6,758
614
15
1
0
162,087
0
W
Artio
9,360
851
46
4
6
253,672
1
W
Geb
8,383
762
18
2
3
161,423
1
L
Neith
6,589
599
14
1
0
170,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role