Player Matchup

Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
MonkeyDDanny
Athena
Level 44
God Stats
7W - 13L
1,431 SR
Queue Stats
77W - 84L
1,443 Elo+
Party 1
Mulan
Mulan
NOTDeathwalker
Mulan
Level 44
God Stats
12W - 9L
1,550 SR
Queue Stats
84W - 59L
1,558 Elo+
Party 1
Serqet
Serqet
SplitterNacktx3
Serqet
Level 54
God Stats
2W - 6L
1,184 SR
Queue Stats
150W - 143L
1,497 Elo+
Party 1
Hera
Hera
Yuffiemey
Hera
Level 30
God Stats
1W - 2L
1,398 SR
Queue Stats
56W - 61L
1,482 Elo+
Party 1
Team Averages
Level 59
1,412 SR
1,496 Elo+

VS

Team Averages
Level 55
1,546 SR
1,510 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Frankie11
Mercury
Level 54
God Stats
11W - 10L
1,610 SR
Queue Stats
163W - 159L
1,462 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
dasreichtangle
Morgan Le Fay
Level 32
God Stats
15W - 13L
1,551 SR
Queue Stats
225W - 219L
1,546 Elo+
Party 2
Neith
Neith
kankerboef11
Neith
Level 29
God Stats
2W - 3L
1,523 SR
Queue Stats
148W - 148L
1,569 Elo+
Party 3
Bacchus
Bacchus
kinai500
Bacchus
Level 108
God Stats
13W - 10L
1,547 SR
Queue Stats
151W - 143L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 4 / 1
7,578
446
4,354
9,100
2,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
11
0 / 5 / 0
6,788
399
2,704
15,291
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 0
8,545
503
5,343
15,041
10,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 5 / 1
7,838
461
4,752
11,492
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
12
1 / 6 / 0
7,258
427
2,751
7,798
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 1 / 2
9,177
540
7,454
9,687
11,134
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Frankie11
Mercury
19
12 / 0 / 5
11,258
662
12,723
9,883
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
dasreichtangle
Morgan Le Fay
17
7 / 1 / 4
10,396
612
10,202
6,294
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 5
7,510
442
6,589
5,979
1,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
kinai500
Bacchus
13
4 / 1 / 3
8,765
516
5,453
11,150
8,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
4
Kills
24
24
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
1
0.38
W
Cthulhu
 
Cthulhu
1
1
2
2
W
Mercury
Frankie11
Mercury
12
0
5
14.5
L
Athena
0
5
0
0
L
0
4
0
0
L
2
5
1
0.5
L
Hera
1
6
0
0.17
W
Morgan Le Fay
dasreichtangle
Morgan Le Fay
7
1
4
9
W
0
1
5
2.5
W
Bacchus
kinai500
Bacchus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,904
Damage
42,421
58,722
Taken
42,993
31,641
Mitigated
28,279
13,864
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,354
3,702
0
2,238
9,100
2,754
0
2,562
6,478
0
41,763
W
Cthulhu
 
Cthulhu
7,454
1,744
0
2,085
9,687
11,134
406
162
9,239
53,514
0
W
Mercury
Frankie11
Mercury
12,723
7,843
0
1,136
9,883
4,069
260
1,163
8,512
0
92,665
L
Athena
2,704
297
127
3,629
15,291
12,182
0
5,128
10,087
18,678
0
L
5,343
1,551
0
3,882
15,041
10,170
0
6,529
8,478
0
56,088
L
4,752
1,067
0
3,222
11,492
4,241
0
3,380
7,994
0
45,372
L
Hera
2,751
226
0
766
7,798
2,294
0
4,803
2,542
31,971
0
W
Morgan Le Fay
dasreichtangle
Morgan Le Fay
10,202
1,256
0
2,213
6,294
2,352
572
1,901
4,195
67,992
0
W
6,589
4,022
0
1,830
5,979
1,910
471
1,194
4,557
0
52,110
W
Bacchus
kinai500
Bacchus
5,453
1,335
1,584
3,203
11,150
8,814
34
1,282
9,634
27,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
47,106
416
Minions Killed
490
0
Camps Cleared
0
1,550,386
Distance Traveled
1,755,572
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,578
446
96
6
0
286,977
4
W
Cthulhu
9,177
540
111
7
0
338,199
1
W
Mercury
11,258
662
135
8
0
422,718
0
L
Athena
6,788
399
32
2
0
296,647
6
L
Mulan
8,545
503
134
8
0
271,711
2
L
Serqet
7,838
461
77
5
0
379,434
1
L
Hera
7,258
427
77
5
0
315,617
6
W
Morgan Le Fay
10,396
612
114
7
0
346,641
6
W
Neith
7,510
442
78
5
0
301,974
1
W
Bacchus
8,765
516
52
3
0
346,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role