Player Matchup

Thor
Thor
Imgarbage SG
Thor
Level 91
God Stats
11W - 9L
1,573 SR
Queue Stats
361W - 413L
1,377 Elo+
Party 1
Vamana
Vamana
JohnnyAR15
Vamana
Level 160
God Stats
8W - 2L
1,580 SR
Queue Stats
230W - 228L
1,412 Elo+
Solo
Ares
Ares
R4NDOMHER0
Ares
Level 107
God Stats
2W - 0L
1,840 SR
Queue Stats
116W - 123L
1,352 Elo+
Solo
Medusa
Medusa
Scifiguy26
Medusa
Level 82
God Stats
8W - 3L
1,645 SR
Queue Stats
440W - 474L
1,405 Elo+
Solo
Eset
Eset
igreen SG5227
Eset
Level 67
God Stats
2W - 0L
1,695 SR
Queue Stats
142W - 191L
1,366 Elo+
Party 1
Team Averages
Level 101
1,666 SR
1,382 Elo+

VS

Team Averages
Level 96
1,340 SR
1,331 Elo+
Yemoja
Yemoja
ChaosRogue42
Yemoja
Level 55
God Stats
8W - 12L
1,395 SR
Queue Stats
145W - 208L
1,243 Elo+
Party 2
Geb
Geb
Crzybersrker
Geb
Level 142
God Stats
21W - 28L
1,340 SR
Queue Stats
427W - 447L
1,331 Elo+
Solo
King Arthur
King Arthur
Frais Parker
King Arthur
Level 101
God Stats
2W - 11L
1,256 SR
Queue Stats
729W - 859L
1,367 Elo+
Solo
Cthulhu
Cthulhu
ItsTubbers
Cthulhu
Level 105
God Stats
4W - 4L
1,420 SR
Queue Stats
205W - 197L
1,378 Elo+
Solo
Ratatoskr
Ratatoskr
NoxedKirito
Ratatoskr
Level 75
God Stats
1W - 3L
1,288 SR
Queue Stats
251W - 361L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 3
9,406
627
11,526
8,882
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
JohnnyAR15
Vamana
15
3 / 0 / 0
8,134
542
9,593
8,357
6,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 5
6,993
466
5,338
10,793
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Scifiguy26
Medusa
12
3 / 3 / 2
7,564
504
7,038
8,300
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 5
6,995
466
5,112
7,857
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 4 / 1
7,086
472
3,069
9,291
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 4 / 0
6,478
432
4,755
11,167
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
Frais Parker
King Arthur
12
0 / 3 / 0
7,241
483
4,527
16,658
9,120
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
ItsTubbers
Cthulhu
11
3 / 3 / 2
6,968
465
8,488
12,247
11,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
NoxedKirito
Ratatoskr
10
0 / 5 / 1
6,035
402
1,533
9,941
2,445
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
6
6
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
4
1
0.63
L
1
4
0
0.25
L
King Arthur
Frais Parker
King Arthur
0
3
0
0
W
12
1
3
13.5
L
Cthulhu
ItsTubbers
Cthulhu
3
3
2
1.33
W
Vamana
JohnnyAR15
Vamana
3
0
0
3
L
Ratatoskr
NoxedKirito
Ratatoskr
0
5
1
0.1
W
1
1
5
3.5
W
Medusa
Scifiguy26
Medusa
3
3
2
1.33
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,607
Damage
22,372
44,189
Taken
59,304
21,406
Mitigated
37,377
13,309
Healing
16,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,069
1,322
1,106
1,763
9,291
8,230
44
1,183
8,108
14,332
0
L
4,755
336
0
1,138
11,167
5,820
0
3,411
7,346
34,468
1,260
L
King Arthur
Frais Parker
King Arthur
4,527
487
0
4,982
16,658
9,120
140
885
15,773
2,951
43,752
W
11,526
3,923
0
2,311
8,882
4,482
0
1,796
6,998
0
64,187
L
Cthulhu
ItsTubbers
Cthulhu
8,488
405
61
4,256
12,247
11,762
23
2,700
9,547
34,657
0
W
Vamana
JohnnyAR15
Vamana
9,593
3,682
0
4,711
8,357
6,199
1,524
321
8,036
0
55,121
L
Ratatoskr
NoxedKirito
Ratatoskr
1,533
188
99
2,713
9,941
2,445
0
1,665
8,080
0
25,945
W
5,338
158
0
1,602
10,793
5,762
0
5,204
4,960
18,154
0
W
Medusa
Scifiguy26
Medusa
7,038
3,685
0
863
8,300
2,537
297
4,207
3,622
0
44,818
W
5,112
1,052
209
3,613
7,857
2,426
418
3,857
4,000
33,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,092
Gold Earned
33,808
368
Minions Killed
295
0
Camps Cleared
0
1,385,949
Distance Traveled
1,289,912
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,086
472
19
1
0
215,778
0
L
Geb
6,478
432
54
4
0
290,961
0
L
King Arthur
7,241
483
93
6
0
243,415
0
W
Thor
9,406
627
102
7
0
290,459
0
L
Cthulhu
6,968
465
68
5
0
266,103
1
W
Vamana
8,134
542
109
7
0
291,065
2
L
Ratatoskr
6,035
402
61
4
0
273,655
0
W
Ares
6,993
466
25
2
0
280,508
3
W
Medusa
7,564
504
75
5
0
272,526
3
W
Eset
6,995
466
57
4
0
251,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role