Player Matchup

Hera
Hera
Akipa
Hera
Level 6
God Stats
4W - 2L
1,486 SR
Queue Stats
16W - 16L
1,579 Elo+
Solo
Mulan
Mulan
LordRimuru2
Mulan
Level 29
God Stats
14W - 6L
1,566 SR
Queue Stats
78W - 92L
1,476 Elo+
Solo
Nemesis
Nemesis
STILLHAPPY
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,234 Elo+
Solo
Izanami
Izanami
ViiMags
Izanami
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 12L
1,303 Elo+
Solo
Ymir
Ymir
eldestructiño
Ymir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,358 Elo+
Solo
Team Averages
Level 14
1,510 SR
1,390 Elo+

VS

Team Averages
Level 12
1,468 SR
1,552 Elo+
Zeus
Zeus
Alguemmorreu
Zeus
Level 8
God Stats
0W - 1L
1,356 SR
Queue Stats
1W - 1L
1,678 Elo+
Solo
King Arthur
King Arthur
Marqito Zz
King Arthur
Level 21
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ares
Ares
Mitobracinho
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
OrdemEPauGrosso
Ne Zha
Level 24
God Stats
6W - 4L
1,697 SR
Queue Stats
19W - 13L
1,582 Elo+
Solo
Neith
Neith
vini_viking
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Akipa
Hera
16
7 / 5 / 2
11,102
617
9,537
11,681
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 1 / 2
11,716
651
12,134
12,235
7,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
STILLHAPPY
Nemesis
13
5 / 3 / 8
9,214
512
6,001
9,698
4,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ViiMags
Izanami
15
8 / 3 / 6
10,296
572
9,409
11,084
3,887
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 0 / 10
9,590
533
7,146
10,851
10,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 1
6,864
381
3,443
11,424
2,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Marqito Zz
King Arthur
12
2 / 5 / 1
8,348
464
3,163
11,430
6,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 4 / 2
6,183
344
783
6,673
3,626
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
7 / 5 / 2
9,393
522
16,341
19,982
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 9 / 2
7,443
414
7,236
10,874
2,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
33
Kills
12
12
Deaths
33
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
Akipa
Hera
7
5
2
1.6
L
1
10
1
0.15
W
8
1
2
9
L
King Arthur
Marqito Zz
King Arthur
2
5
1
0.5
L
1
4
2
0.5
L
7
5
2
1.6
W
Nemesis
STILLHAPPY
Nemesis
5
3
8
3
W
Izanami
ViiMags
Izanami
8
3
6
3.67
W
5
0
10
10
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
30,966
55,549
Taken
60,383
29,057
Mitigated
20,825
17,527
Healing
13,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Akipa
Hera
9,537
3,938
0
1,736
11,681
3,476
2,466
559
11,122
62,065
0
L
3,443
771
0
1,127
11,424
2,188
0
4,713
6,533
20,212
0
W
12,134
4,842
0
8,283
12,235
7,116
707
601
11,634
0
91,226
L
King Arthur
Marqito Zz
King Arthur
3,163
794
0
1,369
11,430
6,311
69
1,592
9,293
5,021
21,891
L
783
341
0
1,173
6,673
3,626
331
2,422
4,140
6,465
0
L
16,341
6,303
0
8,532
19,982
6,433
0
5,392
14,256
0
71,511
W
Nemesis
STILLHAPPY
Nemesis
6,001
2,777
0
1,546
9,698
4,043
569
640
9,058
0
29,024
W
Izanami
ViiMags
Izanami
9,409
5,399
0
3,769
11,084
3,887
2,323
1,285
9,799
0
70,618
W
7,146
2,395
0
2,193
10,851
10,535
298
1,846
9,005
35,921
0
L
7,236
3,686
0
1,519
10,874
2,267
0
2,179
8,608
0
40,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,918
Gold Earned
38,231
513
Minions Killed
304
0
Camps Cleared
0
1,637,502
Distance Traveled
1,314,354
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,102
617
126
7
0
280,031
3
L
Zeus
6,864
381
52
3
0
212,025
0
W
Mulan
11,716
651
181
10
0
371,917
2
L
King Arthur
8,348
464
53
3
0
305,993
2
L
Ares
6,183
344
17
1
0
157,818
2
L
Ne Zha
9,393
522
108
6
0
348,289
0
W
Nemesis
9,214
512
45
3
0
361,340
3
W
Izanami
10,296
572
117
7
0
312,106
0
W
Ymir
9,590
533
44
2
0
312,108
4
L
Neith
7,443
414
74
4
0
290,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role