Player Matchup

Ymir
Ymir
ChaosRogue42
Ymir
Level 55
God Stats
1W - 3L
1,475 SR
Queue Stats
145W - 208L
1,251 Elo+
Party 2
Jormungandr
Jormungandr
Cr0wCr0w
Jormungandr
Level 69
God Stats
16W - 21L
1,522 SR
Queue Stats
217W - 246L
1,368 Elo+
Party 1
Artemis
Artemis
NoxedKirito
Artemis
Level 75
God Stats
1W - 3L
1,465 SR
Queue Stats
251W - 361L
1,347 Elo+
Party 2
Awilix
Awilix
goldenRocket685
Awilix
Level 83
God Stats
6W - 7L
1,448 SR
Queue Stats
95W - 105L
1,383 Elo+
Party 1
Anubis
Anubis
guillermoMC97
Anubis
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,384 Elo+
Solo
Team Averages
Level 71
1,482 SR
1,346 Elo+

VS

Team Averages
Level 92
1,552 SR
1,370 Elo+
Chiron
Chiron
Diablos717
Chiron
Level 68
God Stats
4W - 3L
1,473 SR
Queue Stats
95W - 93L
1,362 Elo+
Solo
Kali
Kali
SeveredMo0n
Kali
Level 68
God Stats
5W - 4L
1,429 SR
Queue Stats
174W - 193L
1,401 Elo+
Solo
Chang'e
Chang'e
Spartanrlz666
Chang'e
Level 154
God Stats
7W - 8L
1,467 SR
Queue Stats
247W - 249L
1,339 Elo+
Solo
Xing Tian
Xing Tian
guydolf
Xing Tian
Level 111
God Stats
15W - 14L
1,550 SR
Queue Stats
1,135W - 1,261L
1,365 Elo+
Solo
Olorun
Olorun
heavenhel721
Olorun
Level 59
God Stats
6W - 1L
1,843 SR
Queue Stats
124W - 145L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
7,996
381
3,232
20,374
15,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
Cr0wCr0w
Jormungandr
15
0 / 1 / 4
9,767
465
8,037
14,785
15,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
NoxedKirito
Artemis
12
1 / 5 / 3
7,978
380
9,563
11,394
3,686
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 2
11,233
535
8,872
14,671
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 8 / 3
9,742
464
14,169
15,297
7,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Diablos717
Chiron
17
10 / 4 / 5
11,181
532
17,783
14,029
4,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 3 / 3
8,964
427
3,744
13,801
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
18
3 / 2 / 3
10,897
519
7,613
14,894
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Xing Tian
guydolf
Xing Tian
14
4 / 2 / 12
10,622
506
11,332
16,976
19,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
16
5 / 3 / 7
10,202
486
12,164
15,446
5,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
13
Kills
23
23
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Jormungandr
Cr0wCr0w
Jormungandr
0
1
4
2
W
Chiron
Diablos717
Chiron
10
4
5
3.13
L
Artemis
NoxedKirito
Artemis
1
5
3
0.5
W
1
3
3
0.83
W
Chang'e
3
2
3
2.25
L
8
2
2
4.5
L
4
8
3
0.69
W
Xing Tian
guydolf
Xing Tian
4
2
12
5
W
Olorun
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,873
Damage
52,636
76,521
Taken
75,146
47,965
Mitigated
44,373
16,859
Healing
31,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,232
270
314
4,622
20,374
15,356
0
7,436
12,938
18,888
0
L
Jormungandr
Cr0wCr0w
Jormungandr
8,037
1,146
0
2,301
14,785
15,934
592
7,510
7,275
60,868
0
W
Chiron
Diablos717
Chiron
17,783
7,824
1,370
5,679
14,029
4,710
2,230
3,428
10,407
0
80,026
L
Artemis
NoxedKirito
Artemis
9,563
3,239
0
1,165
11,394
3,686
93
3,455
7,939
0
43,028
W
3,744
934
0
2,556
13,801
6,379
377
3,587
10,070
0
46,042
W
Chang'e
7,613
964
2,349
6,697
14,894
8,188
1,483
4,752
10,092
72,460
0
L
8,872
3,241
0
4,201
14,671
5,528
122
3,727
10,944
0
70,975
L
14,169
569
0
4,256
15,297
7,461
1,134
8,981
6,316
57,066
0
W
Xing Tian
guydolf
Xing Tian
11,332
1,617
0
4,326
16,976
19,904
0
6,719
10,057
27,709
0
W
Olorun
12,164
4,821
410
8,150
15,446
5,192
2,554
5,868
9,082
77,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,716
Gold Earned
51,866
398
Minions Killed
467
0
Camps Cleared
0
1,833,216
Distance Traveled
1,836,563
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,996
381
22
1
0
306,060
1
L
Jormungandr
9,767
465
118
6
0
399,657
5
W
Chiron
11,181
532
123
6
0
347,245
2
L
Artemis
7,978
380
59
3
0
362,283
7
W
Kali
8,964
427
70
3
0
389,296
1
W
Chang'e
10,897
519
144
7
0
349,416
3
L
Awilix
11,233
535
98
5
0
460,681
1
L
Anubis
9,742
464
101
5
0
304,535
3
W
Xing Tian
10,622
506
28
1
0
375,333
9
W
Olorun
10,202
486
102
5
0
375,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role