Player Matchup

Kukulkan
Kukulkan
King_jonathan19
Kukulkan
Level 22
God Stats
50W - 48L
1,454 SR
Queue Stats
346W - 400L
1,359 Elo+
Solo
Scylla
Scylla
SkiNNyGEne03
Scylla
Level 25
God Stats
2W - 1L
1,309 SR
Queue Stats
27W - 22L
1,457 Elo+
Party 1
Cliodhna
Cliodhna
TDYCE100
Cliodhna
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,095 Elo+
Solo
Ares
Ares
TechnicJester93
Ares
Level 14
God Stats
1W - 0L
1,692 SR
Queue Stats
6W - 5L
1,339 Elo+
Party 1
Thanatos
Thanatos
WhoBenny
Thanatos
Level 14
God Stats
30W - 12L
1,718 SR
Queue Stats
90W - 37L
1,536 Elo+
Solo
Team Averages
Level 18
1,535 SR
1,357 Elo+

VS

Team Averages
Level 14
1,520 SR
1,370 Elo+
Neith
Neith
Archangel2578
Neith
Level 12
God Stats
8W - 8L
1,213 SR
Queue Stats
56W - 85L
1,040 Elo+
Solo
Cerberus
Cerberus
As-2-pik113
Cerberus
Level 28
God Stats
4W - 3L
1,759 SR
Queue Stats
6W - 8L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Lilmerrkgee369
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Terra
Terra
NrcoLpsyElte
Terra
Level 18
God Stats
1W - 1L
1,628 SR
Queue Stats
32W - 34L
1,380 Elo+
Solo
Zeus
Zeus
holasas
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
5 / 0 / 9
11,549
550
8,065
10,133
4,270
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
16
4 / 0 / 11
10,994
524
8,492
6,901
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
TDYCE100
Cliodhna
15
8 / 2 / 12
10,583
504
14,702
11,124
4,139
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
5 / 1 / 9
11,985
571
11,713
18,856
16,309
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
WhoBenny
Thanatos
19
16 / 1 / 5
13,110
624
15,283
15,206
6,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
6,910
329
2,470
5,144
1,270
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
As-2-pik113
Cerberus
8
0 / 12 / 1
6,667
317
4,176
19,005
12,205
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Lilmerrkgee369
Sun Wukong
7
0 / 9 / 1
6,572
313
636
11,622
4,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 6 / 2
8,711
415
7,148
21,103
24,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
holasas
Zeus
13
1 / 10 / 0
8,754
417
8,527
18,418
4,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
7
38
Kills
3
4
Deaths
39
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Cerberus
As-2-pik113
Cerberus
0
12
1
0.04
W
Kukulkan
5
0
9
9.5
L
Sun Wukong
Lilmerrkgee369
Sun Wukong
0
9
1
0.06
L
1
6
2
0.33
W
Scylla
4
0
11
9.5
W
Cliodhna
TDYCE100
Cliodhna
8
2
12
7
W
5
1
9
9.5
W
Thanatos
WhoBenny
Thanatos
16
1
5
18.5
L
Zeus
holasas
Zeus
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,255
Damage
22,957
62,220
Taken
75,292
33,898
Mitigated
46,843
28,141
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,470
975
0
1,378
5,144
1,270
0
2,262
2,882
0
22,474
L
Cerberus
As-2-pik113
Cerberus
4,176
575
0
1,633
19,005
12,205
0
8,114
10,891
22,788
0
W
Kukulkan
8,065
431
100
6,578
10,133
4,270
1,902
1,762
8,371
87,531
0
L
Sun Wukong
Lilmerrkgee369
Sun Wukong
636
223
0
902
11,622
4,676
0
2,789
8,833
0
24,258
L
7,148
991
601
6,169
21,103
24,601
0
7,930
13,173
45,835
0
W
Scylla
8,492
666
0
121
6,901
2,671
2,603
3,566
3,287
64,001
0
W
Cliodhna
TDYCE100
Cliodhna
14,702
2,636
0
654
11,124
4,139
1,176
6,972
3,873
0
35,009
W
11,713
328
0
6,295
18,856
16,309
837
5,147
12,963
76,839
0
W
Thanatos
WhoBenny
Thanatos
15,283
5,250
0
14,393
15,206
6,509
5,309
1,237
13,875
0
100,118
L
Zeus
holasas
Zeus
8,527
1,493
0
2,995
18,418
4,091
0
7,522
10,896
50,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,221
Gold Earned
37,614
583
Minions Killed
314
0
Camps Cleared
0
2,057,245
Distance Traveled
1,383,232
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,910
329
34
2
0
188,465
3
L
Cerberus
6,667
317
45
2
0
263,554
0
W
Kukulkan
11,549
550
136
6
0
414,037
3
L
Sun Wukong
6,572
313
43
2
0
282,910
0
L
Terra
8,711
415
80
4
0
365,160
0
W
Scylla
10,994
524
112
5
0
410,905
2
W
Cliodhna
10,583
504
51
2
0
386,320
0
W
Ares
11,985
571
135
6
0
399,903
0
W
Thanatos
13,110
624
149
7
0
446,080
0
L
Zeus
8,754
417
112
5
0
283,143
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role