Player Matchup

Terra
Terra
Nels21
Terra
Level 16
God Stats
2W - 0L
1,752 SR
Queue Stats
30W - 17L
1,646 Elo+
Solo
Merlin
Merlin
TriillaQ
Merlin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 114L
1,608 Elo+
Solo
Fafnir
Fafnir
Vicious_Tina
Fafnir
Level 26
God Stats
2W - 0L
1,732 SR
Queue Stats
62W - 50L
1,661 Elo+
Solo
Bakasura
Bakasura
ZhongersDong
Bakasura
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,785 Elo+
Solo
Neith
Neith
lastview1615
Neith
Level 17
God Stats
12W - 5L
1,701 SR
Queue Stats
26W - 23L
1,547 Elo+
Solo
Team Averages
Level 17
1,637 SR
1,649 Elo+

VS

Team Averages
Level 20
1,581 SR
1,601 Elo+
Eset
Eset
BastetsKitties
Eset
Level 29
God Stats
2W - 2L
1,791 SR
Queue Stats
137W - 53L
1,762 Elo+
Solo
Ra
Ra
DirtyDan18675
Ra
Level 25
God Stats
44W - 65L
1,395 SR
Queue Stats
210W - 219L
1,496 Elo+
Solo
Ymir
Ymir
ImHermes_TTV
Ymir
Level 8
God Stats
3W - 3L
1,713 SR
Queue Stats
16W - 12L
1,561 Elo+
Solo
Tiamat
Tiamat
PrecastCloud444
Tiamat
Level 14
God Stats
0W - 2L
1,291 SR
Queue Stats
28W - 30L
1,535 Elo+
Solo
Chronos
Chronos
TyZiggy
Chronos
Level 22
God Stats
43W - 26L
1,713 SR
Queue Stats
64W - 41L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Nels21
Terra
8
0 / 2 / 2
4,899
544
1,408
6,387
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
TriillaQ
Merlin
11
1 / 1 / 3
6,060
673
3,344
3,280
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
3 / 0 / 1
5,636
626
3,575
4,676
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
ZhongersDong
Bakasura
12
4 / 0 / 1
6,750
750
2,866
6,342
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 2
4,590
510
1,956
4,825
1,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,301
367
120
603
64
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 0
5,608
623
4,288
6,300
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
3 / 1 / 2
4,993
555
3,241
4,840
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

3
0 / 2 / 0
3,557
395
660
1,593
420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
TyZiggy
Chronos
9
1 / 1 / 4
5,290
588
4,377
5,307
1,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
6
6
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
2
3
0
0.67
L
3
1
2
4
W
Terra
Nels21
Terra
0
2
2
0.5
L
0
2
0
0
W
Merlin
TriillaQ
Merlin
1
1
3
2.5
L
Chronos
TyZiggy
Chronos
1
1
4
3
W
Fafnir
3
0
1
3.5
W
Bakasura
ZhongersDong
Bakasura
4
0
1
4.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,149
Damage
12,686
25,510
Taken
18,643
11,728
Mitigated
7,957
12,702
Healing
6,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
120
0
0
10
603
64
0
172
431
1,524
0
L
4,288
389
108
1,637
6,300
2,245
0
3,107
3,031
36,585
0
L
3,241
777
0
1,483
4,840
3,513
168
1,907
2,486
11,686
0
W
Terra
Nels21
Terra
1,408
272
548
3,055
6,387
4,399
180
2,831
3,519
17,338
0
L
660
219
0
214
1,593
420
0
1,007
498
3,665
0
W
Merlin
TriillaQ
Merlin
3,344
493
0
648
3,280
1,033
489
1,813
1,394
34,503
0
L
Chronos
TyZiggy
Chronos
4,377
968
0
2,832
5,307
1,715
465
1,778
3,452
31,082
4,023
W
Fafnir
3,575
484
0
2,318
4,676
2,987
563
2,402
2,190
22,128
0
W
Bakasura
ZhongersDong
Bakasura
2,866
2,150
0
4,252
6,342
2,020
0
1,587
4,723
0
32,154
W
1,956
1,106
0
1,881
4,825
1,289
760
3,461
1,364
0
18,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,935
Gold Earned
22,749
270
Minions Killed
166
0
Camps Cleared
0
922,907
Distance Traveled
605,368
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
3,301
367
3
0
0
19,435
0
L
Ra
5,608
623
78
9
0
185,979
3
L
Ymir
4,993
555
15
2
0
160,563
0
W
Terra
4,899
544
25
3
0
176,605
2
L
Tiamat
3,557
395
7
1
0
64,521
0
W
Merlin
6,060
673
63
7
0
184,274
2
L
Chronos
5,290
588
63
7
0
174,870
1
W
Fafnir
5,636
626
50
6
0
190,841
0
W
Bakasura
6,750
750
82
9
0
216,333
0
W
Neith
4,590
510
50
6
0
154,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role