Player Matchup

Hel
Hel
BgRobbins
Hel
Level 21
God Stats
3W - 1L
1,840 SR
Queue Stats
6W - 2L
1,677 Elo+
Party 2
Fafnir
Fafnir
Toxicheer
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 76L
1,503 Elo+
Solo
Apollo
Apollo
UpbeatManx3936
Apollo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,630 Elo+
Party 2
Charybdis
Charybdis
arco_bw
Charybdis
Level 26
God Stats
1W - 5L
1,194 SR
Queue Stats
83W - 69L
1,489 Elo+
Solo
Mulan
Mulan
nadimlagraine
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,484 Elo+
Solo
Team Averages
Level 18
1,507 SR
1,556 Elo+

VS

Team Averages
Level 9
1,668 SR
1,567 Elo+
Bellona
Bellona
Destructor_X75
Bellona
Level 5
God Stats
3W - 1L
1,779 SR
Queue Stats
3W - 5L
1,300 Elo+
Solo
Neith
Neith
TwoGuysDanger
Neith
Level 4
God Stats
3W - 0L
1,721 SR
Queue Stats
39W - 12L
1,838 Elo+
Solo
Chang'e
Chang'e
chelseyhosewol
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,577 Elo+
Party 1
Ra
Ra
huricanez_02
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,615 Elo+
Party 1
Nemesis
Nemesis
xxSickmodexx
Nemesis
Level 20
God Stats
3W - 0L
1,838 SR
Queue Stats
31W - 33L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,258
487
9,848
12,631
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Toxicheer
Fafnir
13
1 / 4 / 5
8,644
455
5,116
17,663
19,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 6 / 2
11,172
588
12,279
21,108
8,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
arco_bw
Charybdis
16
0 / 4 / 1
9,176
483
2,320
10,426
2,693
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 7 / 1
7,743
408
9,596
17,415
10,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 5
10,902
574
9,553
15,245
11,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
9 / 0 / 3
13,576
715
14,606
10,194
5,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 8
9,652
508
12,529
15,595
11,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 4 / 1
9,228
486
5,891
8,441
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
xxSickmodexx
Nemesis
20
10 / 2 / 2
12,830
675
14,262
13,666
7,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
13
Kills
24
24
Deaths
13
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
4
4
5
1.63
L
Fafnir
Toxicheer
Fafnir
1
4
5
0.88
W
9
0
3
10.5
L
8
6
2
1.5
L
Charybdis
arco_bw
Charybdis
0
4
1
0.13
W
1
3
8
1.67
W
0
4
1
0.13
L
2
7
1
0.36
W
Nemesis
xxSickmodexx
Nemesis
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,159
Damage
56,841
79,243
Taken
63,141
45,230
Mitigated
39,287
23,998
Healing
27,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,848
300
2,491
5,190
12,631
4,558
861
7,141
5,194
60,173
0
W
9,553
3,391
0
3,495
15,245
11,625
342
200
14,057
0
48,040
L
Fafnir
Toxicheer
Fafnir
5,116
1,266
0
3,347
17,663
19,708
189
7,925
9,542
23,599
0
W
14,606
5,625
0
5,297
10,194
5,235
3,072
743
9,451
0
140,141
L
12,279
8,066
0
6,586
21,108
8,267
0
1,547
19,521
0
89,305
L
Charybdis
arco_bw
Charybdis
2,320
1,578
0
2,420
10,426
2,693
0
1,275
9,151
0
72,458
W
12,529
1,408
2,477
8,478
15,595
11,211
561
8,121
7,148
53,052
0
W
5,891
898
694
1,663
8,441
3,546
274
4,896
3,183
52,682
0
L
9,596
2,886
0
3,964
17,415
10,004
447
0
17,415
0
27,705
W
Nemesis
xxSickmodexx
Nemesis
14,262
8,327
0
5,266
13,666
7,670
0
1,575
12,019
0
100,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,993
Gold Earned
56,188
497
Minions Killed
613
0
Camps Cleared
0
1,752,071
Distance Traveled
1,788,038
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,258
487
126
7
0
388,224
0
W
Bellona
10,902
574
92
5
0
354,211
0
L
Fafnir
8,644
455
33
2
0
349,375
2
W
Neith
13,576
715
214
11
0
374,590
2
L
Apollo
11,172
588
155
8
0
344,955
2
L
Charybdis
9,176
483
136
7
0
378,826
4
W
Chang'e
9,652
508
60
3
0
350,850
3
W
Ra
9,228
486
103
5
0
296,567
0
L
Mulan
7,743
408
47
2
0
290,691
0
W
Nemesis
12,830
675
144
8
0
411,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role