Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Seapickle377159
Skadi
Level 28
God Stats
0W - 1L
1,872 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 1
Raijin
Raijin
SoliderWings488
Raijin
Level 118
God Stats
1W - 3L
1,203 SR
Queue Stats
122W - 125L
1,470 Elo+
Solo
Freya
Freya
lexi1234321
Freya
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
partycollins
Cthulhu
Level 69
God Stats
4W - 7L
1,348 SR
Queue Stats
632W - 680L
1,494 Elo+
Solo
Team Averages
Level 56
1,485 SR
1,507 Elo+

VS

Team Averages
Level 100
1,448 SR
1,496 Elo+
Achilles
Achilles
Ginger7Nuggets
Achilles
Level 124
God Stats
5W - 2L
1,561 SR
Queue Stats
302W - 299L
1,453 Elo+
Solo
Ah Puch
Ah Puch
KingJack3
Ah Puch
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
L3gend5318
Da Ji
Level 116
God Stats
1W - 3L
1,511 SR
Queue Stats
76W - 60L
1,519 Elo+
Solo
Zeus
Zeus
Lisithor
Zeus
Level 108
God Stats
25W - 11L
1,489 SR
Queue Stats
517W - 538L
1,495 Elo+
Solo
Yemoja
Yemoja
Rogue Shadow367
Yemoja
Level 133
God Stats
1W - 3L
1,181 SR
Queue Stats
510W - 487L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
3 / 3 / 12
9,123
829
4,106
13,310
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 8 / 8
8,909
810
10,663
15,009
6,045
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 5 / 10
10,045
913
10,936
13,355
5,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 10 / 6
7,397
672
1,646
13,455
5,450
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
partycollins
Cthulhu
18
5 / 5 / 11
9,769
888
12,069
18,012
22,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
6 / 3 / 15
10,226
930
12,226
14,311
13,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
KingJack3
Ah Puch
18
9 / 2 / 14
10,775
980
18,577
9,092
3,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
12
6 / 8 / 12
8,842
804
10,525
10,768
4,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
18
9 / 2 / 15
10,937
994
22,620
8,006
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 19
9,482
862
5,579
15,700
14,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
106
18
Kills
31
31
Deaths
19
47
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
3
12
3
W
Achilles
6
3
15
4.5
W
Ah Puch
KingJack3
Ah Puch
9
2
14
8
W
Da Ji
6
8
12
1.5
W
Zeus
9
2
15
8.25
W
1
4
19
2.63
L
5
8
8
1.13
L
3
5
10
1.6
L
2
10
6
0.5
L
Cthulhu
partycollins
Cthulhu
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,420
Damage
69,527
73,141
Taken
57,877
53,635
Mitigated
38,602
27,014
Healing
20,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,106
1,322
9,678
3,879
13,310
14,539
390
8,322
4,868
7,439
0
W
Achilles
12,226
2,396
43
2,898
14,311
13,109
335
4,846
9,138
0
25,962
W
Ah Puch
KingJack3
Ah Puch
18,577
1,034
2,395
3,294
9,092
3,481
715
5,364
3,539
34,046
0
W
Da Ji
10,525
2,946
0
217
10,768
4,414
0
4,848
5,737
0
15,489
W
Zeus
22,620
791
1,368
1,066
8,006
3,527
414
4,799
3,086
38,182
0
W
5,579
1,154
5,778
3,339
15,700
14,071
985
7,555
7,620
10,490
0
L
10,663
5,180
237
1,958
15,009
6,045
259
8,476
6,485
0
19,629
L
10,936
473
1,599
2,411
13,355
5,195
599
9,459
3,784
30,906
0
L
1,646
836
775
1,066
13,455
5,450
63
7,696
5,629
2,446
0
L
Cthulhu
partycollins
Cthulhu
12,069
324
2,797
2,614
18,012
22,406
329
12,038
5,528
23,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,243
Gold Earned
50,262
129
Minions Killed
130
0
Camps Cleared
0
887,485
Distance Traveled
983,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,123
829
19
2
0
178,897
0
W
Achilles
10,226
930
25
2
0
221,481
0
W
Ah Puch
10,775
980
35
3
0
216,192
0
W
Da Ji
8,842
804
9
1
0
172,191
0
W
Zeus
10,937
994
44
4
0
198,388
0
W
Yemoja
9,482
862
17
2
0
174,815
0
L
Skadi
8,909
810
24
2
0
172,371
0
L
Raijin
10,045
913
44
4
0
168,965
0
L
Freya
7,397
672
5
0
0
174,086
0
L
Cthulhu
9,769
888
37
3
0
193,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role