Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
AgustixCF
Eset
Level 29
God Stats
1W - 0L
1,914 SR
Queue Stats
110W - 60L
1,821 Elo+
Party 1
Mercury
Mercury
jundarosxD
Mercury
Level 98
God Stats
5W - 1L
1,548 SR
Queue Stats
303W - 296L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
tumuerte07
Cthulhu
Level 148
God Stats
1W - 0L
1,528 SR
Queue Stats
57W - 49L
1,513 Elo+
Party 1
Team Averages
Level 114
1,598 SR
1,565 Elo+

VS

Team Averages
Level 115
1,473 SR
1,476 Elo+
Artio
Artio
BlinkSUrtado
Artio
Level 157
God Stats
0W - 3L
1,297 SR
Queue Stats
99W - 100L
1,565 Elo+
Party 2
Artemis
Artemis
Luumau
Artemis
Level 121
God Stats
5W - 5L
1,555 SR
Queue Stats
634W - 706L
1,464 Elo+
Solo
Merlin
Merlin
NIPE BR2311
Merlin
Level 16
God Stats
2W - 2L
1,553 SR
Queue Stats
4W - 10L
1,182 Elo+
Party 2
Horus
Horus
OtavioUcH98
Horus
Level 126
God Stats
0W - 2L
1,301 SR
Queue Stats
104W - 98L
1,555 Elo+
Party 2
Cliodhna
Cliodhna
Pink Diamondbr
Cliodhna
Level 156
God Stats
31W - 19L
1,661 SR
Queue Stats
232W - 212L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
9 / 0 / 4
9,272
662
9,886
9,499
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
 
Hercules
13
10 / 3 / 5
8,088
578
9,876
11,416
5,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
14
8 / 1 / 7
8,633
617
9,813
7,554
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
jundarosxD
Mercury
13
3 / 2 / 8
8,001
572
6,575
7,936
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
tumuerte07
Cthulhu
11
1 / 1 / 11
7,257
518
6,878
7,359
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,932
495
5,829
14,641
10,011
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Luumau
Artemis
8
0 / 6 / 0
5,193
371
4,479
8,854
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
9
0 / 2 / 0
5,004
357
1,703
6,216
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 9 / 0
5,067
362
2,402
10,917
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
10
5 / 10 / 1
6,799
486
9,874
14,958
5,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
31
Kills
6
7
Deaths
31
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
9
0
4
11
W
Hercules
 
Hercules
10
3
5
4.17
W
Eset
8
1
7
11.5
L
1
4
2
0.5
L
Artemis
Luumau
Artemis
0
6
0
0
L
Merlin
0
2
0
0
L
0
9
0
0
L
Cliodhna
5
10
1
0.55
W
Mercury
jundarosxD
Mercury
3
2
8
3.5
W
Cthulhu
tumuerte07
Cthulhu
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,028
Damage
24,287
43,764
Taken
55,586
20,517
Mitigated
29,874
15,899
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,886
8,204
0
5,364
9,499
3,083
360
1,055
8,444
0
67,869
W
Hercules
 
Hercules
9,876
2,531
0
3,848
11,416
5,661
49
3,759
7,657
0
34,130
W
Eset
9,813
1,657
20
2,703
7,554
2,444
508
1,032
6,522
50,482
0
L
5,829
709
423
5,674
14,641
10,011
26
2,721
11,892
37,303
0
L
Artemis
Luumau
Artemis
4,479
2,664
0
1,999
8,854
2,212
165
1,119
7,730
0
19,247
L
Merlin
1,703
204
0
112
6,216
3,253
0
2,486
3,524
14,993
0
L
2,402
1,201
399
1,121
10,917
8,570
17
4,366
6,435
0
12,600
L
Cliodhna
9,874
1,458
0
3,388
14,958
5,828
153
5,324
9,314
0
34,731
W
Mercury
jundarosxD
Mercury
6,575
2,367
0
946
7,936
3,623
1,170
194
7,742
0
53,022
W
Cthulhu
tumuerte07
Cthulhu
6,878
741
624
2,394
7,359
5,706
165
1,556
5,803
28,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,251
Gold Earned
28,995
440
Minions Killed
213
0
Camps Cleared
0
1,452,313
Distance Traveled
1,145,190
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,272
662
120
9
0
258,022
4
W
Hercules
8,088
578
62
4
0
289,603
1
W
Eset
8,633
617
100
7
0
278,047
1
L
Artio
6,932
495
80
6
0
247,357
1
L
Artemis
5,193
371
35
3
0
192,411
2
L
Merlin
5,004
357
18
1
0
228,184
0
L
Horus
5,067
362
28
2
0
227,380
2
L
Cliodhna
6,799
486
52
4
0
249,858
0
W
Mercury
8,001
572
100
7
0
321,894
4
W
Cthulhu
7,257
518
58
4
0
304,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role