Player Matchup

Hercules
Hercules
DRM_DarkDreams-
Hercules
Level 158
God Stats
9W - 10L
1,472 SR
Queue Stats
434W - 457L
1,429 Elo+
Solo
Skadi
Skadi
GalenMarek24
Skadi
Level 85
God Stats
15W - 13L
1,558 SR
Queue Stats
330W - 313L
1,525 Elo+
Solo
Hel
Hel
LordJulia
Hel
Level 40
God Stats
7W - 12L
1,633 SR
Queue Stats
62W - 64L
1,426 Elo+
Solo
Bakasura
Bakasura
alexei25
Bakasura
Level 45
God Stats
9W - 8L
1,582 SR
Queue Stats
126W - 141L
1,445 Elo+
Solo
Bellona
Bellona
stylepoints24
Bellona
Level 38
God Stats
13W - 18L
1,446 SR
Queue Stats
42W - 49L
1,481 Elo+
Solo
Team Averages
Level 73
1,538 SR
1,461 Elo+

VS

Team Averages
Level 48
1,529 SR
1,477 Elo+
Cerberus
Cerberus
BrightSativa
Cerberus
Level 40
God Stats
37W - 39L
1,520 SR
Queue Stats
186W - 196L
1,439 Elo+
Solo
Arachne
Arachne
DeputyDoongle
Arachne
Level 59
God Stats
25W - 12L
1,701 SR
Queue Stats
131W - 139L
1,458 Elo+
Party 1
Kuzenbo
Kuzenbo
LazyNihilist
Kuzenbo
Level 29
God Stats
20W - 19L
1,513 SR
Queue Stats
110W - 124L
1,426 Elo+
Party 1
Hera
Hera
SolomonIchor
Hera
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,624 Elo+
Solo
Neith
Neith
epic chicken24
Neith
Level 72
God Stats
4W - 8L
1,411 SR
Queue Stats
218W - 225L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 3 / 6
7,597
506
5,306
13,169
10,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
4 / 4 / 6
8,012
534
8,607
6,997
2,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 5
9,068
605
7,472
9,143
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
alexei25
Bakasura
16
6 / 3 / 3
9,242
616
10,521
13,163
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
14
2 / 2 / 3
8,356
557
7,459
11,343
8,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BrightSativa
Cerberus
14
1 / 3 / 1
8,129
542
7,102
12,320
11,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
13
5 / 3 / 2
8,379
559
7,820
11,186
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
LazyNihilist
Kuzenbo
11
2 / 5 / 2
7,032
469
5,806
14,381
14,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 2
7,142
476
4,423
6,929
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 5 / 3
8,116
541
10,689
10,456
2,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
19
Kills
13
13
Deaths
19
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BrightSativa
Cerberus
1
3
1
0.5
W
Hercules
3
3
6
2
L
Arachne
5
3
2
2
W
4
4
6
1.75
L
Kuzenbo
LazyNihilist
Kuzenbo
2
5
2
0.6
W
4
1
5
6.5
L
1
3
2
0.67
W
Bakasura
alexei25
Bakasura
6
3
3
2.5
L
4
5
3
1.1
W
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,365
Damage
35,840
53,815
Taken
55,272
30,268
Mitigated
36,833
19,937
Healing
17,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BrightSativa
Cerberus
7,102
597
0
5,100
12,320
11,953
0
958
10,297
57,470
0
W
Hercules
5,306
875
559
2,539
13,169
10,006
199
3,339
9,830
9,458
25,907
L
Arachne
7,820
4,738
0
3,192
11,186
5,032
0
1,169
9,672
0
52,828
W
8,607
3,123
0
985
6,997
2,122
238
2,332
4,665
0
46,473
L
Kuzenbo
LazyNihilist
Kuzenbo
5,806
1,474
224
3,540
14,381
14,771
227
3,061
11,179
23,844
0
W
7,472
722
2,758
5,949
9,143
3,453
458
3,372
5,527
56,028
0
L
4,423
902
0
2,264
6,929
2,126
195
2,747
3,752
36,428
0
W
Bakasura
alexei25
Bakasura
10,521
7,170
0
2,997
13,163
5,739
940
2,033
11,020
0
62,709
L
10,689
4,783
0
3,433
10,456
2,951
925
1,089
8,992
0
48,800
W
Bellona
7,459
3,294
0
4,150
11,343
8,948
368
5,941
5,374
0
41,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
38,798
500
Minions Killed
446
0
Camps Cleared
0
1,498,415
Distance Traveled
1,326,445
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,129
542
151
10
0
276,291
1
W
Hercules
7,597
506
50
3
0
289,417
2
L
Arachne
8,379
559
94
6
0
250,132
3
W
Skadi
8,012
534
98
7
0
290,115
3
L
Kuzenbo
7,032
469
35
2
0
291,175
0
W
Hel
9,068
605
121
8
0
321,978
6
L
Hera
7,142
476
75
5
0
248,964
7
W
Bakasura
9,242
616
131
9
0
324,527
5
L
Neith
8,116
541
91
6
0
259,883
4
W
Bellona
8,356
557
100
7
0
272,378
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role