Player Matchup

Baron Samedi
Baron Samedi
NebulousPower
Baron Samedi
Level 68
God Stats
18W - 10L
1,634 SR
Queue Stats
41W - 39L
1,543 Elo+
Party 2
Awilix
Awilix
Piedph
Awilix
Level 89
God Stats
8W - 10L
1,416 SR
Queue Stats
33W - 37L
1,495 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
night566
Ah Muzen Cab
Level 107
God Stats
2W - 2L
1,548 SR
Queue Stats
70W - 62L
1,540 Elo+
Party 2
Team Averages
Level 88
1,532 SR
1,526 Elo+

VS

Team Averages
Level 89
1,462 SR
1,464 Elo+
Sol
Sol
 
Sol
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BobRosz
Kukulkan
Level 85
God Stats
5W - 12L
1,385 SR
Queue Stats
82W - 141L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NebulousPower
Baron Samedi
16
4 / 5 / 11
11,299
706
15,215
16,082
7,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Piedph
Awilix
16
11 / 5 / 7
12,224
764
16,588
17,700
7,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
night566
Ah Muzen Cab
16
3 / 4 / 10
11,261
704
12,975
13,004
5,244
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 7 / 7
11,597
725
20,581
16,442
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
 
Hercules
14
4 / 7 / 8
10,966
685
7,003
27,047
26,641
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
BobRosz
Kukulkan
14
4 / 4 / 5
10,684
668
9,934
11,278
4,227
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
18
Kills
14
14
Deaths
18
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
7
7
1.36
L
Hercules
 
Hercules
4
7
8
1.14
L
Kukulkan
BobRosz
Kukulkan
4
4
5
1.63
W
Baron Samedi
NebulousPower
Baron Samedi
4
5
11
1.9
W
Awilix
Piedph
Awilix
11
5
7
2.9
W
Ah Muzen Cab
night566
Ah Muzen Cab
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,778
Damage
37,518
46,786
Taken
54,767
20,635
Mitigated
37,434
15,346
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,581
6,589
0
5,809
16,442
6,566
1,354
3,697
12,407
51,603
4,609
L
Hercules
 
Hercules
7,003
1,788
0
7,194
27,047
26,641
93
9,501
17,058
0
11,426
L
Kukulkan
BobRosz
Kukulkan
9,934
885
0
1,387
11,278
4,227
290
1,466
9,696
34,674
0
W
Baron Samedi
NebulousPower
Baron Samedi
15,215
1,661
1,883
5,315
16,082
7,554
1,404
10,821
5,261
40,257
0
W
Awilix
Piedph
Awilix
16,588
7,162
0
1,778
17,700
7,837
61
10,869
6,831
0
41,210
W
Ah Muzen Cab
night566
Ah Muzen Cab
12,975
5,645
0
6,370
13,004
5,244
915
7,544
5,460
0
50,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,784
Gold Earned
33,247
185
Minions Killed
159
10
Camps Cleared
3
820,073
Distance Traveled
829,582
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,597
725
86
5
2
251,920
4
L
Hercules
10,966
685
11
1
0
288,321
0
L
Kukulkan
10,684
668
62
4
1
289,341
6
W
Baron Samedi
11,299
706
60
4
3
257,758
3
W
Awilix
12,224
764
42
3
5
277,522
2
W
Ah Muzen Cab
11,261
704
83
5
2
284,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role