Player Matchup

Izanami
Izanami
Gattomante
Izanami
Level 116
God Stats
5W - 10L
1,557 SR
Queue Stats
253W - 325L
1,466 Elo+
Solo
Sol
Sol
SloppySnipes
Sol
Level 121
God Stats
0W - 1L
1,301 SR
Queue Stats
85W - 94L
1,449 Elo+
Solo
Cthulhu
Cthulhu
xDonaldDuckFTWx
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,561 Elo+
Solo
Team Averages
Level 115
1,453 SR
1,492 Elo+

VS

Team Averages
Level 103
1,669 SR
1,544 Elo+
Fenrir
Fenrir
Gerbach
Fenrir
Level 127
God Stats
8W - 5L
1,633 SR
Queue Stats
122W - 143L
1,441 Elo+
Party 1
Odin
Odin
Rubicity1
Odin
Level 28
God Stats
64W - 13L
1,886 SR
Queue Stats
246W - 83L
1,724 Elo+
Solo
Scylla
Scylla
iiTz Flo
Scylla
Level 153
God Stats
26W - 33L
1,488 SR
Queue Stats
385W - 479L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gattomante
Izanami
12
2 / 6 / 0
8,785
586
7,866
10,223
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 2
8,171
545
9,142
12,151
3,480
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 6 / 2
8,403
560
7,017
16,842
15,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gerbach
Fenrir
15
7 / 0 / 11
10,630
709
10,839
12,596
7,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Odin
14
9 / 0 / 10
10,768
718
13,135
14,798
15,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
iiTz Flo
Scylla
14
3 / 2 / 13
10,091
673
10,505
6,870
2,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
19
19
Deaths
2
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Izanami
Gattomante
Izanami
2
6
0
0.33
W
Fenrir
Gerbach
Fenrir
7
0
11
12.5
W
Odin
9
0
10
14
L
0
7
2
0.14
W
Scylla
iiTz Flo
Scylla
3
2
13
4.75
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,025
Damage
34,479
39,216
Taken
34,264
22,778
Mitigated
24,259
6,289
Healing
13,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Gattomante
Izanami
7,866
5,167
0
978
10,223
4,018
0
3,129
6,705
0
23,352
W
Fenrir
Gerbach
Fenrir
10,839
1,127
0
5,494
12,596
7,028
50
6,081
6,152
0
37,079
W
Odin
13,135
2,560
58
5,291
14,798
15,102
402
6,249
7,957
0
27,773
L
9,142
3,212
0
3,561
12,151
3,480
427
3,589
8,075
29,436
0
W
Scylla
iiTz Flo
Scylla
10,505
880
0
2,584
6,870
2,129
747
3,165
3,499
39,273
0
L
7,017
604
141
1,609
16,842
15,280
0
4,349
11,554
21,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
31,489
141
Minions Killed
135
6
Camps Cleared
6
834,829
Distance Traveled
934,652
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,785
586
50
3
3
278,370
4
W
Fenrir
10,630
709
49
3
4
343,045
2
W
Odin
10,768
718
28
2
0
338,102
2
L
Sol
8,171
545
44
3
3
266,410
5
W
Scylla
10,091
673
58
4
2
253,505
0
L
Cthulhu
8,403
560
47
3
0
290,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role