Player Matchup

Cthulhu
Cthulhu
Fahad-611-
Cthulhu
Level 28
God Stats
6W - 10L
1,389 SR
Queue Stats
110W - 104L
1,498 Elo+
Party 1
Zeus
Zeus
Huberschorsch
Zeus
Level 28
God Stats
1W - 1L
1,501 SR
Queue Stats
36W - 26L
1,549 Elo+
Solo
Pele
Pele
Ra3ven
Pele
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,606 Elo+
Party 3
Mulan
Mulan
Sh8ome27272727
Mulan
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,356 Elo+
Party 1
Izanami
Izanami
Tayf
Izanami
Level 7
God Stats
2W - 3L
1,658 SR
Queue Stats
3W - 3L
1,735 Elo+
Party 3
Team Averages
Level 46
1,510 SR
1,549 Elo+

VS

Team Averages
Level 15
1,605 SR
1,605 Elo+
Ra
Ra
 
Ra
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
JunglePWR
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 47L
1,680 Elo+
Party 2
Bacchus
Bacchus
WatniChek
Bacchus
Level 7
God Stats
11W - 7L
1,738 SR
Queue Stats
25W - 22L
1,970 Elo+
Solo
Xbalanque
Xbalanque
idqfa
Xbalanque
Level 23
God Stats
1W - 2L
1,787 SR
Queue Stats
9W - 9L
1,542 Elo+
Solo
Ao Kuang
Ao Kuang
jamonextrafino
Ao Kuang
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fahad-611-
Cthulhu
9
2 / 6 / 1
5,815
447
5,698
11,500
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 7 / 3
7,455
573
9,544
8,324
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
Ra3ven
Pele
13
5 / 6 / 1
8,101
623
8,120
14,002
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 10 / 0
6,073
467
5,583
11,599
5,285
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Tayf
Izanami
10
0 / 4 / 2
6,218
478
4,355
6,505
1,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 2 / 2
8,212
632
6,069
8,411
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
13
4 / 1 / 5
7,920
609
6,484
9,426
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
WatniChek
Bacchus
13
6 / 0 / 10
8,289
638
6,382
10,920
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
idqfa
Xbalanque
12
5 / 4 / 6
7,120
548
8,033
8,178
2,830
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ao Kuang
14
12 / 3 / 7
9,366
720
15,781
19,983
10,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
10
Kills
33
33
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
2
3.5
L
Cthulhu
Fahad-611-
Cthulhu
2
6
1
0.42
L
2
7
3
0.5
W
Loki
4
1
5
6.5
L
Pele
Ra3ven
Pele
5
6
1
0.92
L
1
10
0
0.1
L
Izanami
Tayf
Izanami
0
4
2
0.25
W
Bacchus
WatniChek
Bacchus
6
0
10
11
W
Xbalanque
idqfa
Xbalanque
5
4
6
2
W
Ao Kuang
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,300
Damage
42,749
51,930
Taken
56,918
25,328
Mitigated
30,314
6,370
Healing
26,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,069
984
1,035
3,586
8,411
3,051
1,772
2,839
5,350
45,772
0
L
Cthulhu
Fahad-611-
Cthulhu
5,698
407
114
2,432
11,500
10,486
0
4,248
7,166
17,565
0
L
9,544
805
0
250
8,324
2,738
0
4,876
3,354
35,325
0
W
Loki
6,484
1,986
0
5,119
9,426
3,122
1,419
1,724
7,665
0
50,437
L
Pele
Ra3ven
Pele
8,120
1,820
0
2,996
14,002
4,860
0
6,248
7,600
0
42,052
L
5,583
1,541
0
334
11,599
5,285
179
7,767
3,832
0
21,224
L
Izanami
Tayf
Izanami
4,355
2,439
0
244
6,505
1,959
896
3,280
3,159
0
33,216
W
Bacchus
WatniChek
Bacchus
6,382
752
564
3,654
10,920
11,127
281
3,444
7,342
14,487
0
W
Xbalanque
idqfa
Xbalanque
8,033
4,559
0
380
8,178
2,830
1,710
3,298
4,868
0
27,407
W
Ao Kuang
15,781
4,706
0
12,176
19,983
10,184
2,214
3,374
16,451
44,389
7,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
40,907
293
Minions Killed
343
0
Camps Cleared
0
1,190,873
Distance Traveled
1,298,090
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,212
632
97
7
0
278,516
3
L
Cthulhu
5,815
447
20
2
0
219,258
2
L
Zeus
7,455
573
86
7
0
224,936
2
W
Loki
7,920
609
99
8
0
284,754
5
L
Pele
8,101
623
80
6
0
262,101
2
L
Mulan
6,073
467
40
3
0
236,694
0
L
Izanami
6,218
478
67
5
0
247,884
0
W
Bacchus
8,289
638
10
1
0
258,338
6
W
Xbalanque
7,120
548
54
4
0
226,669
1
W
Ao Kuang
9,366
720
83
6
0
249,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role