Player Matchup

Bacchus
Bacchus
Blade101565
Bacchus
Level 62
God Stats
46W - 44L
1,465 SR
Queue Stats
131W - 135L
1,384 Elo+
Party 1
Jormungandr
Jormungandr
GuitarManiac770
Jormungandr
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,358 Elo+
Party 1
Vamana
Vamana
HoneyBadger_3232
Vamana
Level 40
God Stats
5W - 5L
1,573 SR
Queue Stats
243W - 166L
1,524 Elo+
Solo
Team Averages
Level 65
1,513 SR
1,422 Elo+

VS

Team Averages
Level 120
1,628 SR
1,401 Elo+
Nu Wa
Nu Wa
GirlsDontPoo65
Nu Wa
Level 149
God Stats
142W - 135L
1,522 SR
Queue Stats
178W - 190L
1,453 Elo+
Solo
Chiron
Chiron
Mr_B-Bliss
Chiron
Level 119
God Stats
2W - 1L
1,872 SR
Queue Stats
34W - 39L
1,436 Elo+
Solo
Geb
Geb
Veggie_boi
Geb
Level 92
God Stats
26W - 21L
1,489 SR
Queue Stats
285W - 382L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blade101565
Bacchus
13
4 / 3 / 3
9,420
628
7,972
20,231
10,288
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
GuitarManiac770
Jormungandr
11
0 / 8 / 5
8,026
535
4,084
23,933
12,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 4 / 4
9,711
647
10,225
21,928
14,397
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 11
10,506
700
19,264
5,370
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Mr_B-Bliss
Chiron
14
8 / 5 / 5
11,144
743
27,036
10,666
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 3 / 11
10,965
731
6,356
18,555
19,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
8
Kills
15
15
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Blade101565
Bacchus
4
3
3
1.83
W
4
0
11
9.5
L
Jormungandr
GuitarManiac770
Jormungandr
0
8
5
0.31
L
4
4
4
1.5
W
Chiron
Mr_B-Bliss
Chiron
8
5
5
2.1
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,281
Damage
52,656
66,092
Taken
34,591
37,680
Mitigated
26,596
15,326
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Blade101565
Bacchus
7,972
977
850
5,357
20,231
10,288
0
8,780
11,048
37,102
0
W
19,264
7,337
40
2,892
5,370
1,844
883
1,788
3,582
45,516
0
L
Jormungandr
GuitarManiac770
Jormungandr
4,084
984
0
4,045
23,933
12,995
51
8,794
14,798
20,071
0
L
10,225
5,218
166
4,908
21,928
14,397
0
7,394
14,122
0
47,122
W
Chiron
Mr_B-Bliss
Chiron
27,036
10,186
1,353
2,120
10,666
5,172
1,276
4,649
6,017
0
55,590
W
6,356
997
0
3,294
18,555
19,580
59
5,959
12,596
12,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,157
Gold Earned
32,615
146
Minions Killed
129
4
Camps Cleared
6
786,555
Distance Traveled
826,693
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,420
628
48
3
0
287,953
0
W
Nu Wa
10,506
700
64
4
2
272,978
4
L
Jormungandr
8,026
535
23
2
0
221,546
0
L
Vamana
9,711
647
75
5
4
277,056
1
W
Chiron
11,144
743
62
4
4
250,836
0
W
Geb
10,965
731
3
0
0
302,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role