Player Matchup

Geb
Geb
Bluballz44
Geb
Level 17
God Stats
41W - 33L
1,545 SR
Queue Stats
137W - 134L
1,403 Elo+
Party 2
Agni
Agni
Joshypooh123
Agni
Level 15
God Stats
1W - 1L
1,309 SR
Queue Stats
45W - 31L
1,404 Elo+
Party 3
Tiamat
Tiamat
OrangeJuice1356
Tiamat
Level 18
God Stats
7W - 7L
1,329 SR
Queue Stats
35W - 38L
1,336 Elo+
Solo
Neith
Neith
RacewayMoody
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 42L
1,291 Elo+
Party 3
Kali
Kali
SlaminSalmonx
Kali
Level 26
God Stats
39W - 30L
1,595 SR
Queue Stats
139W - 144L
1,424 Elo+
Party 2
Team Averages
Level 16
1,456 SR
1,372 Elo+

VS

Team Averages
Level 26
1,604 SR
1,417 Elo+
Sobek
Sobek
Arouf_le_beau
Sobek
Level 16
God Stats
7W - 6L
1,780 SR
Queue Stats
50W - 65L
1,425 Elo+
Party 1
Vulcan
Vulcan
REALJOEYSALADS
Vulcan
Level 28
God Stats
4W - 4L
1,634 SR
Queue Stats
28W - 23L
1,497 Elo+
Solo
Nemesis
Nemesis
durex_0complexes
Nemesis
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 91L
1,444 Elo+
Party 1
Izanami
Izanami
jEsUiS1PiGeOnOk
Izanami
Level 53
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 150L
1,354 Elo+
Party 1
Sun Wukong
Sun Wukong
xqxen--
Sun Wukong
Level 17
God Stats
3W - 3L
1,607 SR
Queue Stats
22W - 26L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,822
379
5,534
13,220
5,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 6 / 3
7,590
422
3,922
8,897
2,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 0
7,273
404
3,301
9,222
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 5 / 2
7,209
401
6,021
8,788
2,479
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 6 / 3
9,116
506
6,916
14,609
4,800
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
7,912
440
3,837
14,075
9,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 7
9,591
533
15,009
5,843
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 5 / 7
8,655
481
8,952
12,936
5,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 0 / 9
8,674
482
7,948
9,401
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
xqxen--
Sun Wukong
13
7 / 2 / 2
8,668
482
5,714
10,870
4,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
8
Kills
22
22
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
L
0
2
1
0.25
L
1
6
3
0.42
L
2
3
0
0.67
W
6
1
7
9.5
L
2
5
2
0.6
L
3
6
3
0.75
W
5
5
7
1.7
W
3
0
9
7.5
W
Sun Wukong
xqxen--
Sun Wukong
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,694
Damage
41,460
54,736
Taken
53,125
17,646
Mitigated
24,301
11,881
Healing
11,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,837
209
245
3,547
14,075
9,119
0
2,982
11,055
15,772
0
L
5,534
53
0
5,607
13,220
5,148
0
4,151
9,069
25,487
0
L
3,922
152
0
1,347
8,897
2,529
501
1,291
7,606
23,782
0
L
3,301
575
0
1,622
9,222
2,690
0
6,397
2,825
24,097
0
W
15,009
8,603
0
648
5,843
2,266
1,345
1,932
3,685
63,634
0
L
6,021
3,446
0
1,803
8,788
2,479
0
2,488
6,300
0
31,774
L
6,916
3,376
0
1,502
14,609
4,800
0
4,519
10,090
0
36,157
W
8,952
3,399
0
1,000
12,936
5,044
0
1,849
10,959
0
52,894
W
7,948
4,289
1,418
1,265
9,401
2,981
1,109
3,049
6,312
0
67,722
W
Sun Wukong
xqxen--
Sun Wukong
5,714
1,631
0
3,094
10,870
4,891
1,820
3,194
7,676
0
32,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
43,500
217
Minions Killed
394
0
Camps Cleared
0
1,527,875
Distance Traveled
1,654,955
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,912
440
13
1
0
329,927
3
L
Geb
6,822
379
28
2
0
344,151
0
L
Agni
7,590
422
34
2
0
283,103
0
L
Tiamat
7,273
404
42
2
0
298,952
0
W
Vulcan
9,591
533
101
6
0
339,551
3
L
Neith
7,209
401
58
3
0
254,475
0
L
Kali
9,116
506
55
3
0
347,194
0
W
Nemesis
8,655
481
79
4
0
359,189
6
W
Izanami
8,674
482
139
8
0
275,733
3
W
Sun Wukong
8,668
482
62
3
0
350,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role