Player Matchup

Sylvanus
Sylvanus
I27v2l
Sylvanus
Level 10
God Stats
0W - 1L
1,696 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
chadwick72395
Anubis
Level 41
God Stats
1W - 2L
1,594 SR
Queue Stats
54W - 64L
1,408 Elo+
Party 2
Charybdis
Charybdis
poyler3
Charybdis
Level 41
God Stats
4W - 10L
1,498 SR
Queue Stats
38W - 58L
1,396 Elo+
Party 2
Team Averages
Level 31
1,596 SR
1,435 Elo+

VS

Team Averages
Level 79
1,439 SR
1,469 Elo+
Vulcan
Vulcan
TIYIDR
Vulcan
Level 83
God Stats
22W - 14L
1,573 SR
Queue Stats
319W - 268L
1,470 Elo+
Party 1
Pele
Pele
mfew
Pele
Level 29
God Stats
1W - 5L
1,118 SR
Queue Stats
139W - 107L
1,440 Elo+
Party 1
Chronos
Chronos
xo_OpTiMuS_ox
Chronos
Level 126
God Stats
6W - 5L
1,626 SR
Queue Stats
1,043W - 914L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
I27v2l
Sylvanus
14
3 / 6 / 13
10,235
682
11,007
19,110
21,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 6 / 4
12,056
804
13,463
16,306
7,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
poyler3
Charybdis
14
3 / 7 / 9
10,513
701
9,175
17,141
4,715
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
TIYIDR
Vulcan
14
3 / 4 / 8
10,870
725
18,776
9,174
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
mfew
Pele
13
4 / 9 / 10
10,611
707
7,954
13,889
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
16
12 / 3 / 7
13,051
870
16,888
19,717
7,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
44
16
Kills
19
19
Deaths
16
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
I27v2l
Sylvanus
3
6
13
1.58
W
Vulcan
TIYIDR
Vulcan
3
4
8
1.75
L
10
6
4
2
W
Pele
mfew
Pele
4
9
10
1
L
Charybdis
poyler3
Charybdis
3
7
9
1.07
W
Chronos
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,645
Damage
43,618
52,557
Taken
42,780
33,316
Mitigated
15,534
18,437
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
I27v2l
Sylvanus
11,007
3,456
1,443
7,914
19,110
21,400
171
11,812
7,298
27,155
5,306
W
Vulcan
TIYIDR
Vulcan
18,776
9,909
0
855
9,174
3,860
473
5,861
3,313
48,098
0
L
13,463
1,018
0
5,860
16,306
7,201
340
10,359
5,947
51,104
0
W
Pele
mfew
Pele
7,954
1,971
0
623
13,889
4,242
294
8,690
5,199
0
18,761
L
Charybdis
poyler3
Charybdis
9,175
6,214
0
3,220
17,141
4,715
1,235
12,343
4,798
0
32,679
W
Chronos
16,888
8,951
0
4,753
19,717
7,432
2,345
8,946
10,771
41,347
4,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,804
Gold Earned
34,532
158
Minions Killed
181
5
Camps Cleared
6
704,459
Distance Traveled
777,551
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,235
682
42
3
2
229,558
4
W
Vulcan
10,870
725
86
6
2
278,794
3
L
Anubis
12,056
804
69
5
3
229,427
4
W
Pele
10,611
707
22
1
1
239,751
0
L
Charybdis
10,513
701
47
3
0
245,474
5
W
Chronos
13,051
870
73
5
3
259,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role