Player Matchup

Khepri
Khepri
That_One_Guy41
Khepri
Level 95
God Stats
11W - 8L
1,598 SR
Queue Stats
149W - 119L
1,566 Elo+
Party 1
Da Ji
Da Ji
Yi8V-_
Da Ji
Level 151
God Stats
2W - 0L
1,579 SR
Queue Stats
279W - 201L
1,589 Elo+
Party 1
Hel
Hel
iWantaPanda816
Hel
Level 27
God Stats
2W - 1L
1,253 SR
Queue Stats
72W - 28L
1,661 Elo+
Party 1
Team Averages
Level 91
1,477 SR
1,605 Elo+

VS

Team Averages
Level 18
1,515 SR
1,342 Elo+
Ao Kuang
Ao Kuang
SourDiesel316
Ao Kuang
Level 28
God Stats
14W - 15L
1,544 SR
Queue Stats
98W - 136L
1,356 Elo+
Solo
Yemoja
Yemoja
pesadaord
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Medusa
Medusa
zilla_girl1317
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 37L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 17
9,003
818
5,101
8,067
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Yi8V-_
Da Ji
12
12 / 2 / 10
9,600
873
14,607
10,009
5,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
7 / 2 / 14
8,786
799
9,263
6,958
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
SourDiesel316
Ao Kuang
11
1 / 5 / 3
7,711
701
3,808
12,129
4,207
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
pesadaord
Yemoja
9
1 / 8 / 1
7,006
637
630
10,457
3,753
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
0 / 9 / 2
6,553
596
2,848
11,287
3,560
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
22
Kills
2
4
Deaths
22
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
SourDiesel316
Ao Kuang
1
5
3
0.5
W
3
0
17
11.5
W
Da Ji
Yi8V-_
Da Ji
12
2
10
8.5
W
7
2
14
7
L
Yemoja
pesadaord
Yemoja
1
8
1
0.19
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,971
Damage
7,286
25,034
Taken
33,873
14,777
Mitigated
11,520
12,571
Healing
2,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
SourDiesel316
Ao Kuang
3,808
1,083
0
1,844
12,129
4,207
0
5,552
6,577
13,653
0
W
5,101
1,093
0
1,608
8,067
5,784
294
1,706
4,596
13,539
0
W
Da Ji
Yi8V-_
Da Ji
14,607
5,896
0
542
10,009
5,948
1,338
1,614
7,395
0
29,394
W
9,263
1,273
6,541
3,880
6,958
3,045
792
1,291
5,667
22,276
0
L
Yemoja
pesadaord
Yemoja
630
240
160
62
10,457
3,753
0
5,282
5,175
4,115
0
L
2,848
1,160
0
0
11,287
3,560
0
4,338
6,949
0
11,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,389
Gold Earned
21,270
92
Minions Killed
42
3
Camps Cleared
4
575,656
Distance Traveled
414,141
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,711
701
16
1
4
187,100
0
W
Khepri
9,003
818
14
1
1
192,317
0
W
Da Ji
9,600
873
37
3
2
194,659
1
W
Hel
8,786
799
41
4
0
188,680
0
L
Yemoja
7,006
637
6
1
0
134,303
0
L
Medusa
6,553
596
20
2
0
92,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role