Player Matchup

Merlin
Merlin
DayreNG
Merlin
Level 24
God Stats
1W - 8L
1,444 SR
Queue Stats
33W - 40L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
EGAAlex
Erlang Shen
Level 28
God Stats
1W - 3L
1,219 SR
Queue Stats
17W - 38L
1,230 Elo+
Solo
The Morrigan
The Morrigan
VotedJewel59098
The Morrigan
Level 26
God Stats
4W - 5L
1,609 SR
Queue Stats
75W - 74L
1,538 Elo+
Solo
Ares
Ares
danilaotto
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,241 Elo+
Solo
Ganesha
Ganesha
nina-is-qt
Ganesha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,316 Elo+
Solo
Team Averages
Level 23
1,455 SR
1,365 Elo+

VS

Team Averages
Level 20
1,580 SR
1,395 Elo+
Cliodhna
Cliodhna
Ginseg
Cliodhna
Level 28
God Stats
6W - 5L
1,800 SR
Queue Stats
220W - 201L
1,533 Elo+
Solo
Izanami
Izanami
I N4rcox I
Izanami
Level 25
God Stats
5W - 13L
1,608 SR
Queue Stats
193W - 234L
1,399 Elo+
Solo
Scylla
Scylla
SHAKENBAKE4006
Scylla
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,189 Elo+
Solo
Gilgamesh
Gilgamesh
Uracarian
Gilgamesh
Level 23
God Stats
29W - 24L
1,493 SR
Queue Stats
62W - 76L
1,356 Elo+
Solo
Bacchus
Bacchus
xFragzoutx
Bacchus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DayreNG
Merlin
9
3 / 3 / 3
5,772
525
3,756
5,879
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
EGAAlex
Erlang Shen
7
1 / 3 / 2
4,874
443
3,310
5,616
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Morrigan
VotedJewel59098
The Morrigan
12
4 / 3 / 1
6,451
586
5,387
4,959
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 3 / 1
5,627
512
3,389
7,966
6,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
nina-is-qt
Ganesha
8
0 / 2 / 5
4,978
453
1,769
9,667
4,737
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ginseg
Cliodhna
14
6 / 0 / 0
7,562
687
7,775
6,236
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
I N4rcox I
Izanami
9
2 / 3 / 4
5,733
521
4,644
5,921
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 5 / 1
4,841
440
758
5,376
1,376
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Uracarian
Gilgamesh
11
4 / 2 / 1
7,007
637
3,427
6,003
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
xFragzoutx
Bacchus
8
2 / 2 / 2
5,793
527
3,447
8,515
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
10
Kills
14
14
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
DayreNG
Merlin
3
3
3
1.5
L
Erlang Shen
EGAAlex
Erlang Shen
1
3
2
0.67
W
Cliodhna
Ginseg
Cliodhna
6
0
0
6
W
Izanami
I N4rcox I
Izanami
2
3
4
1.33
W
0
5
1
0.1
W
Gilgamesh
Uracarian
Gilgamesh
4
2
1
2.25
L
The Morrigan
VotedJewel59098
The Morrigan
4
3
1
1.5
L
2
3
1
0.83
L
Ganesha
nina-is-qt
Ganesha
0
2
5
1.25
W
Bacchus
xFragzoutx
Bacchus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,611
Damage
20,051
34,087
Taken
32,051
16,241
Mitigated
17,410
5,842
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DayreNG
Merlin
3,756
324
0
1,120
5,879
1,626
516
468
5,411
25,612
0
L
Erlang Shen
EGAAlex
Erlang Shen
3,310
1,704
0
891
5,616
2,161
0
1,341
4,275
0
14,250
W
Cliodhna
Ginseg
Cliodhna
7,775
1,207
0
3,608
6,236
2,170
0
1,713
4,523
0
54,473
W
Izanami
I N4rcox I
Izanami
4,644
3,817
0
1,468
5,921
1,585
496
2,124
3,797
0
29,643
W
758
557
0
336
5,376
1,376
34
2,444
2,932
11,849
0
W
Gilgamesh
Uracarian
Gilgamesh
3,427
850
0
725
6,003
3,758
604
3,289
2,638
0
30,531
L
The Morrigan
VotedJewel59098
The Morrigan
5,387
1,909
0
1,348
4,959
1,550
0
165
4,794
33,477
3,620
L
3,389
680
0
925
7,966
6,167
60
1,209
6,757
17,071
0
L
Ganesha
nina-is-qt
Ganesha
1,769
680
105
1,453
9,667
4,737
0
1,022
8,645
11,135
0
W
Bacchus
xFragzoutx
Bacchus
3,447
957
0
1,956
8,515
8,521
255
2,495
5,878
14,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,702
Gold Earned
30,936
187
Minions Killed
300
0
Camps Cleared
0
964,867
Distance Traveled
1,047,339
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,772
525
42
4
0
164,202
2
L
Erlang Shen
4,874
443
36
3
0
196,555
1
W
Cliodhna
7,562
687
120
11
0
272,633
1
W
Izanami
5,733
521
59
5
0
189,157
2
W
Scylla
4,841
440
26
2
0
174,274
0
W
Gilgamesh
7,007
637
68
6
0
198,192
0
L
The Morrigan
6,451
586
69
6
0
183,722
0
L
Ares
5,627
512
27
2
0
213,553
1
L
Ganesha
4,978
453
13
1
0
206,835
2
W
Bacchus
5,793
527
27
2
0
213,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role