Player Matchup

Sol
Sol
ApoDeMakato
Sol
Level 150
God Stats
22W - 12L
1,634 SR
Queue Stats
228W - 196L
1,476 Elo+
Party 1
Da Ji
Da Ji
Kycklingstek
Da Ji
Level 106
God Stats
3W - 3L
1,623 SR
Queue Stats
102W - 90L
1,535 Elo+
Solo
Cu Chulainn
Cu Chulainn
MasterSENTRY
Cu Chulainn
Level 153
God Stats
20W - 19L
1,580 SR
Queue Stats
465W - 450L
1,631 Elo+
Party 1
Ymir
Ymir
myistro
Ymir
Level 160
God Stats
58W - 50L
1,570 SR
Queue Stats
710W - 745L
1,500 Elo+
Solo
Scylla
Scylla
txtCapi
Scylla
Level 160
God Stats
10W - 9L
1,444 SR
Queue Stats
332W - 328L
1,519 Elo+
Solo
Team Averages
Level 146
1,570 SR
1,532 Elo+

VS

Team Averages
Level 112
1,429 SR
1,596 Elo+
Pele
Pele
Ballz2113
Pele
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,682 Elo+
Solo
Khepri
Khepri
Halalwurst
Khepri
Level 108
God Stats
6W - 8L
1,542 SR
Queue Stats
152W - 153L
1,602 Elo+
Party 2
Baron Samedi
Baron Samedi
Slushman
Baron Samedi
Level 109
God Stats
1W - 2L
1,615 SR
Queue Stats
161W - 156L
1,549 Elo+
Party 2
Mulan
Mulan
mast13
Mulan
Level 124
God Stats
37W - 29L
1,110 SR
Queue Stats
309W - 282L
1,581 Elo+
Party 2
Olorun
Olorun
tymiii
Olorun
Level 129
God Stats
0W - 4L
1,380 SR
Queue Stats
243W - 231L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 2
7,112
547
9,808
6,795
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 1 / 5
7,198
554
4,928
8,550
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
MasterSENTRY
Cu Chulainn
13
3 / 0 / 2
8,024
617
7,962
8,382
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
myistro
Ymir
11
2 / 0 / 9
7,111
547
4,088
5,210
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
txtCapi
Scylla
12
0 / 0 / 5
6,774
521
4,181
3,732
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 2 / 0
6,801
523
2,162
10,203
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
Halalwurst
Khepri
8
0 / 5 / 1
5,444
419
2,121
9,359
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Slushman
Baron Samedi
12
2 / 2 / 0
7,058
543
3,323
5,327
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
mast13
Mulan
12
0 / 3 / 0
6,653
512
3,841
9,409
5,352
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
tymiii
Olorun
11
2 / 4 / 0
6,701
515
5,483
7,975
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
16
Kills
4
4
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
3
2
2.67
L
Pele
0
2
0
0
L
Khepri
Halalwurst
Khepri
0
5
1
0.1
W
4
1
5
6.5
W
Cu Chulainn
MasterSENTRY
Cu Chulainn
3
0
2
4
L
Baron Samedi
Slushman
Baron Samedi
2
2
0
1
L
Mulan
mast13
Mulan
0
3
0
0
W
Ymir
myistro
Ymir
2
0
9
6.5
W
Scylla
txtCapi
Scylla
0
0
5
2.5
L
Olorun
tymiii
Olorun
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,967
Damage
16,930
32,669
Taken
42,273
17,470
Mitigated
18,451
11,181
Healing
13,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,808
4,662
0
2,167
6,795
2,452
907
4,250
2,545
32,729
5,914
L
Pele
2,162
809
0
4,224
10,203
2,970
0
2,790
7,165
0
44,516
L
Khepri
Halalwurst
Khepri
2,121
98
0
1,675
9,359
4,867
68
6,420
2,853
8,964
0
W
4,928
1,158
0
3,775
8,550
2,796
421
2,940
5,610
0
40,376
W
Cu Chulainn
MasterSENTRY
Cu Chulainn
7,962
1,107
0
2,810
8,382
7,361
180
617
7,765
7,390
44,786
L
Baron Samedi
Slushman
Baron Samedi
3,323
494
0
1,934
5,327
2,268
46
2,340
2,887
38,996
0
L
Mulan
mast13
Mulan
3,841
462
0
2,852
9,409
5,352
0
937
7,713
5,327
34,080
W
Ymir
myistro
Ymir
4,088
978
0
1,502
5,210
3,774
0
2,849
2,361
23,090
0
W
Scylla
txtCapi
Scylla
4,181
238
0
927
3,732
1,087
240
888
2,844
42,617
0
L
Olorun
tymiii
Olorun
5,483
2,597
246
2,391
7,975
2,994
1,150
5,099
2,837
40,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
32,657
383
Minions Killed
366
0
Camps Cleared
0
1,251,306
Distance Traveled
1,149,362
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,112
547
66
5
0
238,864
0
L
Pele
6,801
523
100
8
0
278,331
2
L
Khepri
5,444
419
7
1
0
215,228
1
W
Da Ji
7,198
554
80
6
0
259,000
2
W
Cu Chulainn
8,024
617
114
9
0
278,977
5
L
Baron Samedi
7,058
543
89
7
0
214,936
1
L
Mulan
6,653
512
91
7
0
228,358
2
W
Ymir
7,111
547
31
2
0
234,294
1
W
Scylla
6,774
521
92
7
0
240,171
2
L
Olorun
6,701
515
79
6
0
212,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role