Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
El_MaggiKnight
Sun Wukong
Platinum V
Level 128
God Stats
7W - 11L
1,562 SR
Queue Stats
240W - 226L
1,694 MMR
Solo
Charybdis
Charybdis
Gold V
Sirhc D
Charybdis
Gold V
Level 137
God Stats
0W - 2L
1,412 SR
Queue Stats
60W - 80L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,491 SR
1,567 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,622 SR
1,648 MMR
Ah Puch
Ah Puch
Bronze III
Bronze_MMR
Ah Puch
Bronze III
Level 63
God Stats
1W - 0L
1,715 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
imBruu
Baron Samedi
Gold I
Level 108
God Stats
2W - 2L
1,483 SR
Queue Stats
113W - 119L
1,676 MMR
Party 1
Chaac
Chaac
Platinum V
oOHASTYOo
Chaac
Platinum V
Level 128
God Stats
4W - 3L
1,668 SR
Queue Stats
35W - 41L
1,768 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 3 / 4
12,617
574
20,572
19,707
7,110
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
El_MaggiKnight
Sun Wukong
15
2 / 7 / 2
12,365
562
15,064
36,588
32,353
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Sirhc D
Charybdis
16
2 / 8 / 3
12,701
577
18,360
25,214
10,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayThothGilgameshAthenaGeb

VS

Bans
SkadiDanzaburouFenrirMedusaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bronze_MMR
Ah Puch
17
3 / 1 / 12
13,718
624
15,597
21,010
11,762
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
imBruu
Baron Samedi
19
12 / 1 / 4
15,334
697
31,032
18,498
15,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
oOHASTYOo
Chaac
16
3 / 3 / 13
13,608
619
26,238
36,559
41,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
5
Kills
18
18
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
4
1
W
Ah Puch
Bronze_MMR
Ah Puch
3
1
12
9
L
Sun Wukong
El_MaggiKnight
Sun Wukong
2
7
2
0.43
L
Charybdis
Sirhc D
Charybdis
2
8
3
0.44
W
Baron Samedi
imBruu
Baron Samedi
12
1
4
14
W
Chaac
oOHASTYOo
Chaac
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,996
Damage
72,867
81,509
Taken
76,067
49,945
Mitigated
68,447
13,987
Healing
34,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
20,572
1,519
0
1,481
19,707
7,110
0
11,732
7,445
56,730
0
W
Ah Puch
Bronze_MMR
Ah Puch
15,597
820
0
3,722
21,010
11,762
704
6,615
14,395
52,950
0
L
Sun Wukong
El_MaggiKnight
Sun Wukong
15,064
2,502
0
9,119
36,588
32,353
157
23,681
11,266
0
43,261
L
Charybdis
Sirhc D
Charybdis
18,360
9,047
0
3,387
25,214
10,482
0
14,265
10,367
0
60,376
W
Baron Samedi
imBruu
Baron Samedi
31,032
978
3,788
10,368
18,498
15,175
1,903
6,512
11,986
86,463
0
W
Chaac
oOHASTYOo
Chaac
26,238
3,124
0
16,143
36,559
41,510
919
9,410
27,149
17,555
50,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,683
Gold Earned
42,660
240
Minions Killed
250
5
Camps Cleared
14
1,108,482
Distance Traveled
1,165,171
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,617
574
92
4
0
351,505
6
W
Ah Puch
13,718
624
57
3
6
366,894
7
L
Sun Wukong
12,365
562
50
2
2
405,084
8
L
Charybdis
12,701
577
98
4
3
351,893
3
W
Baron Samedi
15,334
697
123
6
4
381,754
4
W
Chaac
13,608
619
70
3
4
416,523
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role