Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CrystalQuinn
Chang'e
Level 5
God Stats
6W - 6L
1,266 SR
Queue Stats
56W - 71L
1,333 Elo+
Solo
Nemesis
Nemesis
ImNotSharp
Nemesis
Level 29
God Stats
10W - 9L
1,440 SR
Queue Stats
48W - 57L
1,522 Elo+
Solo
Danzaburou
Danzaburou
JapaneseUFOs
Danzaburou
Level 25
God Stats
20W - 26L
1,661 SR
Queue Stats
160W - 206L
1,439 Elo+
Solo
Bellona
Bellona
rokurosnps
Bellona
Level 29
God Stats
0W - 1L
1,354 SR
Queue Stats
3W - 4L
1,515 Elo+
Solo
Team Averages
Level 23
1,444 SR
1,462 Elo+

VS

Team Averages
Level 20
1,563 SR
1,431 Elo+
Charybdis
Charybdis
SpielsuchtKickt
Charybdis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,321 Elo+
Solo
Olorun
Olorun
Vacoran
Olorun
Level 29
God Stats
2W - 0L
1,753 SR
Queue Stats
17W - 29L
1,318 Elo+
Solo
Baron Samedi
Baron Samedi
WHE3ZING
Baron Samedi
Level 29
God Stats
2W - 2L
1,631 SR
Queue Stats
77W - 70L
1,625 Elo+
Solo
Thor
Thor
cuupcup
Thor
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 36L
1,433 Elo+
Solo
Aphrodite
Aphrodite
daniexelle
Aphrodite
Level 21
God Stats
1W - 2L
1,430 SR
Queue Stats
5W - 3L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 3 / 7
8,776
462
6,648
12,034
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
CrystalQuinn
Chang'e
14
5 / 8 / 5
8,997
474
6,658
13,095
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
ImNotSharp
Nemesis
15
6 / 2 / 7
9,711
511
9,497
13,992
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
JapaneseUFOs
Danzaburou
14
4 / 5 / 2
9,160
482
10,238
14,851
5,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
rokurosnps
Bellona
15
3 / 2 / 5
9,663
509
10,206
13,788
12,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SpielsuchtKickt
Charybdis
16
1 / 3 / 0
9,514
501
3,421
11,209
3,784
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Vacoran
Olorun
16
12 / 4 / 3
10,414
548
14,110
17,976
6,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
WHE3ZING
Baron Samedi
17
5 / 3 / 5
10,891
573
18,285
14,329
6,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
cuupcup
Thor
12
1 / 10 / 1
8,067
425
3,768
13,510
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
daniexelle
Aphrodite
14
1 / 2 / 13
9,792
515
5,377
11,782
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
42
19
Kills
20
20
Deaths
22
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
7
1.5
L
Chang'e
CrystalQuinn
Chang'e
5
8
5
0.94
L
Nemesis
ImNotSharp
Nemesis
6
2
7
4.75
L
Danzaburou
JapaneseUFOs
Danzaburou
4
5
2
1
W
Charybdis
SpielsuchtKickt
Charybdis
1
3
0
0.33
W
Olorun
Vacoran
Olorun
12
4
3
3.38
W
Baron Samedi
WHE3ZING
Baron Samedi
5
3
5
2.5
W
Thor
cuupcup
Thor
1
10
1
0.15
W
Aphrodite
daniexelle
Aphrodite
1
2
13
3.75
L
Bellona
rokurosnps
Bellona
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,247
Damage
44,961
67,760
Taken
68,806
33,058
Mitigated
29,035
18,266
Healing
31,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,648
328
0
320
12,034
4,481
212
8,843
2,740
45,724
0
L
Chang'e
CrystalQuinn
Chang'e
6,658
1,086
3,696
3,538
13,095
4,398
173
9,970
2,971
26,216
0
L
Nemesis
ImNotSharp
Nemesis
9,497
4,393
0
2,886
13,992
5,758
0
5,349
8,475
0
61,519
L
Danzaburou
JapaneseUFOs
Danzaburou
10,238
4,729
0
4,332
14,851
5,574
939
10,086
4,643
0
56,849
W
Charybdis
SpielsuchtKickt
Charybdis
3,421
1,314
0
3,988
11,209
3,784
572
385
10,115
0
67,049
W
Olorun
Vacoran
Olorun
14,110
7,340
279
6,643
17,976
6,921
3,897
4,582
13,061
56,027
0
W
Baron Samedi
WHE3ZING
Baron Samedi
18,285
1,734
1,591
6,776
14,329
6,810
2,036
3,460
10,445
82,868
0
W
Thor
cuupcup
Thor
3,768
1,157
0
1,497
13,510
5,453
404
434
12,759
0
52,652
W
Aphrodite
daniexelle
Aphrodite
5,377
1,502
4,829
6,380
11,782
6,067
1,727
3,633
7,949
31,564
0
L
Bellona
rokurosnps
Bellona
10,206
1,252
0
3,494
13,788
12,847
1,273
2,674
11,096
0
51,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,307
Gold Earned
48,678
429
Minions Killed
509
0
Camps Cleared
0
1,713,704
Distance Traveled
1,640,555
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,776
462
84
4
0
354,762
4
L
Chang'e
8,997
474
36
2
0
324,755
0
L
Nemesis
9,711
511
93
5
0
403,147
0
L
Danzaburou
9,160
482
104
5
0
316,384
0
W
Charybdis
9,514
501
133
7
0
320,602
0
W
Olorun
10,414
548
106
6
0
302,216
0
W
Baron Samedi
10,891
573
152
8
0
342,361
6
W
Thor
8,067
425
73
4
0
318,069
1
W
Aphrodite
9,792
515
45
2
0
357,307
5
L
Bellona
9,663
509
112
6
0
314,656
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role