Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
APPOLLANAR
Sylvanus
Level 123
God Stats
20W - 17L
1,450 SR
Queue Stats
192W - 203L
1,512 Elo+
Solo
Thanatos
Thanatos
DuzltMattaWho
Thanatos
Level 102
God Stats
26W - 38L
1,463 SR
Queue Stats
626W - 554L
1,640 Elo+
Party 2
Skadi
Skadi
RDS_MICK
Skadi
Level 42
God Stats
58W - 42L
1,657 SR
Queue Stats
301W - 260L
1,555 Elo+
Party 2
Thoth
Thoth
TheRealestSpirit
Thoth
Level 115
God Stats
35W - 42L
1,491 SR
Queue Stats
1,071W - 959L
1,594 Elo+
Party 2
Team Averages
Level 102
1,512 SR
1,560 Elo+

VS

Team Averages
Level 52
1,516 SR
1,445 Elo+
Fenrir
Fenrir
Akion HD
Fenrir
Level 31
God Stats
1W - 3L
1,477 SR
Queue Stats
57W - 35L
1,566 Elo+
Party 1
Chaac
Chaac
AllMightOG
Chaac
Level 59
God Stats
0W - 7L
1,437 SR
Queue Stats
7W - 31L
1,212 Elo+
Party 3
Ah Puch
Ah Puch
Janodz
Ah Puch
Level 23
God Stats
1W - 1L
1,720 SR
Queue Stats
10W - 11L
1,491 Elo+
Party 3
Cabrakan
Cabrakan
cCr3ep
Cabrakan
Level 45
God Stats
4W - 9L
1,422 SR
Queue Stats
40W - 37L
1,495 Elo+
Party 1
Discordia
Discordia
whitneyhoustoned
Discordia
Level 101
God Stats
11W - 8L
1,525 SR
Queue Stats
503W - 504L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
2 / 0 / 19
13,295
1,023
6,295
5,173
5,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
APPOLLANAR
Sylvanus
20
2 / 0 / 34
13,839
1,065
15,356
12,827
14,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
DuzltMattaWho
Thanatos
20
17 / 3 / 16
14,856
1,143
26,885
15,104
6,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
RDS_MICK
Skadi
20
5 / 1 / 19
12,874
990
24,165
10,615
4,026
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
15 / 0 / 15
14,903
1,146
28,617
7,949
3,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

214

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akion HD
Fenrir
17
0 / 2 / 3
10,675
821
1,445
7,009
2,175
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
18
0 / 10 / 1
11,150
858
13,119
26,651
13,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Janodz
Ah Puch
18
1 / 10 / 2
11,462
882
9,673
18,898
4,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
cCr3ep
Cabrakan
17
0 / 10 / 2
10,952
842
7,528
33,495
14,772
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
18
3 / 9 / 1
12,381
952
14,272
19,053
4,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
13
41
Kills
4
4
Deaths
41
103
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
19
11.5
W
Sylvanus
APPOLLANAR
Sylvanus
2
0
34
19
L
Fenrir
Akion HD
Fenrir
0
2
3
0.75
L
Chaac
0
10
1
0.05
W
Thanatos
DuzltMattaWho
Thanatos
17
3
16
8.33
L
Ah Puch
Janodz
Ah Puch
1
10
2
0.2
W
Skadi
RDS_MICK
Skadi
5
1
19
14.5
W
15
0
15
22.5
L
Cabrakan
cCr3ep
Cabrakan
0
10
2
0.1
L
Discordia
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,318
Damage
46,037
51,668
Taken
105,106
33,483
Mitigated
38,565
33,749
Healing
7,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,295
1,012
6,687
2,283
5,173
5,598
0
3,351
1,822
23,835
0
W
Sylvanus
APPOLLANAR
Sylvanus
15,356
2,939
5,529
6,019
12,827
14,244
0
6,903
5,924
27,337
0
L
Fenrir
Akion HD
Fenrir
1,445
152
139
92
7,009
2,175
0
2,125
4,844
0
4,589
L
Chaac
13,119
1,035
0
3,861
26,651
13,273
0
15,234
10,922
0
40,589
W
Thanatos
DuzltMattaWho
Thanatos
26,885
6,689
0
9,670
15,104
6,474
0
9,895
5,209
0
42,742
L
Ah Puch
Janodz
Ah Puch
9,673
471
0
1,162
18,898
4,171
0
6,950
11,853
38,374
0
W
Skadi
RDS_MICK
Skadi
24,165
16,690
0
2,805
10,615
4,026
0
6,932
3,683
0
53,234
W
28,617
779
0
756
7,949
3,141
0
4,392
3,557
59,021
0
L
Cabrakan
cCr3ep
Cabrakan
7,528
758
0
0
33,495
14,772
0
16,902
16,288
20,940
0
L
Discordia
14,272
1,226
0
2,394
19,053
4,174
0
7,995
10,931
48,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,767
Gold Earned
56,620
287
Minions Killed
248
9
Camps Cleared
5
1,239,242
Distance Traveled
1,190,839
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,295
1,023
44
3
0
229,642
0
W
Sylvanus
13,839
1,065
41
3
2
248,236
1
L
Fenrir
10,675
821
5
0
2
245,059
0
L
Chaac
11,150
858
64
5
0
275,989
0
W
Thanatos
14,856
1,143
23
2
3
283,440
0
L
Ah Puch
11,462
882
61
5
1
221,657
0
W
Skadi
12,874
990
88
7
2
232,929
0
W
Thoth
14,903
1,146
91
7
2
244,995
0
L
Cabrakan
10,952
842
32
2
1
221,115
0
L
Discordia
12,381
952
86
7
1
227,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role