Player Matchup

Cerberus
Cerberus
ArmaYT
Cerberus
Level 7
God Stats
0W - 2L
1,427 SR
Queue Stats
0W - 3L
1,199 Elo+
Party 1
Thanatos
Thanatos
IMa1way5Hungryy
Thanatos
Level 40
God Stats
15W - 17L
1,490 SR
Queue Stats
168W - 165L
1,471 Elo+
Solo
Osiris
Osiris
MlgTac0
Osiris
Level 68
God Stats
0W - 2L
1,449 SR
Queue Stats
12W - 13L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
NigerianBeater
Danzaburou
Level 84
God Stats
6W - 4L
1,670 SR
Queue Stats
107W - 105L
1,539 Elo+
Party 1
Scylla
Scylla
WhooJoo
Scylla
Level 108
God Stats
2W - 1L
1,622 SR
Queue Stats
5W - 6L
1,467 Elo+
Party 1
Team Averages
Level 61
1,532 SR
1,427 Elo+

VS

Team Averages
Level 93
1,521 SR
1,471 Elo+
Hades
Hades
 
Hades
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Baptiste_Chb
Cupid
Level 126
God Stats
2W - 4L
1,433 SR
Queue Stats
258W - 256L
1,457 Elo+
Party 2
Pele
Pele
Djoboy-
Pele
Level 47
God Stats
17W - 11L
1,580 SR
Queue Stats
206W - 210L
1,467 Elo+
Party 2
Mulan
Mulan
DoubleO811
Mulan
Level 98
God Stats
10W - 6L
1,609 SR
Queue Stats
237W - 249L
1,448 Elo+
Solo
Agni
Agni
Ryanx971
Agni
Level 108
God Stats
3W - 1L
1,480 SR
Queue Stats
91W - 84L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArmaYT
Cerberus
12
0 / 4 / 6
7,670
451
3,594
12,606
9,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
13
2 / 7 / 2
8,112
477
6,879
13,666
4,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
MlgTac0
Osiris
14
0 / 3 / 1
8,053
474
8,714
12,725
13,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
NigerianBeater
Danzaburou
14
9 / 5 / 0
8,869
522
12,707
14,649
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
WhooJoo
Scylla
13
2 / 4 / 0
8,170
481
2,481
8,967
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
0 / 3 / 7
8,288
488
6,346
12,972
5,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 5 / 7
9,353
550
12,570
10,091
2,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Djoboy-
Pele
16
9 / 1 / 4
10,194
600
8,082
11,502
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
16
2 / 2 / 5
9,588
564
8,029
13,343
11,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
14
7 / 3 / 3
9,201
541
8,644
7,056
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
13
Kills
23
23
Deaths
14
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
3
7
1.17
L
Cerberus
ArmaYT
Cerberus
0
4
6
0.75
W
5
5
7
1.7
W
Pele
Djoboy-
Pele
9
1
4
11
W
Mulan
2
2
5
2.25
L
Thanatos
2
7
2
0.43
L
Osiris
MlgTac0
Osiris
0
3
1
0.17
L
Danzaburou
NigerianBeater
Danzaburou
9
5
0
1.8
W
Agni
7
3
3
2.83
L
Scylla
WhooJoo
Scylla
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,375
Damage
43,671
62,613
Taken
54,964
34,574
Mitigated
25,420
17,605
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
6,346
477
424
5,227
12,972
5,225
579
1,762
11,210
44,509
0
L
Cerberus
ArmaYT
Cerberus
3,594
348
0
2,126
12,606
9,027
329
4,289
8,269
21,890
0
W
12,570
6,110
229
2,164
10,091
2,406
1,488
1,848
8,203
0
49,113
W
Pele
Djoboy-
Pele
8,082
2,364
0
6,719
11,502
3,621
694
822
10,640
0
59,635
W
Mulan
8,029
1,210
253
7,168
13,343
11,985
88
185
13,158
0
58,294
L
Thanatos
6,879
1,626
0
6,762
13,666
4,577
426
1,324
12,312
0
47,390
L
Osiris
MlgTac0
Osiris
8,714
3,423
0
2,879
12,725
13,549
308
1,608
11,054
3,556
44,157
L
Danzaburou
NigerianBeater
Danzaburou
12,707
5,319
0
5,097
14,649
4,733
899
3,268
11,347
0
52,365
W
Agni
8,644
750
0
1,666
7,056
2,183
1,034
1,989
4,951
47,240
0
L
Scylla
WhooJoo
Scylla
2,481
473
0
741
8,967
2,688
672
4,463
4,244
45,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
46,624
396
Minions Killed
461
0
Camps Cleared
0
1,565,280
Distance Traveled
1,631,644
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,288
488
83
5
0
299,106
0
L
Cerberus
7,670
451
51
3
0
296,716
0
W
Cupid
9,353
550
75
4
0
328,823
3
W
Pele
10,194
600
108
6
0
395,958
0
W
Mulan
9,588
564
116
7
0
302,564
5
L
Thanatos
8,112
477
87
5
0
318,398
3
L
Osiris
8,053
474
103
6
0
341,235
0
L
Danzaburou
8,869
522
71
4
0
300,252
1
W
Agni
9,201
541
79
5
0
305,193
2
L
Scylla
8,170
481
84
5
0
308,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role