Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Doom is Pro
Awilix
Level 71
God Stats
3W - 1L
1,717 SR
Queue Stats
6W - 6L
1,567 Elo+
Solo
Scylla
Scylla
GhostNappa5
Scylla
Level 150
God Stats
4W - 2L
1,620 SR
Queue Stats
170W - 181L
1,514 Elo+
Solo
Cliodhna
Cliodhna
Herbals2277
Cliodhna
Level 137
God Stats
7W - 14L
1,255 SR
Queue Stats
435W - 449L
1,447 Elo+
Solo
Bacchus
Bacchus
JamesMighty3
Bacchus
Level 66
God Stats
6W - 2L
1,742 SR
Queue Stats
217W - 196L
1,496 Elo+
Solo
Team Averages
Level 104
1,567 SR
1,505 Elo+

VS

Team Averages
Level 126
1,594 SR
1,492 Elo+
Ra
Ra
EniigmaCM
Ra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 101L
1,521 Elo+
Party 2
Skadi
Skadi
StudlyTuna7
Skadi
Level 107
God Stats
3W - 1L
1,879 SR
Queue Stats
170W - 179L
1,525 Elo+
Solo
Medusa
Medusa
Zungetsu_25
Medusa
Level 158
God Stats
3W - 3L
1,618 SR
Queue Stats
270W - 282L
1,414 Elo+
Party 1
Sobek
Sobek
iBeatsOG
Sobek
Level 120
God Stats
2W - 1L
1,560 SR
Queue Stats
59W - 36L
1,533 Elo+
Party 2
Ymir
Ymir
xsheeeshx1
Ymir
Level 125
God Stats
0W - 3L
1,411 SR
Queue Stats
38W - 39L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 3 / 5
5,257
526
5,125
5,652
1,599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
10
2 / 0 / 5
5,559
556
2,940
5,084
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
11
5 / 1 / 4
6,417
642
4,408
4,685
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Herbals2277
Cliodhna
11
3 / 1 / 1
5,749
575
5,111
4,429
2,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JamesMighty3
Bacchus
9
2 / 1 / 6
5,456
546
3,465
5,023
3,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,269
527
4,086
5,479
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 2 / 1
5,832
583
2,155
6,252
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
9
2 / 2 / 1
5,629
563
3,775
5,876
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
iBeatsOG
Sobek
9
2 / 2 / 0
5,670
567
3,173
9,681
5,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
1 / 3 / 2
5,182
518
1,115
4,617
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
6
6
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
5
1.17
W
Awilix
2
0
5
4.5
L
1
4
0
0.25
W
Scylla
5
1
4
7
W
Cliodhna
Herbals2277
Cliodhna
3
1
1
3.5
W
Bacchus
JamesMighty3
Bacchus
2
1
6
5
L
0
2
1
0.25
L
Medusa
2
2
1
1.25
L
Sobek
iBeatsOG
Sobek
2
2
0
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,049
Damage
14,304
24,873
Taken
31,905
10,563
Mitigated
13,442
7,772
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,125
2,871
0
1,087
5,652
1,599
92
2,007
3,603
0
23,637
W
Awilix
2,940
689
337
1,669
5,084
1,851
0
1,632
3,370
0
27,390
L
4,086
277
149
1,087
5,479
1,682
72
3,343
2,042
27,528
0
W
Scylla
4,408
493
0
1,320
4,685
1,252
0
2,036
2,451
30,308
0
W
Cliodhna
Herbals2277
Cliodhna
5,111
234
0
1,835
4,429
2,355
0
581
3,848
0
26,766
W
Bacchus
JamesMighty3
Bacchus
3,465
388
0
1,524
5,023
3,506
0
1,741
3,227
11,161
0
L
2,155
662
0
2,770
6,252
1,721
48
1,823
4,337
0
38,173
L
Medusa
3,775
1,660
0
1,660
5,876
2,181
78
217
5,659
0
23,202
L
Sobek
iBeatsOG
Sobek
3,173
197
0
3,718
9,681
5,894
0
2,251
7,377
19,779
0
L
1,115
104
0
480
4,617
1,964
0
0
4,617
14,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,438
Gold Earned
27,582
244
Minions Killed
255
0
Camps Cleared
0
1,024,263
Distance Traveled
987,675
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,257
526
47
5
0
198,590
9
W
Awilix
5,559
556
48
5
0
215,375
1
L
Ra
5,269
527
51
5
0
194,929
0
W
Scylla
6,417
642
72
7
0
195,688
2
W
Cliodhna
5,749
575
57
6
0
203,538
4
W
Bacchus
5,456
546
20
2
0
211,072
1
L
Skadi
5,832
583
88
9
0
192,472
4
L
Medusa
5,629
563
46
5
0
199,028
5
L
Sobek
5,670
567
39
4
0
204,962
0
L
Ymir
5,182
518
31
3
0
196,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role