Player Matchup

Arachne
Arachne
 
Arachne
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
HUTEKS
Chang'e
Level 29
God Stats
2W - 3L
1,123 SR
Queue Stats
28W - 28L
1,403 Elo+
Party 3
Sun Wukong
Sun Wukong
Nachosasquatcho
Sun Wukong
Level 36
God Stats
4W - 5L
1,516 SR
Queue Stats
83W - 100L
1,363 Elo+
Party 2
Hou Yi
Hou Yi
NormalAvocado
Hou Yi
Level 69
God Stats
3W - 7L
1,477 SR
Queue Stats
324W - 350L
1,393 Elo+
Party 2
Ra
Ra
Slavhik
Ra
Level 48
God Stats
2W - 2L
1,454 SR
Queue Stats
130W - 140L
1,373 Elo+
Party 3
Team Averages
Level 47
1,414 SR
1,406 Elo+

VS

Team Averages
Level 56
1,487 SR
1,389 Elo+
Serqet
Serqet
 
Serqet
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Fightglub
Izanami
Level 100
God Stats
6W - 8L
1,501 SR
Queue Stats
330W - 397L
1,452 Elo+
Party 4
Ares
Ares
HiiamLimuz
Ares
Level 19
God Stats
2W - 3L
1,425 SR
Queue Stats
29W - 43L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
MoscowBoy
Nu Wa
Level 43
God Stats
9W - 8L
1,524 SR
Queue Stats
23W - 35L
1,332 Elo+
Solo
Kukulkan
Kukulkan
sL l Courtois
Kukulkan
Level 26
God Stats
12W - 11L
1,484 SR
Queue Stats
74W - 102L
1,318 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 0 / 2
7,511
578
5,599
9,131
3,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
HUTEKS
Chang'e
11
3 / 3 / 8
6,574
506
5,590
7,450
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Nachosasquatcho
Sun Wukong
12
3 / 0 / 0
7,279
560
4,757
6,893
3,525
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 6
6,797
523
6,663
6,816
1,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 5
7,462
574
5,937
5,565
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 6 / 1
5,619
432
1,838
10,613
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Fightglub
Izanami
10
1 / 3 / 0
6,314
486
4,226
6,607
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 6 / 2
6,036
464
2,608
13,869
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
MoscowBoy
Nu Wa
9
0 / 3 / 0
5,525
425
2,125
4,458
1,039
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
sL l Courtois
Kukulkan
11
1 / 3 / 0
6,121
471
3,683
5,166
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
21
Kills
3
3
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
2
8
L
Serqet
 
Serqet
0
6
1
0.08
L
Izanami
Fightglub
Izanami
1
3
0
0.33
W
Chang'e
HUTEKS
Chang'e
3
3
8
2.33
L
1
6
2
0.33
L
Nu Wa
MoscowBoy
Nu Wa
0
3
0
0
W
Sun Wukong
Nachosasquatcho
Sun Wukong
3
0
0
3
W
3
0
6
6
W
5
0
5
7.5
L
Kukulkan
sL l Courtois
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,546
Damage
14,480
35,855
Taken
40,713
13,551
Mitigated
14,900
19,185
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,599
3,781
0
4,817
9,131
3,984
721
1,402
7,697
0
44,495
L
Serqet
 
Serqet
1,838
198
0
3,410
10,613
3,148
0
894
9,661
0
25,451
L
Izanami
Fightglub
Izanami
4,226
3,080
0
2,700
6,607
1,843
0
1,473
5,092
0
41,566
W
Chang'e
HUTEKS
Chang'e
5,590
1,003
2,044
3,434
7,450
2,351
429
2,163
5,225
21,287
0
L
2,608
228
0
2,122
13,869
7,138
0
7,310
6,357
10,145
0
L
Nu Wa
MoscowBoy
Nu Wa
2,125
618
0
0
4,458
1,039
0
0
4,458
20,844
0
W
Sun Wukong
Nachosasquatcho
Sun Wukong
4,757
663
0
3,204
6,893
3,525
573
1,653
5,240
0
40,761
W
6,663
3,613
0
2,675
6,816
1,801
793
387
6,273
0
47,707
W
5,937
727
384
2,627
5,565
1,890
496
2,415
2,728
35,449
0
L
Kukulkan
sL l Courtois
Kukulkan
3,683
156
0
813
5,166
1,732
0
1,376
3,618
32,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,623
Gold Earned
29,615
341
Minions Killed
274
0
Camps Cleared
0
1,318,332
Distance Traveled
1,122,140
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,511
578
82
6
0
292,331
2
L
Serqet
5,619
432
56
4
0
254,548
5
L
Izanami
6,314
486
95
7
0
240,621
6
W
Chang'e
6,574
506
35
3
0
237,912
4
L
Ares
6,036
464
10
1
0
235,148
4
L
Nu Wa
5,525
425
36
3
0
163,015
0
W
Sun Wukong
7,279
560
78
6
0
250,772
2
W
Hou Yi
6,797
523
79
6
0
238,946
8
W
Ra
7,462
574
67
5
0
298,371
1
L
Kukulkan
6,121
471
77
6
0
228,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role