Player Matchup

Sol
Sol
Diamond IV
Aurorα
Sol
Diamond IV
Level 157
God Stats
5W - 3L
1,373 SR
Queue Stats
15W - 13L
2,100 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,373 SR
2,100 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 68
1,500 SR
1,500 MMR
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
3 / 2 / 0
10,034
912
15,302
19,200
8,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BakasuraIzanamiSetHe BoAh Muzen Cab

VS

Bans
SkadiUllrAnhurGilgameshChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 3 / 0
8,735
794
12,136
21,731
16,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
0
0.67
W
Sol
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,302
Damage
12,136
19,200
Taken
21,731
8,987
Mitigated
16,885
12,588
Healing
4,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,136
4,918
0
4,214
21,731
16,885
0
12,822
8,909
43,499
10,103
W
Sol
15,302
7,978
0
12,588
19,200
8,987
2,914
10,210
8,990
67,615
8,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,034
Gold Earned
8,735
121
Minions Killed
71
7
Camps Cleared
4
199,382
Distance Traveled
209,901
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,735
794
71
6
4
209,901
3
W
Sol
10,034
912
121
11
7
199,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role