Player Matchup

Jormungandr
Jormungandr
Hydrogenus
Jormungandr
Level 17
God Stats
3W - 5L
1,163 SR
Queue Stats
36W - 42L
1,154 Elo+
Party 1
Merlin
Merlin
Tobeyus
Merlin
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 135L
1,389 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xXSnake6Xx
Tsukuyomi
Level 36
God Stats
1W - 3L
1,245 SR
Queue Stats
72W - 75L
1,408 Elo+
Party 1
Team Averages
Level 42
1,303 SR
1,317 Elo+

VS

Team Averages
Level 37
1,549 SR
1,276 Elo+
Hercules
Hercules
Azalarian
Hercules
Level 17
God Stats
1W - 3L
1,648 SR
Queue Stats
60W - 79L
1,311 Elo+
Party 2
Zeus
Zeus
LaalT
Zeus
Level 10
God Stats
3W - 10L
1,500 SR
Queue Stats
17W - 34L
1,155 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
zlKryZ
Ah Muzen Cab
Level 83
God Stats
27W - 19L
1,499 SR
Queue Stats
445W - 551L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hydrogenus
Jormungandr
18
3 / 2 / 10
12,747
637
10,815
18,151
25,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Tobeyus
Merlin
17
4 / 3 / 6
12,664
633
13,628
8,700
3,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
xXSnake6Xx
Tsukuyomi
18
7 / 4 / 5
13,465
673
15,946
13,990
5,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Azalarian
Hercules
15
2 / 1 / 6
11,165
558
8,864
17,271
16,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
LaalT
Zeus
15
4 / 7 / 4
11,600
580
15,184
12,743
4,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
zlKryZ
Ah Muzen Cab
15
3 / 6 / 5
11,506
575
10,392
15,832
5,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
14
Kills
9
9
Deaths
14
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Azalarian
Hercules
2
1
6
5
W
Jormungandr
Hydrogenus
Jormungandr
3
2
10
4
L
Zeus
LaalT
Zeus
4
7
4
0.86
W
Merlin
Tobeyus
Merlin
4
3
6
2.33
W
Tsukuyomi
xXSnake6Xx
Tsukuyomi
7
4
5
2.38
L
Ah Muzen Cab
zlKryZ
Ah Muzen Cab
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,389
Damage
34,440
40,841
Taken
45,846
34,651
Mitigated
25,894
7,421
Healing
13,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Azalarian
Hercules
8,864
1,220
0
6,875
17,271
16,280
85
9,983
7,288
6,952
19,215
W
Jormungandr
Hydrogenus
Jormungandr
10,815
2,414
322
3,105
18,151
25,129
656
8,786
9,365
24,200
0
L
Zeus
LaalT
Zeus
15,184
1,822
0
1,662
12,743
4,153
0
8,459
4,284
43,893
0
W
Merlin
Tobeyus
Merlin
13,628
468
222
1,114
8,700
3,647
975
3,698
5,002
72,183
0
W
Tsukuyomi
xXSnake6Xx
Tsukuyomi
15,946
3,741
0
2,658
13,990
5,875
244
5,293
8,697
0
54,989
L
Ah Muzen Cab
zlKryZ
Ah Muzen Cab
10,392
3,682
0
4,980
15,832
5,461
696
6,655
9,177
0
48,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,876
Gold Earned
34,271
245
Minions Killed
205
12
Camps Cleared
5
1,129,231
Distance Traveled
991,512
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,165
558
31
2
0
380,779
5
W
Jormungandr
12,747
637
50
3
1
382,497
1
L
Zeus
11,600
580
78
4
0
313,928
7
W
Merlin
12,664
633
132
7
7
367,626
0
W
Tsukuyomi
13,465
673
63
3
4
379,108
5
L
Ah Muzen Cab
11,506
575
96
5
5
296,805
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role