Player Matchup

Guan Yu
Guan Yu
COVIIDQ
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
amir_dz_92
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,129 Elo+
Solo
Kukulkan
Kukulkan
avacadosarehere7
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
b187onez
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Pele
Pele
hugopedrovalente
Pele
Level 26
God Stats
1W - 1L
1,442 SR
Queue Stats
50W - 57L
1,326 Elo+
Solo
Team Averages
Level 8
1,488 SR
1,391 Elo+

VS

Team Averages
Level 24
1,423 SR
1,290 Elo+
Vulcan
Vulcan
Comebackkid4810
Vulcan
Level 23
God Stats
4W - 16L
1,112 SR
Queue Stats
49W - 71L
1,302 Elo+
Solo
Eset
Eset
DrierMonkey109
Eset
Level 20
God Stats
9W - 8L
1,393 SR
Queue Stats
44W - 64L
1,174 Elo+
Solo
Bellona
Bellona
I_0n3br0wBand1t
Bellona
Level 19
God Stats
12W - 6L
1,713 SR
Queue Stats
61W - 40L
1,353 Elo+
Solo
Pele
Pele
ShadowsIayer_
Pele
Level 29
God Stats
22W - 23L
1,478 SR
Queue Stats
34W - 45L
1,329 Elo+
Solo
Fenrir
Fenrir
caltin31
Fenrir
Level 29
God Stats
11W - 6L
1,420 SR
Queue Stats
489W - 542L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
COVIIDQ
Guan Yu
1
1 / 2 / 0
4,218
324
766
1,434
619
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
amir_dz_92
Bellona
8
2 / 7 / 2
5,712
439
7,074
12,225
10,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 8 / 0
5,377
414
4,255
7,493
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 9 / 0
5,438
418
2,827
8,463
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 4 / 0
6,902
531
5,093
8,520
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 10
6,512
501
4,121
6,291
2,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 5 / 3
7,248
558
6,166
6,915
1,549
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
8 / 1 / 6
7,817
601
6,377
9,040
8,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 0 / 6
8,348
642
6,443
6,789
2,161
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
caltin31
Fenrir
13
10 / 0 / 3
8,181
629
5,181
8,483
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
9
Kills
30
30
Deaths
9
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
COVIIDQ
Guan Yu
1
2
0
0.5
W
1
3
10
2
W
4
5
3
1.1
W
8
1
6
11
W
7
0
6
10
L
Bellona
amir_dz_92
Bellona
2
7
2
0.43
L
1
8
0
0.13
L
0
9
0
0
W
Fenrir
caltin31
Fenrir
10
0
3
11.5
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,015
Damage
28,288
38,135
Taken
37,518
19,687
Mitigated
18,039
3,574
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
COVIIDQ
Guan Yu
766
248
0
170
1,434
619
0
292
1,142
0
854
W
4,121
2,775
0
478
6,291
2,122
0
2,920
3,271
21,890
0
W
6,166
816
0
1,034
6,915
1,549
1,438
1,126
5,727
36,185
0
W
6,377
1,372
0
2,206
9,040
8,512
818
1,558
7,454
7,705
32,285
W
6,443
2,563
0
3,505
6,789
2,161
1,714
1,007
5,672
0
49,270
L
Bellona
amir_dz_92
Bellona
7,074
1,434
0
798
12,225
10,800
0
3,200
9,025
7,541
18,231
L
4,255
414
0
138
7,493
2,973
0
2,543
4,950
21,688
0
L
2,827
359
182
896
8,463
2,517
0
3,740
4,723
22,319
0
W
Fenrir
caltin31
Fenrir
5,181
1,494
0
3,130
8,483
3,695
307
2,125
6,332
0
37,388
L
5,093
1,491
0
1,390
8,520
2,778
0
1,930
6,590
0
35,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,647
Gold Earned
38,106
186
Minions Killed
336
0
Camps Cleared
0
922,645
Distance Traveled
1,276,132
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,218
324
0
0
0
49,568
1
W
Vulcan
6,512
501
38
3
0
234,918
0
W
Eset
7,248
558
65
5
0
215,543
0
W
Bellona
7,817
601
74
6
0
274,326
0
W
Pele
8,348
642
82
6
0
273,715
2
L
Bellona
5,712
439
28
2
0
228,680
0
L
Kukulkan
5,377
414
43
3
0
166,169
0
L
Ra
5,438
418
53
4
0
220,693
0
W
Fenrir
8,181
629
77
6
0
277,630
1
L
Pele
6,902
531
62
5
0
257,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role