Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
A-Danger-Tree
Olorun
Level 41
God Stats
1W - 3L
1,377 SR
Queue Stats
121W - 127L
1,391 Elo+
Solo
Hou Yi
Hou Yi
LittleMeatGamer
Hou Yi
Level 43
God Stats
73W - 40L
1,689 SR
Queue Stats
262W - 173L
1,598 Elo+
Solo
Fenrir
Fenrir
NOLAKKIN KJ
Fenrir
Level 47
God Stats
12W - 10L
1,534 SR
Queue Stats
317W - 343L
1,274 Elo+
Party 2
Ymir
Ymir
SknnyBoy A F
Ymir
Level 16
God Stats
18W - 20L
1,448 SR
Queue Stats
25W - 31L
1,336 Elo+
Party 2
Team Averages
Level 39
1,510 SR
1,420 Elo+

VS

Team Averages
Level 63
1,479 SR
1,415 Elo+
Ares
Ares
OffbeatPat
Ares
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 268L
1,374 Elo+
Party 1
Chang'e
Chang'e
SML_booney
Chang'e
Level 46
God Stats
6W - 7L
1,515 SR
Queue Stats
108W - 114L
1,505 Elo+
Solo
Chiron
Chiron
SteveGaywood
Chiron
Level 49
God Stats
25W - 24L
1,569 SR
Queue Stats
243W - 208L
1,505 Elo+
Solo
Merlin
Merlin
TW3LVE M0ONS
Merlin
Level 126
God Stats
7W - 11L
1,313 SR
Queue Stats
233W - 276L
1,371 Elo+
Party 1
Mercury
Mercury
ZadixD1234
Mercury
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 96L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 3 / 2
8,166
408
6,072
15,223
13,712
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 8 / 4
7,177
359
4,819
17,999
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 1 / 4
10,158
508
14,087
11,382
4,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
13
2 / 2 / 7
8,334
417
8,563
13,862
8,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 7 / 5
8,596
430
3,816
16,533
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 9
9,690
485
7,470
17,898
20,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
SML_booney
Chang'e
18
8 / 1 / 5
11,279
564
14,409
15,461
6,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
4 / 2 / 6
10,032
502
12,464
11,381
4,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
16
5 / 1 / 4
10,304
515
19,669
10,978
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ZadixD1234
Mercury
17
0 / 3 / 6
10,337
517
6,178
13,724
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
12
Kills
21
21
Deaths
12
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
2
0.33
L
0
8
4
0.25
L
6
1
4
8
L
Fenrir
2
2
7
2.75
W
4
5
9
1.7
W
Chang'e
SML_booney
Chang'e
8
1
5
10.5
L
4
7
5
0.93
W
Chiron
4
2
6
3.5
W
Merlin
5
1
4
7
W
Mercury
ZadixD1234
Mercury
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,357
Damage
60,190
74,999
Taken
69,442
42,968
Mitigated
42,560
21,430
Healing
24,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,072
659
1,673
4,968
15,223
13,712
0
7,161
8,062
47,128
0
L
4,819
3,222
431
6,485
17,999
5,315
0
12,767
5,232
32,854
0
L
14,087
8,212
0
3,702
11,382
4,182
0
5,561
5,821
0
62,937
L
Fenrir
8,563
1,905
0
3,205
13,862
8,004
0
5,406
8,456
269
40,103
W
7,470
175
201
240
17,898
20,614
1,275
3,080
14,818
19,235
0
W
Chang'e
SML_booney
Chang'e
14,409
858
1,701
10,332
15,461
6,319
1,899
3,033
12,428
82,750
0
L
3,816
659
0
966
16,533
11,755
0
10,653
5,880
22,086
0
W
Chiron
12,464
3,201
1,681
4,372
11,381
4,315
2,592
2,154
9,213
0
79,243
W
Merlin
19,669
1,324
0
1,716
10,978
4,681
1,908
2,850
8,128
82,179
0
W
Mercury
ZadixD1234
Mercury
6,178
2,473
0
4,702
13,724
6,631
846
3,693
10,031
0
73,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
51,642
338
Minions Killed
557
0
Camps Cleared
0
1,728,087
Distance Traveled
1,911,651
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,166
408
85
4
0
307,821
0
L
Olorun
7,177
359
56
3
0
301,688
1
L
Hou Yi
10,158
508
100
5
0
331,715
2
L
Fenrir
8,334
417
60
3
0
438,759
0
W
Ares
9,690
485
27
1
0
365,877
0
W
Chang'e
11,279
564
149
7
0
374,980
4
L
Ymir
8,596
430
37
2
0
348,104
0
W
Chiron
10,032
502
121
6
0
379,412
4
W
Merlin
10,304
515
124
6
0
377,529
1
W
Mercury
10,337
517
136
7
0
413,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role