Player Matchup

Terra
Terra
Masters
 
Terra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
DidelisPimpalas2
Thanatos
Masters
Level 67
God Stats
1W - 2L
1,538 SR
Queue Stats
43W - 46L
2,583 MMR
Party 1
Cerberus
Cerberus
Masters
Drekct
Cerberus
Masters
Level 156
God Stats
53W - 51L
1,617 SR
Queue Stats
438W - 445L
2,347 MMR
Solo
Ullr
Ullr
Diamond III
gillisprilli
Ullr
Diamond III
Level 147
God Stats
3W - 8L
1,472 SR
Queue Stats
629W - 606L
2,239 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,525 SR
2,034 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,524 SR
1,867 MMR
Izanami
Izanami
Masters
 
Izanami
Masters
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond III
 
Kukulkan
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
MCGPedro
Gilgamesh
Diamond IV
Level 80
God Stats
8W - 5L
1,547 SR
Queue Stats
206W - 199L
2,235 MMR
Solo
Odin
Odin
Masters
YoloMcRaket
Odin
Masters
Level 157
God Stats
5W - 6L
1,574 SR
Queue Stats
121W - 121L
2,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 2 / 0
6,286
524
2,355
7,733
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
9
1 / 7 / 0
5,460
455
4,382
9,713
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
6,282
524
5,626
10,804
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Drekct
Cerberus
2
0 / 1 / 0
3,879
323
184
1,437
390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 0
6,127
511
1,462
5,270
1,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebLoki

VS

Bans
TiamatArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 0
8,129
677
3,518
4,828
1,441
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
 
Kukulkan
13
2 / 2 / 4
7,543
629
5,380
5,364
1,862
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
 
Sobek
11
1 / 0 / 6
6,586
549
1,770
5,209
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
MCGPedro
Gilgamesh
12
4 / 0 / 0
7,138
595
6,245
9,631
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 0 / 6
7,366
614
6,572
7,248
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
15
15
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
0
0.5
L
Fenrir
 
Fenrir
1
7
0
0.14
W
Izanami
 
Izanami
3
0
0
3
W
Kukulkan
 
Kukulkan
2
2
4
2
W
Sobek
 
Sobek
1
0
6
4
L
0
4
0
0
L
Cerberus
Drekct
Cerberus
0
1
0
0
W
Gilgamesh
MCGPedro
Gilgamesh
4
0
0
4
W
5
0
6
8
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,009
Damage
23,485
34,957
Taken
32,280
11,080
Mitigated
16,416
13,463
Healing
11,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,355
655
33
2,299
7,733
3,074
0
3,497
4,236
41,162
0
L
Fenrir
 
Fenrir
4,382
1,364
0
1,741
9,713
2,877
0
2,719
6,994
0
27,144
W
Izanami
 
Izanami
3,518
1,703
0
2,559
4,828
1,441
0
370
4,458
0
75,550
W
Kukulkan
 
Kukulkan
5,380
731
0
795
5,364
1,862
778
2,079
3,285
54,697
0
W
Sobek
 
Sobek
1,770
448
0
1,520
5,209
4,488
0
62
5,147
10,189
0
L
5,626
1,347
0
7,674
10,804
3,688
0
717
9,503
0
36,312
L
Cerberus
Drekct
Cerberus
184
0
15
596
1,437
390
0
202
1,235
2,089
0
W
Gilgamesh
MCGPedro
Gilgamesh
6,245
1,524
0
4,047
9,631
5,600
228
0
9,631
1,174
33,660
W
6,572
2,865
0
2,886
7,248
3,025
0
276
6,972
0
37,876
L
1,462
388
0
1,105
5,270
1,051
0
431
4,839
0
44,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,034
Gold Earned
36,762
332
Minions Killed
435
0
Camps Cleared
0
969,735
Distance Traveled
1,213,899
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,286
524
99
8
0
252,745
1
L
Fenrir
5,460
455
60
5
0
232,275
3
W
Izanami
8,129
677
158
13
0
232,105
2
W
Kukulkan
7,543
629
110
9
0
232,043
6
W
Sobek
6,586
549
12
1
0
241,279
1
L
Thanatos
6,282
524
78
7
0
225,978
0
L
Cerberus
3,879
323
4
0
0
44,123
0
W
Gilgamesh
7,138
595
82
7
0
242,942
1
W
Odin
7,366
614
73
6
0
265,530
0
L
Ullr
6,127
511
91
8
0
214,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role