Player Matchup

Baron Samedi
Baron Samedi
Allenus123
Baron Samedi
Level 19
God Stats
4W - 1L
1,500 SR
Queue Stats
100W - 95L
1,525 Elo+
Solo
Ra
Ra
Dgyf92
Ra
Level 28
God Stats
6W - 5L
1,465 SR
Queue Stats
158W - 129L
1,523 Elo+
Solo
Fenrir
Fenrir
JoeFirstViral
Fenrir
Level 28
God Stats
2W - 1L
1,503 SR
Queue Stats
40W - 44L
1,476 Elo+
Solo
Bellona
Bellona
Kirasamie
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 164L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
LSoul02
Danzaburou
Level 27
God Stats
17W - 23L
1,347 SR
Queue Stats
83W - 103L
1,433 Elo+
Party 1
Team Averages
Level 26
1,463 SR
1,492 Elo+

VS

Team Averages
Level 21
1,605 SR
1,548 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AinzOulGoun
Scylla
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
Kimonruy
Rama
Level 23
God Stats
3W - 4L
1,499 SR
Queue Stats
59W - 41L
1,592 Elo+
Party 2
Kukulkan
Kukulkan
Queely
Kukulkan
Level 27
God Stats
4W - 3L
1,711 SR
Queue Stats
12W - 10L
1,594 Elo+
Solo
Yemoja
Yemoja
Рэдкэт
Yemoja
Level 23
God Stats
2W - 1L
1,816 SR
Queue Stats
52W - 42L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Allenus123
Baron Samedi
17
3 / 7 / 7
11,114
1,010
10,979
12,376
5,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
18
6 / 1 / 8
11,811
1,074
16,994
8,820
4,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
3 / 2 / 4
11,266
1,024
6,133
12,148
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Kirasamie
Bellona
17
5 / 3 / 9
11,799
1,073
14,910
20,945
19,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
LSoul02
Danzaburou
17
2 / 4 / 13
11,212
1,019
8,376
9,671
3,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

212

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
7 / 5 / 7
11,848
1,077
22,378
15,404
6,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
15
0 / 5 / 2
8,966
815
1,706
4,878
1,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
17
3 / 6 / 6
10,695
972
11,900
13,916
5,516
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Queely
Kukulkan
18
6 / 2 / 6
12,175
1,107
13,212
11,523
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
18
1 / 1 / 13
12,054
1,096
10,841
14,959
18,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
51
19
Kills
17
17
Deaths
19
41
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
7
5
7
2.1
L
Scylla
0
5
2
0.2
W
Baron Samedi
Allenus123
Baron Samedi
3
7
7
0.93
W
Ra
6
1
8
10
W
3
2
4
2.5
L
Rama
3
6
6
1
W
Bellona
Kirasamie
Bellona
5
3
9
3.17
W
Danzaburou
LSoul02
Danzaburou
2
4
13
2.13
L
Kukulkan
Queely
Kukulkan
6
2
6
4.5
L
Yemoja
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,392
Damage
60,037
63,960
Taken
60,680
43,344
Mitigated
37,311
19,795
Healing
4,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
22,378
3,661
0
460
15,404
6,735
0
6,134
9,270
0
30,871
L
Scylla
1,706
864
0
0
4,878
1,629
0
979
3,899
10,135
0
W
Baron Samedi
Allenus123
Baron Samedi
10,979
1,197
1,414
1,320
12,376
5,871
0
5,317
7,059
35,081
0
W
Ra
16,994
925
3,630
4,026
8,820
4,023
0
4,643
4,177
36,231
0
W
6,133
2,196
115
2,553
12,148
10,237
0
3,727
8,421
13
29,518
L
Rama
11,900
9,761
0
0
13,916
5,516
0
7,566
6,350
0
29,190
W
Bellona
Kirasamie
Bellona
14,910
4,210
1,503
4,293
20,945
19,279
0
8,976
11,969
353
23,414
W
Danzaburou
LSoul02
Danzaburou
8,376
3,370
0
941
9,671
3,934
0
3,096
6,575
0
24,090
L
Kukulkan
Queely
Kukulkan
13,212
727
0
217
11,523
4,656
0
7,045
4,478
46,306
0
L
Yemoja
10,841
1,330
1,835
1,920
14,959
18,775
0
6,595
8,364
25,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,202
Gold Earned
55,738
205
Minions Killed
180
12
Camps Cleared
5
1,149,712
Distance Traveled
895,000
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,848
1,077
19
2
2
229,135
3
L
Scylla
8,966
815
17
2
0
69,888
0
W
Baron Samedi
11,114
1,010
48
4
2
181,157
1
W
Ra
11,811
1,074
46
4
2
251,331
0
W
Fenrir
11,266
1,024
46
4
4
231,510
0
L
Rama
10,695
972
36
3
2
189,847
0
W
Bellona
11,799
1,073
25
2
0
251,457
1
W
Danzaburou
11,212
1,019
40
4
4
234,257
1
L
Kukulkan
12,175
1,107
86
8
0
201,793
0
L
Yemoja
12,054
1,096
22
2
1
204,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role