Player Matchup

Ymir
Ymir
HeMoAssassin97
Ymir
Level 13
God Stats
2W - 0L
1,775 SR
Queue Stats
12W - 12L
1,377 Elo+
Party 3
Hachiman
Hachiman
NaRuTo GhosT193
Hachiman
Level 144
God Stats
27W - 18L
1,619 SR
Queue Stats
1,717W - 1,551L
1,622 Elo+
Party 2
Awilix
Awilix
TheLegendxx96
Awilix
Level 84
God Stats
8W - 9L
1,541 SR
Queue Stats
409W - 415L
1,427 Elo+
Party 3
Discordia
Discordia
johunter
Discordia
Level 125
God Stats
1W - 1L
1,302 SR
Queue Stats
888W - 759L
1,740 Elo+
Party 2
Cthulhu
Cthulhu
k7ro
Cthulhu
Level 29
God Stats
21W - 7L
1,500 SR
Queue Stats
366W - 212L
1,646 Elo+
Party 2
Team Averages
Level 79
1,548 SR
1,562 Elo+

VS

Team Averages
Level 75
1,478 SR
1,454 Elo+
Cthulhu
Cthulhu
DaniiPalerm
Cthulhu
Level 157
God Stats
6W - 3L
1,666 SR
Queue Stats
296W - 274L
1,504 Elo+
Party 4
Pele
Pele
PeppeSk_
Pele
Level 28
God Stats
0W - 5L
1,206 SR
Queue Stats
113W - 114L
1,452 Elo+
Party 1
Zeus
Zeus
Poppocco
Zeus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 212L
1,474 Elo+
Party 1
Anhur
Anhur
chechungo33
Anhur
Level 120
God Stats
30W - 26L
1,502 SR
Queue Stats
646W - 659L
1,488 Elo+
Party 4
Hercules
Hercules
iRubxn
Hercules
Level 29
God Stats
0W - 1L
1,516 SR
Queue Stats
1W - 2L
1,351 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 8
6,522
435
2,219
9,332
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
17
11 / 1 / 2
10,472
698
14,466
8,204
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 1 / 3
9,271
618
10,390
7,162
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
johunter
Discordia
15
2 / 3 / 9
8,787
586
7,657
6,213
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
k7ro
Cthulhu
13
1 / 1 / 2
7,541
503
5,549
8,427
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaniiPalerm
Cthulhu
11
4 / 4 / 3
8,180
545
7,137
17,070
12,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pele
14
4 / 5 / 2
8,037
536
6,947
13,933
3,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
12
0 / 7 / 2
6,820
455
2,956
10,640
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 5 / 2
7,703
514
4,664
8,699
1,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
iRubxn
Hercules
11
0 / 3 / 1
6,474
432
3,086
9,359
6,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
24
Kills
10
10
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DaniiPalerm
Cthulhu
4
4
3
1.38
W
0
4
8
1
W
Hachiman
11
1
2
12
L
Pele
4
5
2
1
L
Zeus
0
7
2
0.14
W
10
1
3
11.5
L
2
5
2
0.6
L
Hercules
iRubxn
Hercules
0
3
1
0.17
W
Discordia
johunter
Discordia
2
3
9
2.17
W
Cthulhu
k7ro
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,281
Damage
24,790
39,338
Taken
59,701
23,134
Mitigated
27,271
8,944
Healing
14,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DaniiPalerm
Cthulhu
7,137
655
274
4,324
17,070
12,148
0
3,408
13,401
25,030
0
W
2,219
362
0
1,187
9,332
6,571
264
2,922
6,410
15,517
0
W
Hachiman
14,466
9,540
0
2,742
8,204
2,593
0
2,593
5,611
0
75,295
L
Pele
6,947
1,295
0
4,097
13,933
3,908
0
2,991
10,775
0
50,901
L
Zeus
2,956
104
0
2,436
10,640
3,032
0
3,545
6,761
39,574
0
W
10,390
4,413
247
595
7,162
3,051
491
2,316
4,846
0
62,333
L
4,664
1,602
0
1,410
8,699
1,568
0
730
7,945
0
50,535
L
Hercules
iRubxn
Hercules
3,086
481
0
1,488
9,359
6,615
0
3,276
5,226
0
23,561
W
Discordia
johunter
Discordia
7,657
711
0
1,276
6,213
1,822
199
1,105
5,108
57,892
0
W
Cthulhu
k7ro
Cthulhu
5,549
395
0
2,897
8,427
9,097
0
1,157
7,270
32,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,593
Gold Earned
37,214
481
Minions Killed
371
0
Camps Cleared
0
1,494,617
Distance Traveled
1,365,468
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,180
545
30
2
0
289,776
3
W
Ymir
6,522
435
20
1
0
293,189
0
W
Hachiman
10,472
698
149
10
0
276,726
0
L
Pele
8,037
536
98
7
0
285,670
0
L
Zeus
6,820
455
76
5
0
253,257
7
W
Awilix
9,271
618
116
8
0
344,754
1
L
Anhur
7,703
514
111
7
0
252,877
4
L
Hercules
6,474
432
56
4
0
283,888
0
W
Discordia
8,787
586
122
8
0
294,536
5
W
Cthulhu
7,541
503
74
5
0
285,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role