Player Matchup

Cabrakan
Cabrakan
Platinum II
 
Cabrakan
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Diamond III
MyNameMR7
Olorun
Diamond III
Level 72
God Stats
13W - 0L
2,032 SR
Queue Stats
57W - 25L
2,406 MMR
Party 1
Achilles
Achilles
Diamond III
RajPapa122
Achilles
Diamond III
Level 79
God Stats
3W - 0L
1,800 SR
Queue Stats
114W - 63L
2,186 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 87
1,777 SR
2,031 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 65
1,504 SR
1,906 MMR
Raijin
Raijin
Diamond V
 
Raijin
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
JustF6At10
Kuzenbo
Platinum IV
Level 34
God Stats
2W - 2L
1,379 SR
Queue Stats
113W - 46L
2,109 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum IV
NerfZhongKui
Cu Chulainn
Platinum IV
Level 40
God Stats
2W - 5L
1,634 SR
Queue Stats
130W - 71L
2,109 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 0 / 7
8,251
825
6,002
9,362
13,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
MyNameMR7
Olorun
12
2 / 0 / 6
7,780
778
9,170
7,485
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
RajPapa122
Achilles
12
5 / 1 / 4
7,736
774
10,315
12,895
10,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GilgameshOdinGuan YuAphroditeThoth

VS

Bans
FenrirHou YiPersephoneOsirisSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 3 / 1
6,261
626
8,146
6,465
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
JustF6At10
Kuzenbo
10
1 / 2 / 0
6,500
650
4,237
11,731
12,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
NerfZhongKui
Cu Chulainn
9
0 / 4 / 0
6,009
601
6,425
10,418
8,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
9
Kills
1
1
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
0
7
5.5
L
Raijin
 
Raijin
0
3
1
0.17
L
Kuzenbo
JustF6At10
Kuzenbo
1
2
0
0.5
W
Olorun
MyNameMR7
Olorun
2
0
6
5
L
Cu Chulainn
NerfZhongKui
Cu Chulainn
0
4
0
0
W
Achilles
RajPapa122
Achilles
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,487
Damage
18,808
29,742
Taken
28,614
28,085
Mitigated
22,906
13,829
Healing
6,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
6,002
1,336
0
2,465
9,362
13,175
313
2,737
5,867
12,306
0
L
Raijin
 
Raijin
8,146
902
0
790
6,465
2,104
120
1,644
4,821
26,565
0
L
Kuzenbo
JustF6At10
Kuzenbo
4,237
1,622
192
2,285
11,731
12,284
0
6,451
5,280
16,534
0
W
Olorun
MyNameMR7
Olorun
9,170
5,465
549
5,001
7,485
3,925
2,680
3,067
4,082
42,134
4,842
L
Cu Chulainn
NerfZhongKui
Cu Chulainn
6,425
611
0
3,097
10,418
8,518
142
5,858
4,560
0
14,748
W
Achilles
RajPapa122
Achilles
10,315
2,433
692
5,122
12,895
10,985
0
5,643
6,391
0
23,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,767
Gold Earned
18,770
141
Minions Killed
105
8
Camps Cleared
2
619,271
Distance Traveled
580,813
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,251
825
13
1
0
214,006
3
L
Raijin
6,261
626
54
5
1
166,928
5
L
Kuzenbo
6,500
650
27
3
1
209,729
1
W
Olorun
7,780
778
98
10
6
186,547
3
L
Cu Chulainn
6,009
601
24
2
0
204,156
4
W
Achilles
7,736
774
30
3
2
218,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role