Player Matchup

Osiris
Osiris
 
Osiris
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Arbiter XI
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 74L
1,103 Elo+
Party 1
Heimdallr
Heimdallr
DarthVadderIRL
Heimdallr
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 90L
1,429 Elo+
Party 2
Cerberus
Cerberus
DemonioPT
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,455 Elo+
Party 2
Gilgamesh
Gilgamesh
NFG Vizi
Gilgamesh
Level 106
God Stats
19W - 16L
1,510 SR
Queue Stats
142W - 138L
1,503 Elo+
Party 1
Team Averages
Level 63
1,502 SR
1,398 Elo+

VS

Team Averages
Level 37
1,546 SR
1,429 Elo+
Baron Samedi
Baron Samedi
Deku_pressed
Baron Samedi
Level 41
God Stats
10W - 10L
1,164 SR
Queue Stats
87W - 100L
1,339 Elo+
Solo
Sol
Sol
Mhatteube
Sol
Level 43
God Stats
9W - 7L
1,685 SR
Queue Stats
75W - 59L
1,531 Elo+
Solo
Cerberus
Cerberus
adsymoli
Cerberus
Level 29
God Stats
13W - 9L
1,597 SR
Queue Stats
90W - 86L
1,421 Elo+
Party 3
Neith
Neith
max123456789243
Neith
Level 39
God Stats
3W - 0L
1,718 SR
Queue Stats
125W - 110L
1,441 Elo+
Party 3
Tsukuyomi
Tsukuyomi
titipat06
Tsukuyomi
Level 34
God Stats
6W - 5L
1,565 SR
Queue Stats
155W - 155L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
0 / 5 / 1
6,555
410
3,439
10,862
7,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
Arbiter XI
Morgan Le Fay
11
0 / 1 / 0
6,477
405
2,333
4,940
1,763
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
DarthVadderIRL
Heimdallr
10
2 / 6 / 2
6,524
408
3,833
10,762
3,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
DemonioPT
Cerberus
10
2 / 6 / 1
5,998
375
4,920
13,594
8,083
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
NFG Vizi
Gilgamesh
13
1 / 1 / 1
7,526
470
6,073
10,913
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deku_pressed
Baron Samedi
13
0 / 0 / 3
7,580
474
2,995
5,489
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 1
9,816
614
14,091
7,604
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
adsymoli
Cerberus
13
6 / 1 / 5
7,864
492
4,867
9,009
7,963
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 1 / 4
9,146
572
7,265
5,107
1,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
titipat06
Tsukuyomi
14
0 / 3 / 8
8,333
521
6,909
14,329
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
19
19
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
1
0.1
L
Morgan Le Fay
Arbiter XI
Morgan Le Fay
0
1
0
0
L
Heimdallr
DarthVadderIRL
Heimdallr
2
6
2
0.5
W
Baron Samedi
Deku_pressed
Baron Samedi
0
0
3
1.5
L
Cerberus
DemonioPT
Cerberus
2
6
1
0.42
W
7
0
1
7.5
L
Gilgamesh
NFG Vizi
Gilgamesh
1
1
1
1.5
W
Cerberus
adsymoli
Cerberus
6
1
5
8.5
W
6
1
4
8
W
Tsukuyomi
titipat06
Tsukuyomi
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,598
Damage
36,127
51,071
Taken
41,538
25,171
Mitigated
20,239
10,732
Healing
19,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,439
867
0
2,469
10,862
7,379
0
7,218
3,644
0
28,802
L
Morgan Le Fay
Arbiter XI
Morgan Le Fay
2,333
593
0
1,742
4,940
1,763
0
2,561
2,379
33,041
0
L
Heimdallr
DarthVadderIRL
Heimdallr
3,833
2,076
0
1,131
10,762
3,076
0
3,694
7,068
0
29,510
W
Baron Samedi
Deku_pressed
Baron Samedi
2,995
189
1,203
2,972
5,489
2,188
322
1,239
4,250
44,634
0
L
Cerberus
DemonioPT
Cerberus
4,920
326
0
1,535
13,594
8,083
0
4,717
8,877
15,622
0
W
14,091
4,725
0
5,680
7,604
3,351
3,013
386
7,218
61,780
8,781
L
Gilgamesh
NFG Vizi
Gilgamesh
6,073
883
0
3,855
10,913
4,870
0
2,601
8,312
0
55,464
W
Cerberus
adsymoli
Cerberus
4,867
205
0
1,198
9,009
7,963
213
2,867
6,142
20,452
0
W
7,265
3,337
0
2,664
5,107
1,465
2,070
692
4,415
0
60,109
W
Tsukuyomi
titipat06
Tsukuyomi
6,909
1,171
0
6,199
14,329
5,272
26
2,069
12,260
0
57,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,080
Gold Earned
42,739
310
Minions Killed
460
0
Camps Cleared
0
1,471,005
Distance Traveled
1,538,656
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,555
410
62
4
0
270,691
1
L
Morgan Le Fay
6,477
405
68
4
0
288,279
0
L
Heimdallr
6,524
408
53
3
0
270,011
3
W
Baron Samedi
7,580
474
83
5
0
306,935
5
L
Cerberus
5,998
375
31
2
0
294,588
4
W
Sol
9,816
614
111
7
0
278,310
8
L
Gilgamesh
7,526
470
96
6
0
347,436
5
W
Cerberus
7,864
492
35
2
0
311,058
3
W
Neith
9,146
572
118
7
0
352,276
4
W
Tsukuyomi
8,333
521
113
7
0
290,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role