Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CallMyNxw
Sun Wukong
Level 47
God Stats
10W - 12L
1,517 SR
Queue Stats
214W - 213L
1,455 Elo+
Solo
Ne Zha
Ne Zha
EricEric-_-76
Ne Zha
Level 48
God Stats
0W - 1L
1,738 SR
Queue Stats
106W - 129L
1,346 Elo+
Solo
Gilgamesh
Gilgamesh
Ichiban_Tokyo
Gilgamesh
Level 37
God Stats
8W - 4L
1,500 SR
Queue Stats
216W - 240L
1,285 Elo+
Party 1
Hera
Hera
florianfabing
Hera
Level 37
God Stats
4W - 3L
1,887 SR
Queue Stats
123W - 152L
1,278 Elo+
Party 1
Team Averages
Level 65
1,628 SR
1,373 Elo+

VS

Team Averages
Level 55
1,385 SR
1,397 Elo+
Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Japie7
Olorun
Level 43
God Stats
4W - 10L
1,032 SR
Queue Stats
254W - 340L
1,270 Elo+
Solo
Bacchus
Bacchus
Naomi IzM
Bacchus
Level 63
God Stats
3W - 4L
1,365 SR
Queue Stats
59W - 90L
1,394 Elo+
Solo
Danzaburou
Danzaburou
kovalsski
Danzaburou
Level 61
God Stats
20W - 26L
1,435 SR
Queue Stats
102W - 152L
1,346 Elo+
Solo
Nemesis
Nemesis
outer_save8
Nemesis
Level 41
God Stats
14W - 12L
1,591 SR
Queue Stats
226W - 216L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 3 / 1
7,159
447
4,295
11,574
6,870
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
CallMyNxw
Sun Wukong
13
1 / 3 / 2
7,642
478
6,824
13,842
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 6 / 1
7,576
474
7,014
11,092
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
Ichiban_Tokyo
Gilgamesh
12
5 / 6 / 0
7,724
483
6,660
16,046
9,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 8 / 4
7,518
470
7,510
10,309
2,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 3 / 3
8,959
560
13,657
11,614
5,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Japie7
Olorun
15
2 / 3 / 3
8,984
562
3,524
10,663
4,022
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Naomi IzM
Bacchus
13
5 / 3 / 3
8,820
551
5,211
9,738
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
kovalsski
Danzaburou
14
6 / 2 / 5
9,448
591
11,001
10,498
3,681
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
outer_save8
Nemesis
16
11 / 2 / 2
10,040
628
9,362
10,804
5,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
12
Kills
26
26
Deaths
13
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
1
0.83
W
Anubis
 
Anubis
2
3
3
1.17
L
Sun Wukong
CallMyNxw
Sun Wukong
1
3
2
0.67
L
4
6
1
0.75
L
Gilgamesh
Ichiban_Tokyo
Gilgamesh
5
6
0
0.83
W
Olorun
Japie7
Olorun
2
3
3
1.17
W
Bacchus
Naomi IzM
Bacchus
5
3
3
2.17
L
0
8
4
0.25
W
Danzaburou
kovalsski
Danzaburou
6
2
5
4.25
W
Nemesis
outer_save8
Nemesis
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,303
Damage
42,755
62,863
Taken
53,317
28,666
Mitigated
24,382
14,226
Healing
22,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,295
548
537
2,294
11,574
6,870
27
2,893
8,681
35,288
0
W
Anubis
 
Anubis
13,657
899
76
7,578
11,614
5,255
1,451
0
11,076
60,508
0
L
Sun Wukong
CallMyNxw
Sun Wukong
6,824
2,324
414
5,746
13,842
6,775
0
8,830
5,012
0
38,187
L
7,014
2,240
0
1,826
11,092
3,618
97
2,411
8,681
0
30,622
L
Gilgamesh
Ichiban_Tokyo
Gilgamesh
6,660
1,935
0
1,621
16,046
9,080
0
5,416
10,630
0
38,095
W
Olorun
Japie7
Olorun
3,524
1,185
103
4,984
10,663
4,022
1,419
5,790
4,493
55,268
0
W
Bacchus
Naomi IzM
Bacchus
5,211
617
176
1,786
9,738
5,707
1,317
1,575
8,113
28,634
0
L
7,510
1,628
0
1,788
10,309
2,323
660
2,842
7,467
44,727
0
W
Danzaburou
kovalsski
Danzaburou
11,001
4,982
0
5,327
10,498
3,681
768
2,656
7,810
0
50,053
W
Nemesis
outer_save8
Nemesis
9,362
4,174
0
2,512
10,804
5,717
90
1,424
9,225
0
66,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,619
Gold Earned
46,251
327
Minions Killed
445
0
Camps Cleared
0
1,392,102
Distance Traveled
1,458,406
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,159
447
63
4
0
277,271
7
W
Anubis
8,959
560
122
8
0
251,355
0
L
Sun Wukong
7,642
478
65
4
0
303,576
2
L
Ne Zha
7,576
474
54
3
0
288,539
0
L
Gilgamesh
7,724
483
59
4
0
276,395
0
W
Olorun
8,984
562
105
7
0
246,694
3
W
Bacchus
8,820
551
44
3
0
297,069
4
L
Hera
7,518
470
86
5
0
246,321
1
W
Danzaburou
9,448
591
76
5
0
301,631
2
W
Nemesis
10,040
628
98
6
0
361,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role