Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
MartinCee
Khepri
Level 159
God Stats
1W - 2L
1,542 SR
Queue Stats
120W - 95L
1,571 Elo+
Solo
Da Ji
Da Ji
TTVisot111
Da Ji
Level 129
God Stats
62W - 27L
1,722 SR
Queue Stats
99W - 61L
1,650 Elo+
Solo
Olorun
Olorun
serrginhho
Olorun
Level 66
God Stats
7W - 4L
1,472 SR
Queue Stats
336W - 332L
1,602 Elo+
Solo
Team Averages
Level 131
1,547 SR
1,564 Elo+

VS

Team Averages
Level 111
1,588 SR
1,594 Elo+
Khepri
Khepri
HitmanFerret
Khepri
Level 89
God Stats
2W - 6L
1,442 SR
Queue Stats
123W - 118L
1,572 Elo+
Party 2
Osiris
Osiris
MichaelJac10
Osiris
Level 129
God Stats
4W - 7L
1,536 SR
Queue Stats
189W - 158L
1,649 Elo+
Party 1
Ra
Ra
SuperChicken404
Ra
Level 109
God Stats
4W - 9L
1,511 SR
Queue Stats
110W - 110L
1,546 Elo+
Party 2
Cliodhna
Cliodhna
gooser02
Cliodhna
Level 81
God Stats
4W - 1L
1,833 SR
Queue Stats
82W - 62L
1,636 Elo+
Party 1
Medusa
Medusa
jtorres
Medusa
Level 147
God Stats
25W - 17L
1,619 SR
Queue Stats
296W - 303L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
4 / 0 / 4
6,016
752
4,537
3,891
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
 
Ullr
8
3 / 1 / 2
5,315
664
2,361
4,997
1,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
MartinCee
Khepri
8
0 / 1 / 8
5,207
651
1,590
7,841
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
11
4 / 1 / 2
6,376
797
3,540
4,348
1,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
serrginhho
Olorun
9
2 / 0 / 1
5,411
676
4,955
3,977
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 3 / 0
4,193
524
1,382
6,687
2,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
2
0 / 2 / 0
3,319
415
455
1,612
660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 4 / 0
4,362
545
1,394
4,953
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
gooser02
Cliodhna
9
1 / 3 / 1
5,238
655
3,156
6,082
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
jtorres
Medusa
7
1 / 1 / 0
4,165
521
3,754
4,782
1,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
3
3
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
4
6
W
Ullr
 
Ullr
3
1
2
4
L
Khepri
0
3
0
0
W
Khepri
MartinCee
Khepri
0
1
8
4
L
Osiris
0
2
0
0
L
1
4
0
0.25
W
Da Ji
4
1
2
5
L
Cliodhna
gooser02
Cliodhna
1
3
1
0.5
L
Medusa
jtorres
Medusa
1
1
0
1
W
Olorun
serrginhho
Olorun
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
10,141
25,054
Taken
24,116
10,663
Mitigated
7,774
9,397
Healing
5,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,537
333
563
1,474
3,891
1,198
465
939
2,952
33,272
0
W
Ullr
 
Ullr
2,361
1,236
0
2,018
4,997
1,310
1,429
643
4,354
0
18,727
L
Khepri
1,382
430
0
1,302
6,687
2,809
0
2,730
3,937
10,164
0
W
Khepri
MartinCee
Khepri
1,590
517
158
2,098
7,841
4,619
371
766
7,075
11,051
0
L
Osiris
455
182
0
247
1,612
660
0
0
1,612
0
3,327
L
1,394
339
48
881
4,953
1,406
0
2,865
1,958
19,081
0
W
Da Ji
3,540
1,092
0
930
4,348
1,983
2,473
0
4,348
0
28,628
L
Cliodhna
gooser02
Cliodhna
3,156
542
0
2,178
6,082
1,628
0
1,560
4,386
0
28,974
L
Medusa
jtorres
Medusa
3,754
1,889
0
1,070
4,782
1,271
33
2,566
2,216
0
23,669
W
Olorun
serrginhho
Olorun
4,955
2,450
328
1,828
3,977
1,553
1,400
428
3,549
26,922
4,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,325
Gold Earned
21,277
240
Minions Killed
185
0
Camps Cleared
0
835,272
Distance Traveled
669,048
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,016
752
63
8
0
185,816
2
W
Ullr
5,315
664
47
6
0
163,486
2
L
Khepri
4,193
524
27
3
0
156,079
3
W
Khepri
5,207
651
12
2
0
166,707
0
L
Osiris
3,319
415
8
1
0
39,002
0
L
Ra
4,362
545
42
5
0
131,497
2
W
Da Ji
6,376
797
63
8
0
170,281
0
L
Cliodhna
5,238
655
68
9
0
167,771
0
L
Medusa
4,165
521
40
5
0
174,699
3
W
Olorun
5,411
676
55
7
0
148,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role