Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
AdaptingSon
Artemis
Level 157
God Stats
2W - 0L
1,855 SR
Queue Stats
38W - 31L
1,686 Elo+
Party 1
Sylvanus
Sylvanus
Eternate
Sylvanus
Level 160
God Stats
9W - 16L
1,461 SR
Queue Stats
582W - 559L
1,616 Elo+
Solo
Team Averages
Level 159
1,563 SR
1,560 Elo+

VS

Team Averages
Level 142
1,594 SR
1,580 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Papimero
Hun Batz
Level 109
God Stats
2W - 1L
1,774 SR
Queue Stats
42W - 24L
1,766 Elo+
Party 2
Danzaburou
Danzaburou
nebula21
Danzaburou
Level 124
God Stats
6W - 6L
1,695 SR
Queue Stats
201W - 190L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
5 / 1 / 5
7,377
738
5,432
7,685
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
 
Bastet
12
7 / 2 / 4
7,280
728
5,243
7,319
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
12
2 / 2 / 8
7,044
704
6,060
8,320
5,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
AdaptingSon
Artemis
11
2 / 0 / 3
6,528
653
2,657
4,124
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Eternate
Sylvanus
10
1 / 0 / 9
6,169
617
3,651
8,531
5,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 4 / 1
5,547
555
5,338
6,253
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
 
Hercules
7
2 / 4 / 1
5,293
529
3,591
6,233
2,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Geb
 
Geb
8
0 / 4 / 1
4,818
482
2,185
8,092
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Papimero
Hun Batz
10
2 / 3 / 1
6,029
603
4,695
6,907
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
nebula21
Danzaburou
10
0 / 2 / 0
5,225
523
2,491
5,073
2,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
5
5
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
1
5
7.5
W
Bastet
 
Bastet
7
2
4
4.5
W
Chaac
 
Chaac
2
2
8
3
L
Tiamat
 
Tiamat
1
4
1
0.38
L
Hercules
 
Hercules
2
4
1
0.63
L
Geb
 
Geb
0
4
1
0.13
W
Artemis
AdaptingSon
Artemis
2
0
3
3.5
W
Sylvanus
Eternate
Sylvanus
1
0
9
5.5
L
Hun Batz
Papimero
Hun Batz
2
3
1
0.83
L
Danzaburou
nebula21
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
18,300
35,979
Taken
32,558
17,618
Mitigated
14,334
19,045
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,432
2,258
135
3,999
7,685
3,471
68
2,770
4,609
44,020
5,362
W
Bastet
 
Bastet
5,243
1,335
0
2,485
7,319
2,013
66
1,399
5,854
0
39,039
W
Chaac
 
Chaac
6,060
2,209
0
4,624
8,320
5,149
0
776
7,526
242
37,549
L
Tiamat
 
Tiamat
5,338
905
0
1,504
6,253
2,961
0
2,692
3,561
32,795
0
L
Hercules
 
Hercules
3,591
2,323
0
1,404
6,233
2,918
0
934
5,299
0
15,032
L
Geb
 
Geb
2,185
292
0
1,172
8,092
4,196
0
2,404
5,688
9,538
0
W
Artemis
AdaptingSon
Artemis
2,657
931
0
2,107
4,124
1,094
499
368
3,756
0
39,277
W
Sylvanus
Eternate
Sylvanus
3,651
1,358
1,485
4,210
8,531
5,891
150
1,816
6,563
21,143
0
L
Hun Batz
Papimero
Hun Batz
4,695
2,211
0
2,094
6,907
2,060
0
1,762
5,145
0
34,871
L
Danzaburou
nebula21
Danzaburou
2,491
1,297
0
1,318
5,073
2,199
0
940
4,133
0
33,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
26,912
394
Minions Killed
284
0
Camps Cleared
0
1,061,303
Distance Traveled
941,851
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,377
738
105
11
0
188,669
6
W
Bastet
7,280
728
78
8
0
244,770
3
W
Chaac
7,044
704
89
9
0
239,661
6
L
Tiamat
5,547
555
81
8
0
196,176
4
L
Hercules
5,293
529
39
4
0
136,097
0
L
Geb
4,818
482
13
1
0
195,044
1
W
Artemis
6,528
653
94
9
0
184,753
3
W
Sylvanus
6,169
617
28
3
0
203,450
4
L
Hun Batz
6,029
603
82
8
0
228,312
2
L
Danzaburou
5,225
523
69
7
0
186,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role